''Whatever you do, do not fall in the void. Dangers are lurking every corner and darkness envelops everything. Do not stay there for too long, for It may come after you...''
This mod adds a new horroresque dimension to explore with a ton of different and unique biomes, from wastelands of bones to flesh plains reeking of death, and multiple entities, hostile and passive alike. Test your skill against new bosses with complex attack patterns and get rewarded with strong weaponry and armor. The lore will keep you guessing on the history of a lost civilisation and their connection to the unholy.
Curseforge: https://www.curseforge.com/minecraft/mc-mods/the-deep-void
Modrinth: https://modrinth.com/mod/(mortius)-the-deep-void
To enter this dimension, you must fall in the Void. A hole in the bedrock can be found at the deepest layer of your world at 0,0. Simply jump in and you'll be there.
Alternatively, you can also fall in the Void in the End or get abducted.
To exit the dimension, craft and use a Void Pendant.

Many creatures await in these bone dunes for a prey. One of those creatures isn't like the others. It likes to watch from afar, in the dark, and waits for an unexpecting victim to step out of the light. But be careful, the inhabitants aren't very fond of light and will destroy any sources present. Whatever you do, STAY IN THE LIGHT, or you might be this thing's next meal...
Some creatures you will encounter:
Damned

Damneds are lost souls, once travellers like you that met their unfortunate demise in these lands. They no longer have any thoughts and they wander aimlessly around the wastelands.
Fool Eater
Fool Eaters are masters of camouflage, their dark skin blends well into the dark sky. They mimic damneds in order to attract prey.
Mourner

Mourners are mysterious peaceful beings stuck in these wastelands. They mourn the corpses of thousands of creatures scattered all around the Deep Void. Their sadness and despair grow upon nearby creatures.
Bone Crawler

Bone Crawlers are little insects that hide within the bones. They eat whatever they can find and prey in groups. Their bites are lethal and will rot the skin of their prey.
Rotten Corpse

Rotten Corpses are skeletons overtaken by rot. The souls of lost travellers still linger in them.
Lurker

Lurkers are amalgams composed of bones and souls. They do not possess a mind and will attack anything.
Abductor

Abductors are creatures that hide in the overworld caves. They shriek and wander around in search of a prey. They abduct living creatures and carry them for an unknown reason to an unknown place.
Wanderer

