![Legacy minigames: battle](/sites/default/files/styles/modification_slider_pi/public/2024-05/Untitled_0.png?itok=fgJov36V)
Legacy minigames: battle
Downloads:
103
Upvotes: 8
Category
Project status
In development
Modification type
Supported Minecraft versions
1.20.4
Disclaimer: This mod is in alpha phase. It can contain bugs, is missing features, and is very likely to receive a rework for various aspects. It is not in any way affiliated with the original console minigames made by 4J studios and none of the content in it is claimed as its own. This mod should not be used in singleplayer other than generating a map for a server as it WILL break any existing worlds.
Participant MCreator x CurseForge ModJam 2024
Legacy minigames: Battle is a mod that aims to recreate the experience offered by the battle minigame from console editions of minecraft.
Setting up the mod in a server is as simple as drag and drop. Creating a new superflat world in singleplayer automatically generates all of the necessary structures and game rules required for the minigame to function. You then only copy all of the world files into the server's world folder and disable spawn protection. Rounds start when all of the participating players use the command /ready.
The mod currently ships with the large variants of the 3 classic battle maps: Cove, crucible and cavern
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The mod attempts to recreate the battle minigame's loot tables as closely as possible, and automatically refills map chests during the round. The loot tables can be overwritten by loading a datapack on the server if desired.
Just like in the console minigame, the player inventory has been reduced to just the hotbar.
That is all for now! The mod is still in early development so there is still much to be improved on like map voting and modifiers. Currently the maps just rotate in a fixed cycle.
Gameplay from the server
Modification files
legacy_battle_minigame-1.0.2-neoforge-1.20.4.jarUploaded on: 05/23/2024 - 18:20 File size: 29.01 MB
Changelog
v1.0.1
-Initial release
v1.0.2
-Spectators now have bat models
-You can now vote for the next map using /vote
-Fixed players sometimes being able to break blocks
-Fixed rounds being stuck ongoing forever when players left/joined sometimes
-Fixed slight slot offset in chest GUIs
-Fixed invisibility potion lasting for too long
-Fixed players retaining potion effects after the round ends
holy. this brings me back to the old days of console edition. thank you Nerdy