Onward!

Downloads:
217
Upvotes: 4
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Project status
In development
Modification type
Supported Minecraft versions
1.20.1

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Light Medieval Mod in Beta development Still working and will be updated. Adds new materials and new armors My first mod will be updated. If you find bugs then please report them. Please Enjoy. Requires GeckoLib and Curios API. JEI or similar mods are suggested.

Curseforge: https://www.curseforge.com/minecraft/mc-mods/onward

Content:

Staves: Magic Staves many kinds of Magic Staves, Lightning, Fire, Ice, Plant, and Air. All take specific runes. Won't spoil it.

Baubles: Many baubles that give effects when equipped.

Hostile Mobs:

Knight: Medium Speed, Large health pool and good Damage. Drops Knight Metal which can make Knight armor.

Ogres: Large and Slow. Hit heavy and drop Orichalcum which is a metal. It currently is used to make tools and Armor

Goblins: Small but quick. Easy to Kill and Drop Material Nuggets on Kill

Bosses:

The Fallen Cavalry: Boss that spawns at night in Dark Oak Forests. Very Strong and Very Fast Be Careful with attacking it.

Knight Commander: Spawns in the colosseum found in plains biomes. Summons knights, Has 2 attacks Slash and Stab.

Goblin King: Strong Mage type boss that spawns different goblins. Casts different elemental Magics.

Ogre Shaman: Stationary heavy hitting boss. Launches spells that cause withering and poison

Passive Mobs:

Deer: Drops venison which is a type of food. It can be cooked.

Modification files
onward-2.5.4-forge-1.20.1.jar Uploaded on: 08/03/2024 - 02:34   File size: 1.12 MB
onward-2.5.5-forge-1.20.1.jar - Changed Greywalt Broadswords model Uploaded on: 08/04/2024 - 03:58   File size: 1.12 MB
onward-2.5.6-forge-1.20.1.jar Uploaded on: 08/06/2024 - 17:35   File size: 1.14 MB
onward-2.5.7-forge-1.20.1.jar - Minor Update Uploaded on: 08/25/2024 - 02:42   File size: 1.14 MB
Changelog

-Added boss advancements

-Added a way to buy baubles

-Added More Baubles

-Edited Soul Charm (Makes Player Invincible) One of the hardest Item to get in the mod.

Debating changing Soul Charm to creative only

-Added Coins and reworked bauble merchant trades

Looks pretty good, I do have one suggestion about the structures though. Walls and floors usually aren't completely flat (at least not on such scale). I suggest you try adding some paths, maybe greenery, windows and shelves - this could greatly improve the looks of those builds. There are quite a few tutorials on this topic you can find on sites like YouTube.