UndeadArmy Version 3 (Adventure Mod)

Published by buddy3315 on
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1080
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Project status
In development
Supported Minecraft versions
1.12.2

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*** If you get stuck or have a question on the mod or if you see a bug just comment below as I do check frequently. As for recipes using a JEI or something similar will help a great deal. Creating a WIKI when the program is changing would be counter productive and when I have time I'll tackle that in the future***


I would like to point out here before we go any further that this mod may add the usual items, however the whole Idea of the mod is that it's an adventure. You'll be traveling the land looking for yellow, Red and Blue Ether plants and soldiers to collect ether to craft weapons, tools and armor. (NEW) Wacking grass has a chance to drop Yellow, Red and Blue ether nuggets that can be combined in the crafting table to get the regular ether. This will help you gather enough ether to craft your first pick-axe to be able to mine the ores in the Over-world.

 

The mod is set up in a way that in order to reach the green Dimension you will be required to get through the yellow, red then blue dimension .In the yellow dimension you will have soldiers that will drop red tags and red ether. That will give you the materials to open a red dimension portal. When there you'll find soldiers that drop blue ether and again you'll have the opportunity to build a blue ether portal.

To make things a bit easier at the beginning, breaking regular grass has a chance of dropping y/r/b nuggets or you can break some of the ether plants and battle the scourge to gain better ether rewards to build your first red or blue ether pick to have access to mining the ether you find around the world.

Just think of all the new worlds you can build in and battles you'll engage in. You can save up the ether to craft special armor that will give you additional skills like Fire resistance or if you wanted to clear out a newly discovered Ocean monument the blue armor grants you water breathing. The options are endless.

Just don't expect to have it easy. The low ranked mobs such as the Re-con scouts are fairly easy to kill and they are in every dimension, but as you go to the other 4 dimension the game starts to get more challenging and I'm sure thats what people are looking for. New Ideas are always welcome just comment below.

The portals are made with an Iron block and 8 dog tags that drop from the scourge and soldiers.

recipes portal

Portal Blocks
Yellow portal block Red portal block Blue portal block Green Portal block

 

Yellow, Red and Blue Ether plants generate in the Over-world.  Be careful though, as some of them have the scourge inside as once they are out they attack. Scouts also patrol around the plants at night as well. Being caught in the rain can be dangerous, as the rain has a boosting affect on the ether plants and if you're caught outside the could swarm you. The worse part of the scourge is how they cut down on the durability of your armor very quickly, you'll notice that after a few quick battles and need to craft another armor component.


Yellow plant Red plant

blue ether plant

 

I decided to have the ores placed in the Over-world however mining them will require you to craft the pick of that harvest level. Crafting recipes are straight forward and easy. Again by breaking the regular grass will drop Y/R/B nuggets that can be combined to start you off with the materials required to build your first pick-Axe. If you can handle some battles breaking the ether plants yield more ether but more dangerous.


Yellow gravel Yellow ore Red ore Blue ore

Green ore

 

Ballast ore being the newest ore found in the Over-world requires a diamond pick-axe or Red ether Pick-axe to mine and will be required to craft enchanted books.

Ballast ore

 

Ten different ranked soldiers and 4 scourge levels and four types of spiders (3 available atm) that you'll come across in the game is as follows

  1. General   .................... Green Dimension Only
  2. Colonel   .................... Green Only
  3. Major       .................... Green Only
  4. Captain   .................... Blue Only
  5. First Lieutenant ........ Blue Only
  6. Second Lieutenant.... Red Only
  7. Officer  ....................... Red Only
  8. Patrol Guard .............. Yellow Only
  9. Re-con Scout #1 .............. Everywhere
  10. Re-con Scout #2     .......... Everywhere
  11. Scourge (silverfish) .......  Spawns after killing Re-con Scout, Spiders and destroying Ether plants. They also roam the Yellow, Red, Blue and Green Dimensions.
  12. Added a guard you can summon to patrol with all the excess yellow dog tags (maybe stronger guards with other color tags) - They will attack you if you attack the guard, they are also seen by other pets as enemies so...

The scourge also drops gray dog tags with yellow ether, that can be crafted along with 8 yellow ether's to form a Yellow dog tag Identical to the soldiers tags.