Wanderers are passive giant amalgams composed of bones and some sort of black growth. They wander towards the center of the Deep Void for an unknown reason. Once they encounter their peers, they return to the soil and become bones once more.
Official Trailer
https://www.youtube.com/embed/NpD4cCbPWj4
Showcases :
Weaver Of Souls
https://www.youtube.com/embed/e2Pk98AK8eg?t=99s
Apostle Of Catastrophe
https://www.youtube.com/embed/8lJ4L-v8X6I
Primordial Bone Crawler
https://www.youtube.com/embed/AMhUnXLaF7E
Frequently asked questions :
Q: Where can I share my ideas?/Where do I report bugs?
A: You can join the discord server, where you'll be able to discuss with other people, share your thoughts and ideas and report bugs and crashes. I am also very active on the server, so if you want to discuss with me directly, it'll be a pleasure to talk :). You can also go to the GitHub page of the mod and open a new issue ticket. Finally, please don't report bugs in the comments, use the appropriate places to do so. You can also provide feedback in the comments, I read every single one of them.
Q: Why is the Stalker so OP?/Why does the Stalker exist?/How do I even survive the Stalker?
A: The Stalker is a way to punish players who don't stay in the light, kind of like the Warden. It's the whole gimmick of the dimension. To prevent encountering the Stalker, just stay in the light. You have a very generous window of time to find light and two warnings before it even shows up. You can also go to the Gloomy Deathgrounds, Staring Hills or Crawler Nest, where the Stalker doesn't spawn.
When it does spawn, you have a lot of ways to counter it. Simply hiding in a hole works, but be careful as it can dig to you. You can also stay in light, since the Stalker hates light and will run away from any source. The Flare Gun is also another way of stopping the Stalker. When hit with the Flare, the Stalker won't be able to move for some time, it will be stunned. The Stalker Treat is another option. You can throw it to redirect the attention of the Stalker. If you absolutely don't like the Stalker, you can change the config file.
TLDR: stay in light, use the items provided to you, take advantage of the environment, you can change the configs.
Q: How do I get Voidrium?
A: Voidrium can be gotten by cracking Voidrium Ore with a Shatterbone Pickaxe. It will give you one Rough Voidrium. The Shatterbone Pickaxe needs to be crafted with materials that you get from the Glutton Block, a very important block for progression. Feed it Desolate Soil. You also need Void Essence, which drops from the Nightmare.
Q: Where do I find Voidrium?
A: Voidrium can be found under specific biomes. These biomes are: Mourning Graveyard, Filled Graveyard, Drifting Monoliths, Gloomy Deathgrounds, Staring Hills and Gathering Grounds.
Q: Where do I find the Nightmare?
A: The Nightmare will spawn if the Player is jumpscare by Hallucinations too many times or by entering a staring contest with Void Watchers. The ritual can also be performed to spawn it. Stab yourself with an Onyx Needle inside a pool of Liquid Void under y=1.
Q: How do I find Grim Soil/Void Watchers/Desolate Caves/Flesh Caves?
A: Desolate Caves will always spawn under the Windswept Hollow. Other cave biomes will generate under their related biome. If Random Tick Speed is set to 0, cave biomes will never generate. This generation might cause lag for servers and I'm sorry, MCreator limits some things I can do. You can prevent these biomes from generating through the config file.
Q: How do I progress in the mod?
A: Please check the Advancements Tab, it will guide you to where you need to be and completing some advancements will reward you with recipes in the Recipe Book if you don't have JEI. You can also check the wiki.
Q: How do I enter the dimension?
A: To enter the dimension you need to fall in the void. This can be done by finding the structure at 0, -64, 0 in the Overworld, which creates a hole in the Bedrock and spawns even if the world was already created. Cracked Bedrock can also be found in the Overworld. When walking on top of it, it will break, creating a hole in the Bedrock. You can also fall in the void in the End to get there. Abductor can also spawn. When near them, they will grab you and send you to the Deep Void after some time. You can escape by crouching. To locate them, craft an Eye Of The Deep. It will highlight them with the Glowing effect and make a bell resonating sound. If it doesn't do that, it means that no Abductors are nearby.
Q: I don't like this aspect of the mod, how do I remove/change it?
A: You can modify the config file. Most stuff in this mod is configurable, like teleporting the Player when at -70 or spawning the structure at 0, 0. I suggest using the mod Configured to configure the mod. Alternatively, you can go in the configuration files in the files of your instance of Minecraft.
