CE's Minerals & More

Published by CEntertain on
Downloads:
221
Upvotes: 23
Share this:
Project status
Stable
License
MIT License
Modification type
Supported Minecraft versions
1.20.1

Jump to downloads

IMPORTANT

The ZIP file uploaded is not the mod and only contains a text file that links to the actual mod's download. I had to do this because the file limit for mods is 20 MB and MCreator doesn't allow you to set a MediaFire, Google Drive, or Mega link as the embedded download.
In case you don't want to download the ZIP and just use a direct download, use the following.

Source Code

https://github.com/CreeperEntertain/CE-s-Minerals-More

Modrinth

https://modrinth.com/mod/cemm/

CurseForge

https://curseforge.com/minecraft/mc-mods/ces-minerals-more

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Modification files
CEMM Download Links_0.zip - Text file containing the direct links to the Modrinth and CurseForge pages due to mods over 100MB not being supported. Uploaded on: 12/07/2023 - 13:52   File size: 226 bytes
Changelog

Version 2.18.378

  • Extended the "minecraft:smelts_to_glass" item tag to include this mod's sand types
  • Added the ability to craft bamboo blocks back to bamboo
  • Made bamboo compostable
  • Removed the crafting recipes for overgrown blocks for balancing
  • Wearing boots and leggings will now prevent taking damage from nettle
  • Removed duplicate water block tag
  • Overgrowth will now spread significantly slower
  • Overgrowth no longer spreads if there is a water block on top to avoid too aggressive growth
  • Fixed the duration of regeneration applied by consuming aloe vera gel
  • Grass spread to modded blocks is now slower to match Vanilla grass blocks
  • All major soils as well as their grassed and overgrown vairiants are now tillable using a hoe
  • Most major soils can now be used as a replacement for dirt in crafting
  • Coarse dirt can now be crafted from all types of gravel
  • Fixed the display name of red salt carpets
  • Added quartz sand
  • Tinaksite no longer generates in deserts or beaches
  • All new plant based items are now compostable
  • Thread grids and placable sticks can now be placed on more blocks (removed unused block tag)
  • Renamed marble to white marble, registry names kept
  • Added a full block set for obsidian and crying obsidian
  • Added mudstone bricks and all its variants
  • Fixed the loot table of overgrown deepslate
  • Changed the name of soapstone found near acid oceans to icaronian soapstone, registry name kept
  • Added regular soapstone, soapstone bricks, and all their variants
  • Sheep and goats now spawn in chalk cliffs
  • Changed the block material of all grassed blocks to grass to enable animal spawn on top
  • Changed the texture of white marble to follow the tuff base
  • Changed the texture of marble bricks
  • Added an overgrown variant of marble
  • Added orange marble, orange marble bricks, and all their variants
  • Added overgrown orange marble
  • Added orange schist, orange schist bricks, and all their variants
  • Added overgrown orange schist
  • Added the hot springs, a hot climate coast biome
  • Added the amber forest, a forest biome with an orange color scheme
  • Added the missing brick, chiseled, and pillar variants for smokey and mountain quartz
  • Added the amber sentinel tree and its wood set
  • Altered the placement of lignite flats
  • Made oil lakes more common in lignite flats
  • Added a brick variant as well as its stairs, slabs, and walls for blueschist, chalk, and limestone
  • Limestone flats now generate with dirty mud
  • Allays now no longer spawn in jasper caves in excessive amounts
  • Added citrine, kyanite, and ruby blocks in lots of variants
  • Raw ruby now generates in nether wastes
  • Raw citrine now generates in amber forests
  • Added permafrost, an incredibly cold and desolate biome
  • Raw kyanite now generates in permafrost biomes
  • Added ice bricks and black ice bricks, as well as their variants

Hotfix 2.17.330b

  • Fixed a crash where certain block spreading would try to target modded blocks and add the wrong mod ID in front of the registry name

