This plugin allows you to render objects on the sky and world
Event triggers
World Renderer can render objects using event triggers and procedures.
- "Compute FOV"
- "Compute camera angles"
- "Compute fog color"
- "Compute light color"
- "Render clouds"
- "Render fog"
- "Render overlays"
- "Render shapes"
- "Render sky"
- "Render weather"
- "Render world"
- "Set weather particles and sounds"
- "Set up dimensions"
How to use
Changes in V1.8.4
In v1.8.4, the vanilla sky, clouds, and weather are automatically removed on the event triggers. If you need to retain them, return false.
Changelog
v1.8.4
Added support for MCreator 2024.3
Added support for NeoForge 1.21.1
Stopped support for MCreator 2023.4
Some fixes and improvements
Fixed some bugs
v1.8.3
You need to set a render target in order to render overlays
Changed the rendering system for shape overlays
Added the procedure "Set sky light color"
Added the procedure "Set block light color"
Removed the procedure "Multiply sky light color"
Removed the procedure "Multiply block light color"
Removed the procedure "Set light pixel"
Some fixes and improvements
Fixed some bugs
Information
This plugin supports Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6 / 1.21.1
This plugin supports MCreator 2024.x
Source code repository:
World Renderer - https://github.com/Sumeshi2/World-Renderer
Custom Sky Plugin - https://github.com/Sumeshi2/Custom-Sky-Plugin
Comments
Also, i just realized that if i change the scale of the bar, its gon change it on the x y and z axis. Do you think its possible to not only be able to use entity dependency but also change the size on any axis? Sorry if im asking for a lot. This Plugin is saving me rn.
hi, could you make it possible to change the camera position as well as pitch, roll and yaw.
add cam X /
Cam Y / Cam Z?
of the type I set the coordinates of the world for example x102 y134 z19 and position the player's camera at that point. however, make sure that the coordinates are not those of the player's position who, despite having entered the x y z coordinates, does not move them with the player's position.
Hey, uhh so i'm using 2024.2 (and i did download the correct version don't worry) it works well and it is an amazing mod but im trying to make ui using the overlay renderer, i have the global event on the graphics overlay but when i test it, it crashes when it's "joining world" and if i take out the render texture part, it crashes when i leave a world https://imgur.com/a/IYcBwSP
I'm simply trying to render a custom sun. My procedures work perfectly fine when dimension setup is targeted to surface(overworld), and the sun is rendered in the overworld. But when I setup dimensions in my custom dimension, and try to render my custom sun in it, nothing works no matter what I do. What can I possibly be doing wrong?
Hi!
I have a quick question: Can we change the moon or the sun with those skybox procedures? I'd love to be able to add a Blood Moon Variant and an Eclipsed Sun Variant, since i use those "World Events" in the mod, but the fact there is no ambient change in the sky makes it a bit 'Clunky' or less immersive.
Else, this plugin looks neat! I'll try and test a few things with it once i have the time. But if in the meantime i can get a response on this, i'll appreciate it c:
How do i render a Health Bar using Render Overlay? Whenever i set the scale of the texture i render to CurrentHealth of Entity / Max Health Of Entity, it says i can't use the entity dependency. https://imgur.com/IPsKhcq