mod aimed at adding new structures and unique interactions with shrines and altars
I will be glad to answer questions about the mod and its elements
you can find me in discord: riki6007
currently the mod is not fully finished and is in active development, the creation of such a mod requires more understanding of specific situations of interaction with structures in the game by different players and any criticism and feedback are welcome
currently adds:
- 5 ancient altar structures
- 3 forest shrine structures
- 3 cosmic structures
- 4 dune structures
- 4 different altars (saturation altar, luck altar, trial altar, spirit workshop)
- 2 different forest shrines (forest shrine, cleansing fountain)
- 3 different sacred fruitful trees
- 3 altars of hot lands
also adds 3 fully developed mobs for ancient altars, and 2 followers of sacred forests, 2 vanguard mobs, 3 metalized mob
includes many different items of tools, armor and several swords but does not focus on the RPG component and most of the items have a non-combat idea
0.3.1
-more advanced labyrinth structures
-added ritual brazier
-experimental creatures and blocks
-more structures for sacred forests
-added more descriptions
-added the ability to evaporate some items in the ritual brazier.
0.3.0
- added display names of structures
-cleansing fountain can now convert more items
-purity effect can now get rid of harmful effects
-two new mobs added
-spawn and mechanics for 5 existing mobs added, now they can be encountered and have their place in the mod
-experimental structures
-minor changes
-reworked and organized some code
-added 3 new tools
-new desert structure
-more description and more functional blocks
0.2.1
- bug fixes in creature behavior
- suspicious resin can now appear in desert sands
- minor changes in textures
- potential fix for incorrect operation of the oil effect for tools (the previous work of the effect did not have physical changes despite the fact that the effect was imposed, so the work system was completely redesigned adding a temporary effect of enchanting efficiency)
- added a new altar for hot lands, so far just as a functional block without a structure
- added a new system for processing the progress of resin development for structures of hot lands (now the level of resin filling can be seen as a clear number and now there is a separate statistics of the global resin level (temporary names))
- rewritten the displayed names of structures for easier readability
- now forest shrines can become abandoned and they can be taken care of for a reward
0.2.0 - hot lands renewal
- 3 new structures added
- 2 forest creatures can now appear in forest shrines
- new descriptions
- added 3 new tools crafted from forest shrine items
- minor adjustments
0.1.7 - first public release
thanks, glad to hear that!
working on textures has always been one of my favorite parts of creating a mod, I have many more ideas for the next locations and themes of structures and finishing existing ones, descriptions and working with text have always been one of the main problems but I will definitely try to improve this aspect, understanding how much my mod may not be clear
Really Cool Textures, Maybe Add Some More Content And a slightly more in-depth description, but over really nice work!