1st 2025.2 snapshot - Packed with features

Published by Klemen on
Custom Minecraft banner patterns, Java models for blocks, optional tags, block vibration sensitivity, and many more Minecraft mod features!

The first snapshot of MCreator 2025.2 is here. This update is meant to be a feature-oriented one, and this snapshot proves this. More in the article!

Snapshot changelog

This is a full changelog of this snapshot with more notable changes highlighted with bold text.

  • Updated bundled Java to version OpenJDK 21.0.6
  • Minor UX improvements and standardizations
  • Simplified image editor shortcuts and added some new ones
  • Improved the UX of the user input dialogs so they reopen after showing the error message
  • Added support for Java models for custom block mod element
  • Added support for basic animations for blocks with Java models
  • Added color indicator to the block map color selector
  • Added new mod element type: banner patterns
  • Added an option for custom blocks to detect vibration events and trigger procedures on them
  • Added new parameters to blocks: is ignited by lava, note block instrument, block set type for block bases
  • Added a new parameter to items: banner patterns this item provides
  • Custom living entities with a villager or witch vanilla model now render the main hand item
  • Increased the maximal stack size of the item mod element to 99
  • External and tag entries in custom tags are now optional, making soft mod dependencies possible
  • Added a new procedure block to check if a certain value is or is not null
  • [NF 1.21.1] Added support for basic animations for projectiles with custom Java models
  • [Bugfix, NF 1.21.4] Stonecutting recipes with tags as an ingredient did not work
  • [Bugfix, NF 1.21.1] Disabling armor parts with custom model caused build errors
  • [Bugfix] Custom GUI buttons did not reappear after visibility state changes
  • [Bugfix] Custom entities with biped model had incorrect mount offset when riding other entities
  • [Bugfix] Removed duplicate and stale block and item list entries
  • [Bugfix] Procedure external trigger dependency check did not work in some cases
  • [Bugfix] Big custom projectiles did not detect block collisions correctly
  • [Bugfix] Some other minor fixes and improvements

Snapshot release notes

  • The block legacy material setting was removed. Material will be automatically converted to other parameters.
  • Duplicate and stale block and item list entries were removed. Manual replacement is needed in case these are still in use.
  • [Plugins] Custom variable types can now specify required_apis that they depend on

A download of the snapshot is possible on the Download page under the Snapshot downloads section. 

Make sure to test the snapshot out so we can fix any potential bugs you find. Leave a comment with your feedback on the update below. Stay tuned and keep on modding!

 

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Comments

Im a bit confused on no duplicate. Does that mean in my mod I'd have to maually remake every single block before updating. I sure hope not, that'd be a pain, that'd be like over 100 elements, I don't have time to do that.

I'd suggest a fix if that's the case please, I don't want my mod to be left behind. I already have to copy the locked blocks code & unlock, & relock them upon updating.

Not sure about what duplicates we are talking about. If you mean "[Bugfix] Removed duplicate and stale block and item list entries" this is about entries of vanilla blocks and items that no longer existed in newer versions of the game and were thus removed

Yeah I misunderstood. I thought you meant the use of duplicating blocks, elements, procedures, etc, not something else that I didn't use. Then realized it was something else you were talking about, my bad on that.

Hi, I know this has nothing to do with the update, but I would like to know if there is any tutorial or material for making plugins with elements?

You and the others are pylo are doing so well, excited to see the future of MCreator! Glad to have been here for many years and more years to come

sorry for posting this later but just a few suggestions, i know all of these are probably too hard and thats fine, no pressure!:
Armor trims, the armor trims plugin has not been updated in so long lol
End Biomes, self explanatory
Uploading directly to MCreator, pretty efficient for work

I know the top 2 have probably been recommended sooooo much lol, sorry

i found one for end biomes but heck its too long, ill just use the plugin but ill be behind a few updates, however, i couldnt find a way to make armor trims in vanilla, sorry to bother

will there ever be an update for Bedrock Add-ons? they were last updated a couple years ago and there is extremely little support

Every update also adds new addon-features and fixes, including 2025.1 that fixed some important bugs. Please see https://mcreator.net/changelog for more info.

We are also actively looking for anyone to help us with doing even more features in every update for add-ons, so if you are interested or know someone, we are looking for new PR contributors on GitHub :)



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