World Renderer 1.8.4 [Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6 / 1.21.1]

Supported MCreator versions
2024.1
2024.2
2024.3
Tags / plugin type
Global triggers
Procedures
Variables
World Renderer
Downloads:
7678
Upvotes: 109
About the plugin

This plugin allows you to render objects on the sky and world

Event triggers

World Renderer can render objects using event triggers and procedures.

  • "Compute FOV"
  • "Compute camera angles"
  • "Compute fog color"
  • "Compute light color"
  • "Render clouds"
  • "Render fog"
  • "Render overlays"
  • "Render shapes"
  • "Render sky"
  • "Render weather"
  • "Render world"
  • "Set weather particles and sounds"
  • "Set up dimensions"

 

How to use

 

Changes in V1.8.4

In v1.8.4, the vanilla sky, clouds, and weather are automatically removed on the event triggers. If you need to retain them, return false.

 

Changelog

v1.8.4

Added support for MCreator 2024.3

Added support for NeoForge 1.21.1

Stopped support for MCreator 2023.4

Some fixes and improvements

Fixed some bugs

 

v1.8.3

You need to set a render target in order to render overlays

Changed the rendering system for shape overlays

Added the procedure "Set sky light color"

Added the procedure "Set block light color"

Removed the procedure "Multiply sky light color"

Removed the procedure "Multiply block light color"

Removed the procedure "Set light pixel"

Some fixes and improvements

Fixed some bugs

 

Information

This plugin supports Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6 / 1.21.1

This plugin supports MCreator 2024.x

Source code repository:

World Renderer - https://github.com/Sumeshi2/World-Renderer

Custom Sky Plugin - https://github.com/Sumeshi2/Custom-Sky-Plugin

License
MIT License

Plugin downloads
World Renderer 1.8.4 for MCreator 2024.x - Forge 1.19.2 / 1.19.4 / 1.20.1 / NeoForge 1.20.4 / 1.20.6 / 1.20.1 - WorldRenderer-1.8.4-2024.x-1.19.2-1.19.4-1.20.1-1.20.4-1.20.6-1.21.1.zip Uploaded on: 11/21/2024 - 09:31   File size: 586.89 KB

Comments

it just doesn't work. I can't open the game without it crashing immediately. I wanted dark, ambient fog in my end biome and it keeps on crashing no matter what I do. What do I do????

How can I render an object that is rendered regardless of the user's rendering distance (like a planet, for example)?

Hi, I just wanna ask if it's possible to fix my skybox's top not rendering. Everything else is rendering fine and I used different skyboxes and even a template to see what's going on and it seems it was getting cut of right before it renders the top and even half of the sides. I tried every possible placement for the skybox textures, different resolutions and such but I'm not sure what I did wrong. It could be my MCreator Version and the plugin's version

My MCreator version is 2024.1 and the plugin's version is 1.8.1, hope this helps.

How do i make a block when its placed it will replace its texture and sound with the block it was right clicked on to place?

How do i render a Health Bar using Render Overlay? Whenever i set the scale of the texture i render to CurrentHealth of Entity / Max Health Of Entity, it says i can't use the entity dependency. https://imgur.com/IPsKhcq

Also, i just realized that if i change the scale of the bar, its gon change it on the x y and z axis. Do you think its possible to not only be able to use entity dependency but also change the size on any axis? Sorry if im asking for a lot. This Plugin is saving me rn.

hi, could you make it possible to change the camera position as well as pitch, roll and yaw.
add cam X /
Cam Y / Cam Z?

of the type I set the coordinates of the world for example x102 y134 z19 and position the player's camera at that point. however, make sure that the coordinates are not those of the player's position who, despite having entered the x y z coordinates, does not move them with the player's position.

Hey, uhh so i'm using 2024.2 (and i did download the correct version don't worry) it works well and it is an amazing mod but im trying to make ui using the overlay renderer, i have the global event on the graphics overlay but when i test it, it crashes when it's "joining world" and if i take out the render texture part, it crashes when i leave a world https://imgur.com/a/IYcBwSP

Please I need help, have been trying for ages but unsuccessfully
Have set my new sun and moon and everything else but how can I remove vanilla sun ?? I mean my custom sun is fine but just over it I can see also vanilla sun
Please help me

I'm simply trying to render a custom sun. My procedures work perfectly fine when dimension setup is targeted to surface(overworld), and the sun is rendered in the overworld. But when I setup dimensions in my custom dimension, and try to render my custom sun in it, nothing works no matter what I do. What can I possibly be doing wrong?