This plugin adds a new Fabric Generator to your MCreator.
I decided to stop MCreator and leave the community. Please read this topic.
Important Information
-
Supported Global triggers
- All procedure blocks (and global triggers) are marked as supported, but several of them will fail to build. THIS IS NORMAL. Do not report them.
- Mods will also require Fabric API to function properly, so when you want to play your mod, make sure you have Fabric API.
- Some features are disabled because they are Forge-related features, so I can not support them.
Credits
- This generator re-uses a lot of the code used by the official Forge generators.
- Supporters on Ko-fi 💚❤️
License
- Licensed under the GNU Lesser General Public License, version 3.0
- Mods created with this tool may be closed-source and/or distributed with a different license.
- Appropriate credit must be provided to the creators and maintainers of this software.
- Forked versions of this software must be distributed under the same license as this with attribution if distributed.
- Changes must be stated if any modified works are to be distributed.
- Under no circumstances can you state that the original creator endorses modified works.
Changelog:
To see a complete changelog of the plugin, check this file.
Last versions:
1.10:
(Thank you NerdyPuzzle)
* [#520] Removed support for TerraBlender API (biome generation is now done similarly to Forge generators)
* [#417, #520] Add support for cave biomes
* [#521, #520] Custom items caused a build error in several cases
Comments
Triggers "On player tick update" and "On loaded entity tick update" generates code with errors. I guess the use parts from Forge code instead of Fabric. Hope this would be fixed.
btw trigger "On world tick update" works without errors but it has only "world" dependencies and no player entity.
Please refer to the following file for the supported global trigger (this is due to something I do to reduce the amount of work I need to do and to reduce a little bit the number of files/duplicated files) https://github.com/Goldorion/Fabric-Generator-MCreator/blob/1.20.1/Supported%20Global%20triggers.md
I hope someday player tick will be added to this list ^_^ Anyway many triggers are working and they are usefull.
I have one more question - what about Shears? If tool is made as shears it doesn't work. I tested forge workspace and custom Shears works just as original. But fabric version doesn't. I compared generated code - it's almost the same so problem is somewhere else? I saw some fabric shear mods (forge amount is way greater) but for older versions like 1.18 so it has to be the way. Code from them don't work on 1.20 ((
When i tried to make a biome, there was an error saying "One or more of your main mod files did not compile properly"
I change some of the biome colours, added jungle foliages and removed ice coverage, added custom music and that's about it. It was just a test but I can't get it to work. Any help is greatly appreciated
And I'll will update the generator to it, don't worry :) (However, I can't say when it'll be done due to my university classes)