MCreator 2 Roadmap Discussion

Started by Matej on Mon, 11/13/2017 - 19:01

Topic category: Feature requests and ideas for MCreator

MCreator 2 Roadmap Discussion
Mon, 12/09/2019 - 18:29 (edited)

MCreator is a big success in Minecraft's modding community. During the last 5 years of its existence, MCreator has changed a lot, ranging from adding various mod types and options to improve them by adding events, custom drops, emitting particles, shooting arrows and much more. As the MCreator developed, there have been many changes that changed the way MCreator worked and the way you interacted with it. Many of the things were inspired by you, the community.

Last month, we updated the website, the new home of MCreator and we did that for a reason. With that done, we are happy to announce you the plans for MCreator 2. It will come with a whole new user interface and fix many bugs that came with the current version. This version doesn't exist yet, so we want to give you the word, by allowing you to shape the new MCreator in the way you would like it to be.

This forum topic is for you to discuss developer's ideas and suggestions for the new MCreator 2. We are going to be taking the ideas on other forum topics and let you discuss them.

Notice: MCreator 2 is just a concept at this moment. There is no release date yet, nor release date timeframe.

Click here to see MCreator 2 landing page

Edited by Matej on Mon, 12/09/2019 - 18:29
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1) Be able to make portal…
Sun, 01/14/2018 - 01:43

1) Be able to make portal frames out of multiple types of blocks

2) Be able to change size of portal (4x4, 6x6,12x12,etc.)

3) Be able to make horizontal portals (like the end portal)

4) Be able to make your own crafting table/furnace style crafting blocks.

5) be able to put a fluids bucket in a custom creative tab.

6) Custom armor models

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Also please add an easy way…
Sun, 01/14/2018 - 03:18

Also please add an easy way to change the "underwater" texture that you get under a custom fluid.

 

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A better random event. …
Sun, 01/14/2018 - 07:17

A better random event. 

If you make 2 random events with 50% probability of appearing, one event, both of them or no event can appear.

Yes, I know that it is not a bug, it's maths.  But how to make so must appear not more and not less than one event?

Sorry for bad English 

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Fullscreen!!!…
Sun, 01/14/2018 - 11:30
  • Fullscreen!!!
  • XP-Drops by mining Blocks that can be configured in the Block-Creation Assistent (like Ores)
  • Custom brewing recipes
  • Custom Brewing Items
  • Like Multi-Block-Structure for Machines?
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Custom Potions with custom…
Sun, 01/14/2018 - 17:16

Custom Potions with custom effects

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you can already make…
Thu, 01/18/2018 - 02:16

you can already make multiblock structures for machines.

here's a tutorial how to make a multiblock structure spawn a golem, use this same technique but instead of spawning a golem make it place your machine.

https://www.youtube.com/watch?v=JH2D70QafCw

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Oh! Completely forgot and…
Thu, 01/18/2018 - 12:52

Oh! Completely forgot and don't know if it has been suggested but one of the biggest things I think should be implemented is custom particle effects

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I think that we are writing…
Thu, 01/18/2018 - 21:16

I think that we are writing too many feature requests XD

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Here Are My Suggestions:…
Tue, 01/23/2018 - 20:06

Here Are My Suggestions:

-Bring Back TX Blocks It Was Great

-Fix JSON and Models Because It Doesn't Select The Correct Blocks There is So Many Bugs About Importing Models

-New Design of MCreator That Would Be Great :)

-More Advanced Options of Any Thing You Make Like Item or Block or Anything Like That

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My Dream Wish Suggestion:…
Tue, 01/23/2018 - 20:11

My Dream Wish Suggestion:
-Multiple Version Support eg. (Exporting a Mod in 1.7.10 and 1.12.2 and 1.10.2)

-Work With Other Mods eg. (Taking Pam's Harvestcraft mod items to make recipes and items with their's that would be epic!)

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My list of wanted features…
Thu, 01/25/2018 - 03:58

My list of wanted features would be use of Blender Models For Entitys

I've made an low poly model and different animations and custom textures for it for an mod i'm making but my issue is successfully implimenting it.

Iv'e seen that the creators of Pixelmon have been able to achive this but, there's no information on how to do it yourself anywhere online... ( They made an hi poly creature with and walk, run, and attack animation)

I would love to learn how to do this myself but, there's no information online for doing it.

Other than that i would love an more controlled item drop system for blocks and mobs ( I could have different items assigned for them to drop with their own raritys. Not just 2 different items.

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First off, thanks for all of…
Fri, 01/26/2018 - 09:06

First off, thanks for all of your hard work to this point.

Now, as for MCreator 2, I'm sure many of the ideas on my list have already been mentioned, but I feel if enough people mention a feature, it proves the feature is needed:

  1. Add in models and AI elements for all of the creatures currently in Minecraft
  2. One issue I have had since way back at like 1.7.2 or something like that, is things like stairs and what not, not facing the proper way. Would love to see the old list of basic models put back in so all we have to do is add a texture for basic elements like stairs, slabs, walls, etc.
  3. I know it may be a longshot, but a schematic creator built into the test environment would be great. then you could export the schematic from the test environment directly into the workspace. this would be great for buildings, custom tree designs and so on. This would also be good for creating custom portal builds.
  4. A custom particle editor. Import an image and set basic parameters such as size, range, max particles, and so on.
  5. An RPG Maker style Event System.
  6. A better UI system including a system for adding Bars, Icons, and other fields to the HUD.
  7. Better options for making Air and Sea based Mobs.
  8. Add time of day options to events, for example: you have a cute little bunny during the day, but at night it becomes a killer bunny.
  9. The ability to make biomes that only spawn in specific dimensions.
  10. Advanced controls for the test environment, like the ability to teleport to custom biomes, so you don't have to hunt them down.

I'm sure I will think of more along the way.