RedWire's Plugin

Supported MCreator versions
2022.3
2023.1
2023.2
2023.3
2023.4
2024.1
2024.2
2024.3
2024.4
2025.1
2025.2
Tags / plugin type
Global triggers
Procedures
Pixel art of a blocky head winking wearing a rainbow beanie
Downloads:
6898
Upvotes: 58
About the plugin

RedWire's Plugin is a thing that I've been using mostly to help with my own mod-making experience. Hopefully, some of the additions from this plugin will be useful to other people :)

Supported plugin versions: 

Forge 1.19.2, Forge 1.19.4, Forge 1.20.1, NeoForge 1.20.4, NeoForge 1.20.6, NeoForge 1.21.1, NeoForge 1.21.4

A compilation of some of the contents of this plugin

For info on most procedures and other stuff, check this file

Changelog

for the full list of changes, check this file

v5.5.4

  • Getting the entity that a player is spectating will no longer (manually) return null if it's spectating itself/isn't spectating anything
  • Added customBlockIndex stuff for certain data procedures to prevent potential build errors (thanks Klemen for removing backwards compatibility btw. very helpful)

v5.5.3

  • Fixed a thing where I accidentally screwed up "Get entity from string uuid" in versions 1.20.6 or lower

v5.5.2

  • Changed code of "Get entity from literal uuid [uuid]" to be a simple one-liner instead of creating a method (or anonymous object, depending on the Minecraft version)
  • Moved all UUID-related procedures (except for UUID comparison) to a new plugin tab labeled "UUID"
  • Removed the "regclasses.yaml" datalist
  • Improved the "forgeregs" datalist to include the data from regclasses.yaml
  • The "Get object from registry" procedure no longer uses a second field for defining class type

v5.5.1

  • Added server-side indicator for getting entity from string/literal UUID and executing command from entity/world with permission level (Note: getting entity from numeric ID works both sides, so that is intentionally left without an indicator)

Plugin downloads
v5.5.4 - redwiresplugin.zip Uploaded on: 10/28/2025 - 22:35   File size: 332.71 KB

Comments

The "set (entity) target to nothing" block doesn't seem to work for me, basically I am trying to do an item that make a certain entity "passive" when the player has it in his inventory/equipped

Dunno, works for me fine no problem. If you wanna attempt to keep entities from targeting you, you can set a "Entity sets its attack target" global trigger, use the "Set new target of source entity to [entity]" under the event procedures tab, and use the "No entity" block

How exactly does "Get X/Y/Z position of block inbetween Entity1 and Entity2" works? I'm trying to use it to check if there's a solid block between the player and my entity, but I'm not sure if I'm doing it right

I believe it checks for the first block that is closest to Entity1 thats in the way of it and Entity2, considering the raycasting starts from that.

Also, make sure you're using the "Can Entity1 find Entity2" check from my plugin aswell, as it'll just return 0,0,0 if there is no block in the way

hopefully set/get compound tag for entity/blockstate/itemstack will be added.

I submitted an issue in the linked issue tracker. I apologize for writing this as a comment, but the reason I do so is because the issue tracker linked is for your mod, which I only realized now, and in case that may cause it to fly under your radar.

Any tips on modifying "Custom Data" or "Attribute modifiers" in the default components trigger? Was wondering if I could put my custom resistances on vanilla armor without using stuff like KubeJS.

I skimmed through some of my comments, and a few people seemingly still use 1.19.2. Should I add support for that as well...?

Hi, is it possible for you to add a feature to search all dimensions/worlds for a player with a specific uuid?

Asking as someone who's on 2023.4, but is redwiresplugin_11 the last one that was made for that version of Mcreator?
Btw your plugin is probably still one of the most useful plugins I've used over the years
[Note: If I hadn't been working on a project for years requiring plugins that are no longer being updated I'd move to the newer Mcreator versions]