Hotfix 2.17.330a

  • Fixed block interactions with blocks from other mods crashing the game

Version 2.17.330

  • Changed the chlorophyl key recipe to avoid soft lock
  • Corrected the name of chlorograss
  • Vanadinite now generates more frequently and in larger veins
  • Added the forgotten oil generator recipe
  • Cast copper and iron blocks now use copper and iron blocks in crafting to avoid recipe conflicts
  • Added missing crafting recipes for aluminum and processed aluminum beam connectors
  • Changed the recipes for coated and processed aluminum bars
  • Fixed the recipe for unstable TNT
  • You can now duplicate the location of a totem of teleportation by holding it in your off-hand, and using an unset strange coin in your main hand
  • Yield of diamonds versus emeralds when purifying graphite changed to 1:3, diamond:emerald
  • Time used for purifying graphite cut in half as well as material cost
  • Added brick variants for all types of pumice
  • Added jasper tiles
  • Added processed ebony planks, stairs, and slabs
  • Fixed ebony saplings not growing into full trees when bonemeal is used
  • Added all wood related items to the according item tags
  • Added supports for all wood type blocks
  • Added iron and copper supports
  • Fixed shellwood, shiverwood, and shinewood doors and trapdoors transparency
  • Added the anti gravity field
  • Added raked versions of slag, bank run gravel, and washed gravel
  • Added the forgotten black lotus to black dye crafting recipe
  • Added all flowers to Minecraft's flower block tags
  • All added crops now grow slower due to balancing reasons
  • Added leather bundles as more efficient leather storing
  • Bank run gravel can now be crafted into regular gravel
  • Slag now generates around deepslate level and in the nether
  • Bank run gravel now generates around beaches, rivers, and in savannas
  • Added sandy soil which generates on beaches and savannas
  • Coarse dirt now sometimes replaces grass in savannas
  • Reduced the amount of dead bush patches in generation
  • Creosote bushes now also generate in savannas, badlands, and deserts
  • Desert primroses now also generate in deserts
  • Added dune grass and dense dune grass
  • Black lotus now generates in smaller quantities
  • Added kaolin, which generates in savanna biomes
  • Added kaolin stairs, slabs, walls, and brick variants
  • Chlorophyl ore spreading speed is now 4 times slower for balancing reasons
  • Added latite bricks, and all their variants
  • Added claystone and blueschist bricks and all their variants
  • Added scorched dirt which now generates in savanna biomes
  • Added more plant related block tags for better compatibility
  • Many of the plants now have improved placement conditions
  • Added framed paper blocks
  • Added an overgrown variant for kaolin, scorched dirt, and sandy soil
  • Added a grassed variant of scorched soil
  • Black ice no longer generates as part of frozen rivers
  • Added silt soil which generates in old growth taigas
  • Added dense fern and lurn fern which generate in old growth taigas
  • Added the mining compass, an item that helps you find ores in caves
  • Silt soil, lush fern, and dense fern now also generate in jungles
  • Added dirty mud as well as its overgrown variant which can be found in swamps
  • Added dried mud which can be turned into slabs stairs and walls, as well as its overgrown variant
  • Added grassed variants of dried and dirty mud
  • Fixed a bug where overgrowth would spread during rain even if a solid block is above
  • Reinforced glass is now no longer destructible by the mining laser
  • Fixed regular blocks not turning into their grassed version
  • Added 16 colors of terracotta shingle blocks as well as slab and stairs variants
  • Added 16 colors of terracotta tiles
  • Added aloe vera to the desert which can be turned into gel for healing
  • Added the swampflower which will bloom during rain and thunder, even if underground
  • Added the red spider lily which can be found in cherry groves, groves, birch forests, and chalk cliffs
  • Added the gentian which can be found in forests
  • Added the foxglove which can be found in plains, groves, flower forests, and meadows
  • Added lavendar which is very common in meadows
  • Added abelia which can be found in regular plains, cherry groves, and meadows
  • Added the chinese lantern which can be found around rivers and in cherry groves
  • Added hibiscus which can be found in swamps and jungles
  • Added forsythia which grows in warm plains biomes, flower forests, and meadows
  • Added nettle to forest biomes which hurts the player when trampled and can be brewed into tea
  • Added swamp sedge and tussock to decorate swamps more
  • Added bushes and shrubs to most biomes
  • All modded flowers from the overworld can now be duplicated with bonemeal
  • Regular nether bricks can now be turned into fences in a stonecutter
  • Added black nether bricks as well as all the variants
  • Niter caves now don't take up as much space

