The first snapshot of 2024.4 is here. It is loaded with features, such as entity animations, GUI sprites, fluid fog and texture, and much more. Check it out!
Snapshot changelog
This is a full changelog of this snapshot with more notable changes highlighted with bold text.
- Some minor UI and UX improvements
- Added a button to lock custom GUI and overlay components from moving in the WYSIWYG editor
- Added an option to import custom Java model animations
- Added new procedure local variable type: action result
- Added new damage source procedure blocks: return damage source, call procedure and get damage source return value, custom damage source dependency
- Added new fluid parameters: has fog, fog color, fog start and end distance, submerged overlay texture
- Added an option to specify animations for custom entities that are conditionally executed by procedures
- Added an option to specify walking animations for custom entities that are optionally conditional
- Added image sprite GUI component type for GUI and overlay mod element types
- Loot table mod element editor now shows suggestions for overriding custom block and entity loot tables
- Item and block special info entries are now translatable
- Item and block special info based on string procedures now support multi-line strings
- Added an option to specify infinite effect duration for potion item mod element
- Added new text procedure block: new line
- [Bugfix] It was possible to define more block state property combinations than what Minecraft can handle
- [Bugfix] Index of string procedure block caused build errors in some cases
- [Bugfix] Index of string and string length procedure blocks specified wrong numeric return type
- [Bugfix] Some other minor fixes and improvements
Snapshot release notes
- The music disc mod element type was merged into the item mod element type. Existing mod elements will be converted automatically
A download of the snapshot is possible on the Download page under the Snapshot downloads section.
Make sure to test the snapshot so we can fix any potential bugs you find. Leave a comment with your feedback on the update below. Stay tuned and keep on modding!
Maybe in the future ;)