MCreator 2024.4 pre-release is here

Published by Klemen on
MCreator Minecraft Mod Maker 2024.4 pre-release is here!

The pre-release of one of the biggest updates to date is here. This update adds a lot of major and popular features, so make sure to check it out!

Upcoming features

Check the feature collages below to learn about the upcoming features. Can you name them all?

Collage of just some of the features coming to MCreator Minecraft Mod Maker that will completely change the way on how to make a Minecraft mod

And some more features in another collage below, this update will be really massive!

More features coming to the Minecraft mod maker that will now also be a Minecraft resource pack maker

This time, we also have a third feature collage due to the sheer number of features being added! đź‘€

More new features coming to MCreator, including Minecraft resource pack maker, custom entity animations, and much more!

Snapshot changelog

This is a full changelog of this snapshot with more notable changes highlighted with bold text.

  • Added new workspace type: resource pack
  • Added vanilla resource pack editor tool that makes it possible to override resource files from the mod
  • Added easy-to-use placement generator utility to the feature mod element editor
  • Added CPU and memory consumption charts to the Gradle console for mod performance monitoring
  • Certain preferences such as project browser state and element sorting are now stored per-workspace
  • Added an option to reference mod elements from third-party mods in tags
  • Order of custom creative tabs can now be configured
  • Added support for a new plant type: sapling
  • Added an option to make custom plants waterloggable
  • Added option for custom blocks to implement vanilla block state properties
  • Added new dimension mod element parameters: fixed time, coordinate scale, infiniburn blocks tag, sea level, generate ore veins, generate aquifers, horizontal/vertical noise size, use the default/custom effects, has clouds, cloud height, sky type, does sun height affect fog, ambient light, piglin safe, has raids, monster spawn (block) light limit
  • Potion effects can now specify attribute modifiers that are applied to the entity while the potion is active
  • Split custom biome fog and air color into separate parameters
  • Added new entity procedure blocks: is the entity currently aggressive
  • Added new world procedure blocks: for each entity with optional exclusions between two points, get a specific (block/sky) light level
  • [DP 1.21.1] Added support for running test Minecraft client with data pack loaded in all worlds
  • [Bugfix, NF 1.21.1] Using slot dependency on certain GUI procedure triggers caused build errors
  • [Bugfix] Adding custom entity animations has overridden existing model-specific animations
  • [Bugfix] Setting itemstack variables did not work correctly in some cases
  • [Bugfix] Java plugin events could trigger after the action they were listening to happened in some cases
  • [Bugfix] Some other minor fixes and improvements

Release changelog

Below is the changelog of the previous snapshots, covering all the changes in the upcoming 2024.4 release.

  • Some minor UI and UX improvements
  • Added a button to lock custom GUI and overlay components from moving in the WYSIWYG editor
  • Added an option to import custom Java model animations
  • Added new procedure local variable type: action result
  • Added new damage source procedure blocks: return damage source, call procedure and get damage source return value, custom damage source dependency
  • Added new fluid parameters: has fog, fog color, fog start and end distance, submerged overlay texture
  • Added an option to specify animations for custom entities that are conditionally executed by procedures
  • Added an option to specify walking animations for custom entities that are optionally conditional
  • Added image sprite GUI component type for GUI and overlay mod element types
  • Loot table mod element editor now shows suggestions for overriding custom block and entity loot tables
  • Item and block special info entries are now translatable
  • Item and block special info based on string procedures now support multi-line strings
  • Added an option to specify infinite effect duration for potion item mod element
  • Added new text procedure block: new line
  • [Bugfix] It was possible to define more block state property combinations than what Minecraft can handle
  • [Bugfix] Index of string procedure block caused build errors in some cases
  • [Bugfix] Index of string and string length procedure blocks specified wrong numeric return type
  • [Bugfix] Some other minor fixes and improvements

Release notes

  • The music disc mod element type was merged into the item mod element type. Existing mod elements will be converted automatically
  • Certain dimension mod element parameters were split into more granular parameters. Existing mod elements will be converted automatically

A snapshot download is possible on the Download page under the Snapshot downloads section. 

Make sure to download and install the pre-release so you can test it out. This way we can make sure the release can be as stable as possible. Leave a comment with your feedback on the update below. Stay tuned and keep on modding!

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Comments

Can you please add the ability for projectiles spawned by a procedure to be linked to the player using the item that's triggering the procedure?

nice snapshot but can you add a prucedure generator that generates more complex procedures matching the user's information? This would help to create more complex procedures

This is the one time I am downloading an MCreator snapshot. I usually wait for a release but the features are just too good to miss out on

will there ever be a feature for nether-like generation but without the bedrock roof? (for a custom dimension)

Will the feature that makes you able to have custom trees (like a custom tree i made in my own world) ever come back again?



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