Movement Arrows

Published by Thebugger4 on
Downloads:
565
Upvotes: 10
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Project status
In development
License
All Rights Reserved
Modification type
Supported Minecraft versions
1.20.1

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Movement arrows is a Movement Mod inspired by MANY Movement-Based Games movement mechanics.
  This mod adds a lot of different mechanics from a lot of different games so it is ok to feel like some are out of place or dont fit the experience you want!, Obviously You Can Fully Customize Each One of them Using The Config! However, Pay Attention To What You Modify, Since most Mechanics are Made to work With Each others, Disabling Or modifying One might change how the others feel and play out like!
 
Here's a quick list of Most Abilities the mod adds:
- Walljump
- ''Smash'' (GroundPound)
- ''Dash'' (A big Yeet)
- Slide (yes you can slidejump/bulletjump)
- Parry (you can parry gravity to Bounce Upwards And Projectile Boost Projectiles)
- Uppercut (Currently Disabled By Default, Rework Will Release Soon!)
- Doublejump (this ability has way more depth than what you could imagine)
- Wallrun (you run.. but on walls!)





                                                     i know the description is kinda bland rn, 
             but im working on little gifs to showcase all of the vfx's and animations this mod adds!,
                     Don't Worry tho! as you can use your ✨imagination✨ To see them right now! 
                                      (imagine cool gif of a guy doing a frontflip mid air here)
                                (imagine a less cool but still cool gif of a guy walljumping here)
                                                                                                      
                                   you can also join my lil discord server here if you feel like it!
                                        
if you want a specific config to get added just for you just ask in the comments or discord and i'll add it!

Modification files
movement_arrows-1.9.2R-forge-1.20.1.jar - added wallrun Uploaded on: 11/07/2024 - 15:52   File size: 817.13 KB
movement_arrows-1.9.3R-forge-1.20.1.jar - fixed some bugs with translation Uploaded on: 11/07/2024 - 20:28   File size: 817.06 KB
movement_arrows-1.9.4R-forge-1.20.1.jar - -now smashjumping resets your doublejump -fixed some gui bugs with green airpower numbers (potentialairpower) Uploaded on: 11/08/2024 - 21:39   File size: 815.8 KB
movement_arrows-1.9.5R-forge-1.20.1_0.jar - -reworked how airpower is calculated and stored, added particle trails to parried projectiles Uploaded on: 11/10/2024 - 21:38   File size: 820.32 KB
movement_arrows-2.1R-forge-1.20.1.jar - 2.1 Uploaded on: 11/22/2024 - 21:53   File size: 899.97 KB
Changelog

-Reworked how Projectile Parries are handled
-Optimized how the new Dash Gui is Loaded
-Reworked SlideSpeed Multiplies to be more dynamic
-Reworked Slide to function in the direction the player is currently moving (based on W,A,S,D)
-Reworked Dash to function in the direction the player is currently moving (based on W,A,S,D)
-added 3 new Dash Animations that play based on what movement key the player is holding (W,A,S or D)
-Added An animation to SmashJump
-Reworked How wallrun is detected, handled and executed,
-added a wallrun keybind
-added 3 new Dash Animations that play Based on your movement direction
-Now GravityParries instead of making you bounce on the ground make you roll, (controllable with W,A,S,D)
-Reworked how WallJump Detects Wall To Rely More On Wallrun
-Reworked Doublejump Sfx
-Reworked Red Doublejump Sfx
-Now Yellow, White and Red doublejumps have a custom 3d model and texture to represent the respective magic circle instead of a particle function
-Doing a GravityParry While Sliding Will Play  a Custom slide Animation and speed up your slide by 15%
-Added a Creative Only Speedometer item That Displays your current speed (explodes if eaten)
-now parry removes friction and gravity from parried projectiles
-fixed projectileparry having a TON of desync on slightly laggy servers
-removed slidejump keybind
-removed smashjump keybind
-now smasjump is triggered when the player jumps instead of needing a separate key
-now slidejump has dynamic speed increases just like slide
-now slide duration can get affected by how fast the player is moving

Great! Upvoted! I even made a video about it (don't worry, only 3 minutes and I gave you credits in the description)! Here it is: https://youtu.be/iLL2Lpv4s-4

I saw all of your showcases on reddit, this mod is awesome. You deserved the win

Congratulations for winning Mod of the Week :)

Your mod was also promoted on our official subreddit (https://www.reddit.com/r/MCreator/) and Twitter page (https://twitter.com/PyloDEV).

Oh and I also combined both your pictures to make the front image a bit more attractive, but I suggest you make your own better logo in the near future, because I think it would be a shame to not attract more people as it's a great mod with a sub-optimal representation ;)

i used functions to spawn them in and a tool to convert images into particle holograms to make them
here's the tool:
https://github.com/kemo14331/Particle-Converter/blob/main/README_EN.md
you need python to run this so make sure to install it

its an amazing mod. However the one thing you could change is that you can "waterleap" while submerged, which takes away the feeling of jumping over water. The uppercut is also confusing to use when you haven't read the description, and a lot of people will not do that, so maybe make it more noticable what a uppercut can do ingame.