Version 2.16.254

  • Renamed cast iron to cast iron block, registry name changed
  • Added more variants of cast iron blocks, as well as cast iron bricks respectively
  • Added industrial iron sheets which can be made into industrial iron blocks, bricks, and their block variants
  • Added iron and copper ladders
  • Added more variants of cast copper blocks, as well as cast copper bricks respectively
  • Added industrial copper sheets which can be made into industrial copper blocks, bricks, and their block variants
  • Removed the advancement altar from the creative inventory, can still be accessed via commands
  • Added new types of gravel as well as slag to build with, slag is produced when lava touches black ice type blocks
  • Added burnt clay building blocks
  • Added reinforced concrete building blocks
  • Added tiled concrete building blocks
  • Added concrete steps, which function like ladders
  • Added rammed earth building blocks, as well as a brick variant
  • Added fly ash and fly ash brick building blocks
  • Added the dropped ceiling, an office type building block
  • Added terrazzo building blocks
  • Added parquet building blocks, a sort of unified plank type for floors
  • Created a secondary advancement tab called "CEMM Additions"
  • Moved the advancements "I Don't Feel So Good...", "Finishing Touches", "Your Kidneys Hate You", and "Aficionado" to the new tab
  • Added advancements for producing the newly added materials
  • Added a hidden advancements for completing all of those advancements
  • Rearranged some creative tabs to bring back some overall order
  • All non-full factory type blocks can now be waterlogged
  • New types of scaffolding will now be solid whenever there is not another scaffolding block below it
  • Added a slab, stairs, and wall variant for tailored stone
  • Added a slab, stairs, and wall variant for orpiment
  • Added a slab, stairs, and wall variant for meteorite
  • Added brick variants for all types of terrazzo, tailored stone, hornfels, marble, gabbro, rhyolite, gneiss, siltstone, red salt, orpiment, bauxite, salt, sea salt, hardened sand, tough sand, and meteorite

Version 2.15.226

  • Fixed plant harvesting and planting
  • Fixed thread grid interactions not firing on every right click
  • Tomato saturation nerfed
  • Sugar cane now brews into rum instead of wine and is added to the advancement
  • Streamlined certain crafting recipes with the use of item tags
  • Fixed the purifier, now does not consume energy when no material is worked on
  • Added oil, which can be found in lignite flats
  • Added the oil generator
  • Added small oil lakes to lignite flats
  • Reduced amount of acid lakes to 25%
  • Added liquid gold
  • Added an advancement for collecting liquid gold
  • Added an advancement for making an oil generator
  • Updated the chalk cliffs to now generate chalk underground
  • Rebalanced steel production, now yields 4 times more ingots
  • Renamed cactus fruit to prickly pear, registry name kept
  • Added solidified oil as a crafting ingredient
  • Added asphalt blocks, slabs, stairs, and layers - walking on top is 20% faster
  • Added petroleum coke, which lasts 4 times longer than coal
  • Salt and sea salt blocks can now be crafted back into their item forms
  • Petroleum coke can now be used to craft lanterns twice as efficiently
  • Renamed sulfur blocks to raw sulfur and changed the recipe according to the drops
  • Improved biome generation by making plains biomes slightly less cluttered
  • Added a page to the journal that explains how to construct the Icaron portal
  • Tallened and widened the instruction menu screens to push menus like JEI's to the side for easier readability
  • Fixed sound positioning for niter when scraping, now originates from block center
  • Added rough diamonds and emeralds which can be turned into their regular form using a grindstone
  • Added rough diamond and emerald blocks which generate in the nether and on Icaron
  • Added an advancement for polishing a rough emerald or diamond

