''Whatever you do, do not fall in the void. Dangers are lurking every corner and darkness envelops everything. Do not stay there for too long, for It may come after you...''
This mod adds a new dimension to explore composed of only a barren wasteland of bones, corpses falling from the sky and mysteries that await the player. But be careful of the inhabitants, for they're not really friendly towards visitors.
Alternate downloads :
https://www.curseforge.com/minecraft/mc-mods/the-deep-void
https://modrinth.com/mod/(mortius)-the-deep-void
To enter this dimension, you must fall in the Void. A hole in the bedrock can be found at the deepest layer of your world at 0,0. Simply jump in and you'll be there.
Alternatively, you can also fall in the Void in the End or get abducted.
To exit the dimension, craft and use a Void Pendant.
Many creatures await in these bone dunes for a prey. One of these creature isn't like the others. It likes to watch from afar, in the dark, and waits for an unexpecting victim to step out of the light. But be careful, the inhabitants aren't very fond of light and will destroy any sources present. Whatever you do, STAY IN THE LIGHT, or you might be this thing's next meal...
Some creatures you'll encounter :
Damned
Damneds are lost souls, once travellers like you that met their unfortunate demise in these lands. They no longer have any thoughts and they wander aimlessly around the wastelands.
Fool Eater
Fool Eaters are masters of camouflage, their dark skin blends well into the dark sky. They mimic damneds in order to attract prey.
Mourner
Mourners are mysterious peaceful beings stuck in these wastelands. They mourn the corpses of thousands of creatures scattered all around the Deep Void. Their sadness and despair grow upon nearby creatures.
Bone Crawler
Bone Crawlers are little insects that hide within the bones. They eat whatever they can find and prey in groups. Their bites are lethal and will rot the skin of their prey.
Rotten Corpse
Rotten Corpses are skeletons overtaken by rot. The souls of lost travellers still lingers in them.
Lurker
Lurkers are amalgams composed of bones and souls. They do not possess a mind and will attack anything.
Hallucination
Hallucinations are beings that dwell in the deepest caves. When a prey enters their domain, they will make it go mad in order to attract the Nightmare and eat the remaining meat on their bones.
Abductor
Abductors are creatures that hide in the overworld caves. They shriek and wander around in search of a prey. They abduct living creatures and carry them for an unknown reason to an unknown place.
Wanderer
Wanderers are passive giant amalgams composed of bones and some sort of black growth. They wander towards the center of the Deep Void for an unknown reason. Once they encounter their peers, they return to the soil they belong and become bones once more.
Version 1.50
Additions:
- Gloomy Deathgrounds fog
- Grim Canopy fog
Changes:
- Better fog transition when descending into the caves
- Hallucination fog is now less punishing
- Night Vision will partially remove the fog
- Gloomy Deathgrounds now have a dark red hue for the fog
Fixes:
- Spectators will no longer have fog or black mass around the screen
Version 1.49
Additions:
- New Hallucinate mechanic
- Cave fog
- New Hallucinate sounds
Changes:
- Built Overseers will no longer follow the owner
- Built Overseers will now get out of pillar form when the owner attacks an entity near them
- Built Overseers will now drop one monolithic stone and one seer on death
Hey, I wanted to say that this mod is really cool and well made! But I also have a question.
I don't know how hard it would be, but do you think you would be able to do compatibility with "Unending Void"? It's another mod that adds something below bedrock. Given, I didn't test out what happens if you start Minecraft with both at the same time, but I can imagine conflicts happening due to both transporting you if you fall below a certain height.
Could be as simple as testing whether that mod is installed. And if yes, not spawning the structure and instead testing whether one is below -64 in that dimension.
Not saying you have to do compatibility. In all honesty, this mod is really well made and I'm just a user, but I wanted to ask nonetheless. I hope people see this mod and it becomes larger!
how did you manage to test the mod with custom java files?