MCreator 2 Roadmap Discussion

Started by Matej on Mon, 11/13/2017 - 19:01

Topic category: Feature requests and ideas for MCreator

MCreator 2 Roadmap Discussion
Sat, 01/27/2018 - 19:46 (edited)

MCreator is a big success in Minecraft's modding community. During the last 5 years of its existence, MCreator has changed a lot, ranging from adding various mod types and options to improve them by adding events, custom drops, emitting particles, shooting arrows and much more. As the MCreator developed, there have been many changes that changed the way MCreator worked and the way you interacted with it. Many of the things were inspired by you, the community.

Last month, we updated the website, the new home of MCreator and we did that for a reason. With that done, we are happy to announce you the plans for MCreator 2. It will come with a whole new user interface and fix many bugs that came with the current version. This version doesn't exist yet, so we want to give you the word, by allowing you to shape the new MCreator in the way you would like it to be.

This forum topic is for you to discuss developer's ideas and suggestions for the new MCreator 2. We are going to be taking the ideas on other forum topics and let you discuss them.

Notice: MCreator 2 is just a concept at this moment. There is no release date yet, nor release date timeframe.

Click here to see MCreator 2 landing page

Edited by Matej on Sat, 01/27/2018 - 19:46
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Here Are My Suggestions:…
Tue, 01/23/2018 - 20:06

Here Are My Suggestions:

-Bring Back TX Blocks It Was Great

-Fix JSON and Models Because It Doesn't Select The Correct Blocks There is So Many Bugs About Importing Models

-New Design of MCreator That Would Be Great :)

-More Advanced Options of Any Thing You Make Like Item or Block or Anything Like That

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My Dream Wish Suggestion:…
Tue, 01/23/2018 - 20:11

My Dream Wish Suggestion:
-Multiple Version Support eg. (Exporting a Mod in 1.7.10 and 1.12.2 and 1.10.2)

-Work With Other Mods eg. (Taking Pam's Harvestcraft mod items to make recipes and items with their's that would be epic!)

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My list of wanted features…
Thu, 01/25/2018 - 03:58

My list of wanted features would be use of Blender Models For Entitys

I've made an low poly model and different animations and custom textures for it for an mod i'm making but my issue is successfully implimenting it.

Iv'e seen that the creators of Pixelmon have been able to achive this but, there's no information on how to do it yourself anywhere online... ( They made an hi poly creature with and walk, run, and attack animation)

I would love to learn how to do this myself but, there's no information online for doing it.

Other than that i would love an more controlled item drop system for blocks and mobs ( I could have different items assigned for them to drop with their own raritys. Not just 2 different items.

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First off, thanks for all of…
Fri, 01/26/2018 - 09:06

First off, thanks for all of your hard work to this point.

Now, as for MCreator 2, I'm sure many of the ideas on my list have already been mentioned, but I feel if enough people mention a feature, it proves the feature is needed:

  1. Add in models and AI elements for all of the creatures currently in Minecraft
  2. One issue I have had since way back at like 1.7.2 or something like that, is things like stairs and what not, not facing the proper way. Would love to see the old list of basic models put back in so all we have to do is add a texture for basic elements like stairs, slabs, walls, etc.
  3. I know it may be a longshot, but a schematic creator built into the test environment would be great. then you could export the schematic from the test environment directly into the workspace. this would be great for buildings, custom tree designs and so on. This would also be good for creating custom portal builds.
  4. A custom particle editor. Import an image and set basic parameters such as size, range, max particles, and so on.
  5. An RPG Maker style Event System.
  6. A better UI system including a system for adding Bars, Icons, and other fields to the HUD.
  7. Better options for making Air and Sea based Mobs.
  8. Add time of day options to events, for example: you have a cute little bunny during the day, but at night it becomes a killer bunny.
  9. The ability to make biomes that only spawn in specific dimensions.
  10. Advanced controls for the test environment, like the ability to teleport to custom biomes, so you don't have to hunt them down.

I'm sure I will think of more along the way.

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I would like to see hostile…
Sat, 01/27/2018 - 20:17

I would like to see hostile mobs work, as currently they can't attack unless you

a. Give them ranged attacks

b. Give them certain mob's AI, which causes them to be named after that mob and drop that mob's drops.

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Full Screen…
Sun, 01/28/2018 - 12:03

Full Screen
Ability to make loot tables for vanilla mobs
Easier way to make Slabs / Stairs
The ability to make tools work in bigger squares ie 3x3 mining
Skin Editor in the client
Model Editor in the client

These are really all i wish was in the client.

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Could a multi biome…
Sun, 01/28/2018 - 12:24

Could a multi biome dimension be possible if it is it would be really cool and if it already is possible could somebody tell me how

in any case you guys are doing a great job with MCreator so i'm shure MCreator 2 will be great

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To Sir_cookie98 Hostile Mobs…
Wed, 01/31/2018 - 19:06

To Sir_cookie98 Hostile Mobs do work, you just have to give them the act aggressively against task and the attack on collide task.

And to Leito190502 I'm pretty sure you just have to click the Add Biome button and select another biome and both will spawn.

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Implement rotation of the…
Thu, 02/01/2018 - 15:44

Implement rotation of the blocks in 3D
it is necessary

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I wanted to make a batman…
Fri, 02/02/2018 - 04:28

I wanted to make a batman mod. My suggestions are...

  • More global events
  • Custom armor models
  • More stuff like create vehicles

Thats all for now...