Yellow Scourge
Yellow Scourge
red
Red Scourge
blue
Blue Scourge
Green
Green Scourge

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  1. There is a 10% to 25% chance that the soldiers (depends on their rank) will drop dog tags which are used to craft the blocks required to construct the portals.Dog Tags dropped from Soldiers
  2. (Changed) Added harvest level restriction and added the ether ore the ability to generate in the Over-world. However you'll need the proper harvest level to mine it.
  3. The yellow ether has some unique early in game properties where if you hold it in hand and right click the air, it adds a speed boost for 3 seconds. Great for getting away from danger or covering great distances.
  4. When enough ether is collected to fashion a sword, you can right click in air and it grants you 3 seconds of strength skill ( depending on the Ether levels according to color) with a lightsabre sound effect as well. I thought it was cool.
  5. The soldiers also have there own sound effects. They growl when roaming around. When they take damage, their shield clang.
  6. There are 4 pickaxes all crafted the same way you craft a normal pick.
  7. The Green dimension Soldiers drop green ether ingots and 5 to 10% chance of dropping Nether stars and Elytra's (Considering this on a later day and may change) (Comment below if you have any suggestions as what would be a good reward)
  8. The Red, Blue and Green armor sets have some unique built in advantages (Again suggestions are welcome)
  9. (Yellow- has speed)
  10. (Red - Fire Resistance)
  11. ( Blue - Water Breathing)
  12. ( Green - I will add a form of Health regeneration limited as a reward for killing a soldier, any other suggestions are welcome.) (WIP)
  13. Summon Patrol guards with purple dog tags crafted with 1 yellow dog tag and 8 yellow ether (NEW) - (DONE)

 

Guard
Guard Texture

Guards are not very loyal and tend to wander off and disappear. So I basically use them to get out of tough spots. Just try not to hit them as they do carry a great deal of HP and they do some heavy damage. I guess I should change their names to Mercenaries.

link
Yellow Ether Spider
link Blue Ether Spider  

   COMING SOON

 

The Spiders are my favorite, They are fast and skiddish they attack quick and run if hit, but always leave nasty scourge in their wake to fight they're battles. Also unlike the scourge they do have a great deal of HP so most of the times chasing them is fruitless and waiting for them to regain some courage to attack again will get them closer to you so you can kill it.

 

I am presently playing this mod myself and tweaking it as I go, adding things I think are needed to help or make it more fun to play. Trying to make it in a way where anyone who plays the mod finds it challenging. I think that makes it more compelling to play.

 

NOTE: Open portals 3 chunk distance from each other and make sure portals are in your starting world. I find if you don't  the co-ordinates get screwed up, like spawning inside blocks.

 

If You would like to contribute to the mod with a structure that I can place in one or four of the dimensions I'll need them in Schematic form 1600 blocks per volume (10 x 10 x 16  as an example) is the limit that Mcreator will accept. I will give credit and link to your mods.

Thank you for your interest

Leave me a comment below as a suggestion or a like.

Modification files
UndeadArmy.jar - UndeadArmy 1.12.2 Uploaded May 12, 2018 Uploaded on: 05/12/2018 - 22:32   File size: 1.74 MB
UndeadArmy.jar - UndeadArmy 1.12.2 Uploaded May 7, 2018 Uploaded on: 05/08/2018 - 03:40   File size: 1.72 MB
UndeadArmy.jar - UndeadArmy 1.12.2 Uploaded May 6, 2018 Uploaded on: 05/06/2018 - 04:18   File size: 1.72 MB
UndeadArmy.jar - UndeadArmy 1.12.2 Uploaded May 17, 2018 Uploaded on: 05/17/2018 - 17:30   File size: 1.77 MB
Changelog

=============================   Temp stopped =========================================

 

April 1 - Rebalanced the the armors to reflect normal values.

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April 1 - Tweaking Dimensions to reflect the theme

Yellow - Desert, Beaches and so on Mostly Dry hot

Red- Nether World Gen type world - No other Biome (Will add other usual Mobs found in Nether)

Bue- Mostly Water based Biomes like Oceans, rivers Beaches etc

Green- Added Jungle, Forests and other Green lush Biomes

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April 1 - Added New blocks changed Ingot texture to look like reg MC version

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April 7 - added a second Recon scout.

           - added the scourge (silverfish)

           - Raised the chances of dog tag drops and added recipe for crafting Yellow ether tags from scourge

 

April 8 - Increased the frequency of the Ether gravel to be more plentiful in over wold Gen

           - Added the possibility of the scourge to spawn from ether gravel

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April 10 - Added guard tag crafted with excess yellow dog tags and yellow ether to summon a guard to help you in battle crafted by using excess dog tags dropped from mobs

             - Guard will attack you if you attack them- They don't play well with other friendly mobs if they attack (friendly fire mishaps possible)

             - Adjusting spawn rate of mobs so there are not that many roaming in other dimensions

             - Lowered the attack strength of the soldiers as they were a bit too Over Powered.