Version 2.14.198

  • Fixed the pollucite recipe
  • Fixed primedust recipe
  • Fixed alumina recipe
  • Made the recipes for magic dust shapeless
  • Fixed loot table for deepslate chlorophyl ore
  • Increased the yield of tellur from malachite
  • Increased average cinnabar deposit vein size
  • Fixed some technical recipes not being used by their workstations
  • Added Megachloron dimension
  • Added meteor structure and two variants
  • Added meteorite, obsidiaster, and crying obsidiaster blocks
  • Added the cosmic telephone
  • Added keybind to toggle the time display
  • Reworked the textures of a handful of blocks
  • Added steel tools and armor
  • Added chlorophyl tools and armor
  • Added a journal explaining the main production lines
  • All new tools now also have mirrored recipes
  • Flint and steel can now also be crafted from steel variants
  • Reworked the placement of structures
  • Overhauled rock and mineral placement
  • Added new advancements alongside the new additions
  • Added an advancement for steel ingots
  • Added brimstone as an alternative material for gunpowder
  • Expanded the factory themed block palette
  • Added iron ore to the nether
  • Added blackstone variants of the nether ores
  • Added soul sand/soil variants of the nether ores
  • Added an advancement for walking over brimstone
  • Removed the music discs to reduce mod size
  • Fixed the drops for the firegrass blocks
  • Horses now rarely spawn as their zombie variant
  • Firegrass now spawns more frequently
  • Fixed the spread of firegrass onto neighboring blocks
  • Fireshrubs now always drop firefruit
  • Changed the subtitle for the electricution sound
  • Redstone can now be crafted into red dye
  • Added salt and sea salt you can use to dry sponges
  • Added harneded and tough sand
  • Added the ash barrens biome
  • Added ash and hardened ash
  • Added sprayer flower and deathbloom
  • Added Acheron nectar, ambrosia, and the bleeding effect
  • Added advancements for entering the ash barrens biome
  • Added advancements for consuming Acheron nectar and ambrosia
  • Fixed log stripping not damaging axes when in creative
  • Overhauled the distance fog and sky in "The Void"
  • Added "Ash Wanderer" zombie type
  • Added ashen heart
  • Totem of teleportation now saves the dimension and teleportation only works in the specified one
  • Changed the creative inventory tab for the jaspilite building blocks to "Building Blocks"
  • Added "CE's" to the start of every creative tab name to make it easier to distinguish them from other mods
  • Fixed the stone types added in 1.13.x to no longer drop items when not mined with the right tool
  • Most plants can now be placed on lignite
  • Fixed "The Void" biome display names
  • Completely overhauled biome placement
  • Overhauled biome generation for most biomes
  • Changed the name of "Tinakisite" to "Tinaksite" (spelling error), registry name kept
  • Changed the name of "Metatorbernite" to "Torbernite" for simplicity, registry name kept
  • Renamed "Claystone Mountains" to "Claystone Ranges", registry name kept
  • Renamed "Chalk Steppes" to "Chalk Cliffs", registry name kept
  • Renamed "Lignite Flats" to "Lignite Hills", registry name kept
  • Removed lignite craters from lignite hills biome
  • Reduced amount of acid aquifers in bauxite steppes
  • Chalk mountain biome removed due do redundancy
  • Fixed graphite wall, not generating as an ore anymore
  • Changed some creative tab icons
  • Added grassed chalk and limestone
  • Limestone powder can now be crafted into concrete powder
  • Sulfur powder can now be used to make yellow dye
  • Expanded the collection of overgrown blocks
  • Overgrown blocks now use proper overlays
  • Walking over any overgrown blocks now sounds like grass
  • Added a creative tab for CEMM's natural blocks
  • Completely reorganized creative tab sorting
  • Added missing building blocks for murdochite
  • Fixed the name for the flowerless cactus and ebony leaves
  • Changed the sounds for sanded jaspilite and brick blocks
  • Overhauled black ice distribution
  • Changed the hardness of certain blocks to fit the new progression system
  • Added the "Icaron" dimension
  • Polymorous Ore now needed for void portal instead of Meta-Carbonite
  • Made placing thread grids easier
  • Fixed a crash having to do with activating a dispenser that places water next to cesium or europium, now intentionally only crashes if the player is too close
  • Tea plants can now be used to brew tea
  • Strawberries can now be used to make strawberry juice, which can also be turned into wine
  • Cactus fruits can now be used to make cactus fruit juice, which can also be turned into wine
  • Sugar cane can now be used to make sugar cane juice, which can also be turned into wine
  • Heavily decreased the eating duration for tomatoes and cucumbers to balance them
  • Decreased the drinking duration of juices for the same reason
  • Retextured the cucumber
  • Fruit juice recipes are now shapeless
  • Crying obsidian is now craftable using dragon's breath
  • All relevant Void themed blocks now emit a slight glow
  • Changed the way "The Void" looks, now having more terrain visible before the fog, and the terrain itself being darker
  • Added wood and stripped wood blocks for all modded log and stripped logs
  • Fixed the name for stripped lunarbark logs
  • Added cut variants for all log and stripped log types
  • Deleted duplicate textures
  • Placable sticks can now be placed on more blocks
  • Fixed the drops for blocks that only drop items with a certain chance
  • Fixed leaves where they now also drop themselves when cut with shears
  • Removed recipe for stripped wooden logs and blocks to reflect Minecraft vanilla
  • Added cut variants for all logs and stripped logs
  • Fixed the name for stripped lunarbark stems
  • Added wallpaper blocks for all 16 colors
  • Added acid resistance enchantment
  • Added amber deposits and blocks
  • Limited certain structures to forest biomes
  • Added localization key for the acid fluid block for JEI (Just Enough Items)
  • A piece of coal now provides 4000 energy instead of 2000, and charcoal 3600 instead of 1800
  • Added reinforced glass for all 16 colors of dye, regular glass, and tinted glass
  • Log stripping sounds now actually play from the center of the selected block
  • Fixed block interactions to where they now no longer happen when sneaking
  • Added the paper block which can be used as fuel or decoration
  • Rotten flesh can now be turned into leather in a furnace
  • Nether wart blocks can now be crafted back into nether wart
  • Added the sugar cane block
  • Added dimension name support for "Traveler's Titles"
  • Reduced the cost of graphite for emerald and diamond shards from 16 to 4
  • Added random lightning strikes to "The Void"
  • Reduced the amount of particles in void forests
  • Changed the hitboxes of shiftsprout and shiftgrass to be targetable easier
  • Chlorograss and firegrass block detection now use proper block tags
  • All blocks similar to grass blocks now check for if the block above is solid instead of using an unnecessary block tag
  • All modded grassblock type blocks now very slowly regrow grass and flowers on top
  • Fixed a bug having to do with conveyors and players entering in a certain way getting launched
  • Improved conveyors, they now move items up conveyor slopes as well
  • Added raked variants of gravel, sand, and red sand
  • Added chiseled and cut planks
  • Added cast iron
  • Added petrified and chiseled lodestone blocks
  • Added neodymium ingots, magnetite, magnets, magnetite sand, and meta-carbonite to the items usable for lodestone crafting
  • Fixed the lotus texture, creating white lines when mip mapping
  • Reduced the cost of shards for emerald and diamond production from 9 to 4
  • Added rarity values to items wherever appropriate
  • Added stairs, slabs, walls, and smooth variants for everything mountain quartz and smokey quartz related
  • Petrified oak slabs and unstable TNT can now be crafted
  • Added crafting recipes for all vanilla and vanilla-like ores
  • Any cobblestone-like material can now used to also make dispensers, droppers, levers, observers, and pistons
  • Expanded the list of stone materials usable as a replacement for cobblestone
  • You can now craft sculk veins into sculk blocks
  • Updated the coal generator recipe to now use tailored stone instead of regular stone

