MCreator 1.7.7 - New events, bug fixes and more

Published by Klemen on
MCreator 1.7.7 - Fluid and plant events, bug fixes and more

The first update of MCreator in the year 2018 is here. MCreator 1.7.7 is made to work with Minecraft 1.12.2 and adds some great new improvements and fixes a lot of bugs.

Fluid and plant events

We added a new page to both wizards on which you can add custom events. Now you can make fluids and plants that will react to the environment and can have scheduled tasks.

Bug fixes

Update 1.7.7 introduces many new bug fixes. The more notable bug fix is the naming bug fix. MCreator sometimes named elements tile.element.name instead of their actual names. This had to do with a new format of machine element names Minecraft supports. We have fixed this bug. If you have workspace from MCreator 1.7.6 with broken names, just import it into 1.7.7 and MCreator will fix them automatically.

We have also fixed a bug with MCreator UI glitching in some cases. This was caused by unhandled errors in the UI system when a wrong image format was loaded. MCreator's UI won't glitch anymore in such cases.

There were also many other minor bugfixes which are listed in the changelog on the bottom of this article.

High DPI support

Until now, MCreator did not support High DPI screens. From now on, it does. We have changed the version and type of bundled Java to support this. Now you can use MCreator on 2.7K and 4K monitors without problems. If you still have problems, check installation guide in order to fix this problem, it only has to do with the Windows settings.

Other improvements

A full changelog of 1.7.7 release:

  • Updated Minecraft Forge MDK to recommended version 2555 for Minecraft 1.12.2
  • Updated bundled Java to OpenJDK 8u152b
  • Added support for pack_format 3 for pack.mcmeta
  • Improved MCreator Launch procedure with additional compatibility checks
  • Added internal debugger for easier support which can be enabled with --debug launch option
  • MCreator can now interpret some new gradle console errors
  • Improved user authentication system backend
  • Added events to custom fluids
  • Added events to custom plants
  • [Bugfix] If use custom colors were not selected on biome creation, custom biome caused compile errors
  • [Bugfix] Texture selection dialog not refreshing on first texture import
  • [Bugfix] If all elements of existing recipe definition were removed, Minecraft crashed on launch
  • [Bugfix] MCreator not working on HighDPI Windows devices
  • [Bugfix] Element names not working in some cases (tile.element.name instead of real name)
  • [Bugfix] MCreator UI glitched in some cases because of image format problems
  • [Bugfix] Biome spawn list could contain null elements
  • [Bugfix] Pumpkin seeds were duplicated on element list
  • [Bugfix] Dark oak and acacia slabs were missing on the element list
  • [Bugfix] Many other minor fixes and enhancements

Antivirus problems

Some anti-virus software detects this release of MCreator as a false positive. We have scanned release (as we do with each update, we use a very good and trustworthy scanner from Kaspersky Lab) and it is safe to install. If you can't install MCreator 1.7.7 or installation does not work or you have other strange issues with this release, it might have to do with AV if you have it installed on your computer. The reason for this is most likely a change to the bundled Java and anti-virus software has not adapted to this change yet. Most problems are reported from Avast users.

UPDATE (25. 1. 2018): We have contacted Avast and they have responded and confirmed that they have removed the false positive and the change should take effect in the next 24 hours.

See also

The roadmap for MCreator 2 has already started developing. You can participate in the discussion and add suggestions and ideas for any major changes that should happen with this update. This is only the concept right now so we don't have any release dates for and as it will not happen that soon yet.

Make sure to check our year 2017 retrospection if you didn't already. You can find great inspiration for your future mods in the retrospection of the best mods made with MCreator in the past year.

Tell us what you think about the 1.7.7 update after you downloaded and installed it in the comments and share this article with friends so they can learn about this new update too.

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Comments

Ok, I kinda fixed it, except the portal igniter names are still broken, which is because they are in the tools tab, I locked the code, and I know where to go to fix it, but what do I change the

setCreativeTab(CreativeTabs.TOOLS);

to in order to put it the my tab, the name of the element that creates the tab is:
UltimateRpgTab

The problem is not that the igniter is in the tools tab. The problem was in MCreator, I have fixed this bug and reuploaded 1.7.7 release with this fix in it. You can download .zip version, remove res and MCreator.exe from your current 1.7.7 installation and replace the res folder and MCreator.exe with the freshly downloaded ones. This will fix the bug and leave your workspaces intact.

Ok, it worked, but also when you try to edit a texture it just goes into creating a new one, just a minor bug that doesn't really affect much, but it could be slightly annoying.

Regarding the issue your screenshot, you need to refresh the page after you upload the comment if you want to move to another page. This is a bug with the comment module we use and we need to wait until the maintainer of the module fixes it. Please avoid bug reports under articles but rather use forums for this purpose and also make sure that there isn't an already existing topic for the issue you have.

I downloaded the file, tried the .zip as well, but it just won't launch. I launch it, the cursor turns into the spinning wheel of death and then just turns back into the cursor. Log files with names such as hs_err_pid(insert four digit number here) appear in the folder where the executable is and that's all that happens. Help?

Mojang said that 1.13 won't be the technical update, but the aquatic update!

There is a bug where if I put mobs in the "Spawn Mobs List" it will crash but if I have no mobs spawning mcreator will not respond to this error! Please fix this problem because I can not do biomes without it :(

Am I the only one that uses Avast and hasn't got any problems with the download file? Is my avast broken? XD



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