Version 1.96
Additions:
-Smithing templates (bismuth, flesh, soul)
-Arrow Of Spite
-Greater Experience Bottle
-Mimic Doll
-Ichor Bulb
-Bottle Of Ichor
-Ichor Flesh Block
-Ichor Veins
-Connected Ichor Veins
-Packed Flesh
-Blood Lantern
-Ichor Lantern
-Dark Steel Deposit
-Dark Steel Scrap
-Block Of Dark Steel
-Candelabra
-Candlestick
-Head Of The Weaver Of Souls
-Head Of The Apostle Of Catastrophe
-Head Of The Primordial Bone Crawler
-Head Of The Misanthropic Hivemind
-Hive's Watcher
-Eye Of The Hive's Watcher
-Monster's Lair disc
-Ichor Flesh Chunk
-Ichor Carver
-Ichor Sword
-Plague Doctor armor
-Watcher Chamber structure
-Cracked Ancient Deepslate Bricks
-Rotten Ancient Deepslate Bricks (stairs, slab, wall)
-Block Of Black Moss
-Inscribed Ancient Deepslate
-Ancient Deepslate Spike Trap
-Ancient Deepslate Dart Trap
-Ancient Deepslate Saw Trap
-Ancient Deepslate Saw Trap Track
-Voidrium Saw Trap
-Dark Steel Bars
-Gaol Of Heretics
-Blossom effect
-Debilitated effect
-Broken Armor effect
-Heavy effect
-Ambrosia Withdrawal effect
-Ichor Burn effect
-Plague effect
-Gaoler
-Penitent
-Prisoner
-Shank Prisoner
-Banished Guard
-Corpse In A Cage + variants
-Elder Mimic
-Bog Walker
-Hivemind Tentacles
-JEI compatibility for Glutton Block
-JEI compatibility for Soul Forge
-Rotten Tools
-Ancient Gun Part
-Apostasy
-The Bonk (creative mode only)
-Mob Immobilizer (creative mode only)
-Entity Turner (creative mode only)
-Knife Bandolier
-Shank
-Rusty Claws
-Void Matter Greatsword
-''Copycat'' advancement
-''Git Gud!'' advancement
-''Ommetaphobia'' advancement
-GenerateCabin config
-StalkerDespawnTimer config
-CurseDisallowMiningPlacing config
-PreventSleeping config
-BossesDoNotKill config
-BossesBreakArmor config
-BossDamageCap config
-DamageCapPercentage config
-DoDamageCap config (false by default)
-Configuration for boss attacks
-Configuration for weapon damage
-Heresy recipe
-Corpse Blossom
-The Deep Void keybind category
-Giant Shadow Hand
-''can_mine_bedrock'' tag
-''can_mine_voidrium'' tag
-''above_netherite_tool'' tag
Changes:
-Decreased Stalker despawn timer
-Made cabins rarer
-Mimics no longer drop misted heart
-Changes to the Hivemind chamber
-Hivemind chamber is now more common
-Apostle no longer drops heresy
-While spinning, the Apostle and Saw Thrower will reflect projectiles back at the player
-If no players are grabbed, the Apostle will do a melee attack instead
-If a player is nearby after teleporting, the Apostle will dash to them and do a melee attack
-Reworked Knife Glove
-No-hit rewards for bosses (head and disc)
-Boss discs are now no-hit rewards
-Boss bags no longer drop experience bottles, instead they drop greater experience bottles
-Bosses now apply Broken Armor when attacking
-Primordial Bone Crawler no longer drops bone crawler chitin
-Primordial Bone Crawler now drops a bone crawler egg
-Primordial Bone Crawler will now do a dash attack instead of a slash attack
-Misanthropic Hivemind will now spawn hivemind tentacles around itself from time to time
-Misanthropic Hivemind's flesh fangs go a bit further now
-Boss music names will now be shown in the action bar when a boss spawns
-Lights no longer spawn damneds
-Most void mobs will break nearby lights
-Changes to how Masked Hunters spawn
-Reduced the default Mask Hunter Spawn Timer to 24 000 ticks
-When a Masked Hunter is nearby, the player won't be able to sleep
-The Masked Hunter can now be located with the Eye Of The Deep, but at a cost...
-While inactive, the Heart Of The Shared Mind will have a closed eye texture
-New Shadestorm texture
-New attack for The Harvest
-Nerfed Voidrium Sword
-Shorter Voidrium Bulwark parry window
-Nerfed Eye Shield
-Renamed dark dagger to dark knife
-Ambient sounds are now client sided
-Beds explode in the Deep Void
-Changed biome temperatures
Fixes:
-Purgatory not working properly
-Damneds causing lag and log spam
-Masked Hunter Spawn Timer never ticking down (masked hunters couldn't spawn)
Hey, I wanted to say that this mod is really cool and well made! But I also have a question.
I don't know how hard it would be, but do you think you would be able to do compatibility with "Unending Void"? It's another mod that adds something below bedrock. Given, I didn't test out what happens if you start Minecraft with both at the same time, but I can imagine conflicts happening due to both transporting you if you fall below a certain height.
Could be as simple as testing whether that mod is installed. And if yes, not spawning the structure and instead testing whether one is below -64 in that dimension.
Not saying you have to do compatibility. In all honesty, this mod is really well made and I'm just a user, but I wanted to ask nonetheless. I hope people see this mod and it becomes larger!




how did you make the entrance system?