Version 1.13.56

  • Fixed the crafting recipes for black ice and tailored stone
  • Changed the enchanted coin to not be consumed after teleportation
  • Added mudstone, siltstone, and pumice as well as their block types
  • Fixed log stripping for all new logs
  • Added overgrown variants for cobblestone, dirty cobblestone, mossy cobblestone, rocky stone, and stone

Version 1.12.45

  • Fixed biome display names, old saves will still use the old names
  • Fixed the updated loot table causing gravel not to drop itself

Version 1.11.43

  • Added gabbro, gneiss, peat, dirty cobblestone, rocky stone, shale, deepstone, and slate
  • Adjusted ore distribution
  • Added various dirt splotches to forests
  • Improved world generation with additional rock distribution
  • Added block types for new rock types
  • Fixed crafting recipe for graphite building blocks
  • Added white and red dye recipes for chalk and cinnabar

Version 1.10.31

  • Adjusted distribution of overground rocks to look less chaotic
  • Added iron, gold, emerald, and diamond geodes
  • Updated to Minecraft Forge 1.19.4
  • Added 5 small structures
  • Changed the consumption sound for wine and grape juice to drinking

This is probably a strange question, but how did you use other mod's files when making textures? Just for the future, because I may want to do it myself.. (with credit ofc) Awesome mod!! The dimensions look impressive

This mods remember me a little of gregtech with all the automations that you can make and different process and materials

The way I made the trees is completely procedural, no structures.
The way they generate is by generating empty, 1 block large structures on the ground, and then running the generation procedure "On Structure Generate".
If you want to look into it, the project is on Github.