April 12 - Added 3 more Scourge (Silver Fish) Red, Blue and Green Scourge mobs

April 16 - Added the sentry mob


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April 18 - Working on adding sentry's - Decided to go with a spider as the whole floating head did not turn out the way I thought it would.

April 18 - Added the other 2 picks (Blue and Green).

April 18 - Added a Yellow shovel

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April 21- Added an Electric Trap- (Reconsidering on keeping this)

April 24 - Added ether nuggets

April 24 - Added crafting recipe for stone variety to ether nugget / 9x-4 nuggets

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April 29 - Added Yellow Ether Spider

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May 4 - Added a new Ore Ballast that as of now can be used in crafting enchantments for Books that can be used in an anvil later to apply on  Items. There are two ways to obtain the ore, 1) Mine it when found 2) Combine 9 ores 3Yellow 3Red 3Blue to gain 1 Ballast. The generation of the ballast ore is similar to the Green ether

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May 6 - Added Red Ether Spider

May 6 - Added a recycling program where if your armor is close to breaking you can place it in the furnace to retrieve 1 ingot of the material that the armor was created with.

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May 7 - Increased the armor values

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May 12 - Added the Blue Ether Spider.

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May 16 - Adjusted spawning of spiders from Soldiers and reduced natural spawning in world. More like added the Red and Blue spider spawn chances on soldiers.

May 16 - Added attacking instructions for the new Scourge and spiders to Guards so they can recognize them and attack them.

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May 17 - Replaced the textures for the Plants that generate in the Over world to be more visible.

I have stopped working on this for the reason that the portals are a bit glitchy. This took a lot out of my sails and pretty much ruined any momentum I had on this mod. By all means it's still playable and probably 90% done. However I wanted to get some structures made and add a few NPC players that you could of traded with.
I still have all the resources and files safely stored away for the portals to be repaired. At the same time the new procedure methods kinda makes upgrading this almost as much work as recreating the mod from scratch.
If anyone wants to take over just let me know I will send all files and resources so you can play with it or make it into what ever your hearts contend.

I'll be working on Version 4 with the advent of the new MCreator version that I just found out. So It will be taking my attention from here for a while. I'll need some time to understand the new procedure system.
So updates will be slower

While playing the mod I found the ores are not showing up in the other dimensions and I have no Idea how to place them in those dimensions. If I turn them into Nether dimensions I will be able to place one of the ores. On a side note I redone the Yellow, Red and Blue plants to be more visible by changing the Image of the plants again. I'll upload another update later. I'm hoping MCreator does something about the lack of ore placements in the Sub worlds.

I am really beginning to dislike the portal setup with dimensions. I tried everything possible that I can do to get them to work right. I'm hoping MCreator 2 fixes this as it would be such a shame to have this error continue

Thinking of changing the recipe for the portal blocks from an Iron block to a Ballast block and raising the amount of Ballast ore generation. Maybe next update. I need to weigh the Pros and Cons of that. Anyone else wish to give their opinion?
Thanks

I'm going to re-look at the suits of armor durability and adjust them to last a bit longer and reflect the proper values. The red armor should be closer to diamond material. With yellow having the values of Iron. However the Durability numbers are off. I'll try and have that done by the next upload. Thanks

Came across a small snag, I tried to set up a new ore to generate in the Nether ONLY but as usual things don't work out as I expected so I'll have to set it up as something that will be needed to craft by adding the 3 ores together to produce the ore. I'm not sure if it's a MCreator bug or not but It does seem like it. So after I set this up I'll upload the new update.
Thanks

Thank you, I'll be uploading a new update to the mod with an additional ore for enchanting books and a great deal of new recipes. Possibly in a day or two depending on the amount of time it takes to adjust a few things. but yea this next ones a big one.

If you like Night of the dead April 29th upload is your cup of tea. In other words I reduced the amount of spawning of the Scourge entities by 50% when it rains as It seemed to me a bit excessive. So May 1st upload is only different due to that. Enjoy and thanks

I'm changing a few things guys, I removed the spawn nuggets from the picks and added them to the reg grass drops as a seed but only yellow, red and blue. However I found that if you use a pick while mowing grass down you can cheat and get free ether. So that had to be corrected. However I have some other Ideas and next update will be fun.

Thank you, I just updated it now with new skins for the soldiers and a few other tweaks. Might want to download it again. Mostly aesthetics nothing dramatic where items or blocks were removed.

btw Congratz on the numerous amount of mods you have had hit Mod of the week. Nice work and alot of work too. I read your profile I'm Italian as well but I don't speak it or write it as good as you are with English. haha