RedWire's Plugin

Supported MCreator versions
2022.3
2023.1
2023.2
2023.3
2023.4
2024.1
2024.2
2024.3
2024.4
2025.1
2025.2
2025.3
Tags / plugin type
Global triggers
Procedures
Pixel art of a blocky head winking wearing a rainbow beanie
Downloads:
7202
Upvotes: 59
About the plugin

RedWire's Plugin is a thing that I've been using mostly to help with my own mod-making experience. Hopefully, some of the additions from this plugin will be useful to other people :)

Supported plugin versions: 

Forge 1.19.2, Forge 1.19.4, Forge 1.20.1, NeoForge 1.20.4, NeoForge 1.20.6, NeoForge 1.21.1, NeoForge 1.21.4, NeoForge 1.21.8

A compilation of some of the contents of this plugin

For info on most procedures and other stuff, check this file

Changelog

for the full list of changes, check this file

v6.0.7

  • Fixed Builder.sourceEntity(Entity) in PlaceholderEvent not properly setting sourceEntity (woops)
  • Changed extras to allow it to be part of Builder

v6.0.6

  • Changed most PlaceholderEvent private final fields to public final (and removed the getter methods)
  • Added a public extras Map field to pass any optional arguments not listed

v6.0.5

  • Removed x, y, and z fields from PlaceholderEvent in replacement for Vec3 pos
  • Added damagesource, direction, and dimension dependencies to the Placeholder event

v6.0.4

  • Moved all UUID-related procedures (except for get entity from string UUID) over to my new plugin
  • Added data procedure "Remove ".copy()" from itemstack code [itemstack]"
  • Slightly changed text of "Directly set itemstack [var] to [itemstack]" to clarify that it removes ".copy()" from its code
  • Added "event" Placeholder Event. This does not exist in normal means, and is only really there if you wish to use the blockly UI in procedures whilst executing said procedure somewhere else (or modify the cancel behavior) in custom code.

Plugin downloads
v6.0.7 - redwiresplugin_0.zip Uploaded on: 11/13/2025 - 11:08   File size: 341.05 KB

Comments

get key that keybind don't work, and how u think is need work? is need if pressed- return true, and equals to questions, if get key that keybind "Attack/Destroy (u is write what is a not "a,b,c, lmb or something)" = true
then return procedure

ITS NEED
if get key that keybind "Attack/Destroy" is assigned to = true
true = execute command "say 1" in the name of Event/Target entity
false - ignore procedure

what u do - idk, but its not work, and is a very nice reason to fix plugin, or pls write TRUE instruction

RedWire,
Your plugin has some very cool tech that I'm interested to discuss sometime, if you'd like. My discord username is 'snailsattack'.

Sorry to anyone that still uses Forge in the big 2025, but I'm taking that off and having NF 1.21.1 and 1.21.4 once MCreator 2025.5 releases, also releasing some more useful procedures :]

This plugin deserves more than 1000 upvotes. i like how you said "sorry marwinekk256 ;("

Hi! Nice plugin. Can you add something like "get item by string (string)", not by registry name, but by actual string, like minecraft:dirt{nbt} would return dirt with "nbt" components?

will you add set max item damage for forge and its even possible?

OH SORRY! I THOUGHT THAN "SET NOAI" IS ADDED WITH THIS PLUGIN BUT IT STILL GOOD!

if you know how to use basic code for code blocks, the thing to get invulnerablity time is "entity.invulnerableTime"
so if you wanna grab that value, you can use "Set number [variable name] to" and put "entity.invulnerableTime" with a code snippet
to change it, use the other custom code snippet. for example if I wanna change it to 0 to make an entity able to be hurt again, simply do "entity.invulnerableTime = 0;"

Wait i just realized this plugin has all the procedures i needed, thank you so much and keep up with the great work!

Hey, in MCreator there’s a Global Trigger: Minecraft load a world, do you think you can add one where it’s: Dimension is loaded/generated?

Can you help me with the repeat # with # tick times procedure. I can't seem to get it working and it's the main reason I got the plugin, please