Luminous Depths

Published by LandMines on
Downloads:
421
Upvotes: 13
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Project status
In development
License
All Rights Reserved
Modification type
Supported Minecraft versions
1.20.1

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*GeckoLib is required

                     

In this mod, venture deep into the Deep Dark biome, where ancient secrets and ominous creatures like the Sculky await. Uncover hidden pathways to activate the Warden Portal, leading you to a brand-new dimension filled with luminous landscapes, unique biomes, rare items, and formidable mobs. Prepare to brave the shadows and unearth the mysteries that lie below!

 

The Luminous Depths: A glowing underground realm filled with wonders and dangers. 

Blulith: A rare, glowing ore used to craft some of the most powerful tools and armor.

Indigonium: Hard mineral that can be used to make purple bricks.

 

Blulith Tools & Weapons: Harness the power of the new Blulith Ore to craft powerful tools, including the Blulith Pickaxe, Blulith Axe, Blulith Shovel, Blulith Sword, and Blulith Hoe.

Blulith Armor: Protect yourself with Blulith Helmet, Chestplate, Leggings, and Boots.

Uncover hidden secrets, fight new foes, and gather valuable resources in the Luminous Depths. Get ready for an adventure unlike any other!


Minecraft mod files
luminous_depths-0.3.3-forge-1.20.1.jar - Minor bug fixes Uploaded on: 12/20/2024 - 17:22   File size: 5.14 MB
luminous_depths-0.3.2-forge-1.20.1.jar - A new mob, simple fixes. Uploaded on: 11/01/2024 - 21:50   File size: 5.14 MB
luminous_depths-0.3.0-forge-1.20.1.jar - Biggest Update! Uploaded on: 10/28/2024 - 19:02   File size: 5.12 MB
luminous_depths-0.2.1-forge-1.20.1.jar - Big Update! New biomes, new mobs, new features and more! Uploaded on: 09/14/2024 - 20:23   File size: 8.74 MB
luminous_depths-0.1.3-forge-1.20.1.jar - Remaked wood textures, simple bug fixes. *GeckoLib is required Uploaded on: 09/08/2024 - 20:01   File size: 5.08 MB

Hi! I have a technical question, if I may. I was looking for someone who seems to have successfully solved this issue, as no one on the forum could provide an answer.

I have a very basic problem: when I try to generate a custom tree, in many cases, two trees grow next to each other. During the generation process, the leaves of one tree destroy the trunk of the other, or if it generates next to a wall, it overwrites that as well.

It's not about the lack of a Structure Void; rather, I want the generated tree's leaves not to destroy anything but instead break themselves if they come into contact with something.

Can u help me please 🥲