Started by
RaolTheBest
on
Topic category: Mod showcase and discussion
This is the official topic for Modular Expansion.
Here you can discuss about the mod, suggest an update or a new module, etc.
Topic category: Mod showcase and discussion
This is the official topic for Modular Expansion.
Here you can discuss about the mod, suggest an update or a new module, etc.
I planned to release the Caves module yesterday, however I hadn't very much time so I wasn't able to add all the dungeons.
Here is what have I added at the moment:
+Block of Glowing Crystals
Spawns in the Overworld in uncommon big patches. Drops 2 Glowing Crystals (if you haven't a Silk Touch Pickaxe)
+Glowing Crystal
You can combine 4 of them to make a Block of Glowing Crystals. You can also use it for crafting a few things.
+Glowing Crystals Bricks
+Glowing Crystal Lantern
It has the same model but a different blockstate, so it doesn't work like the 1.14 one :(
+Some Cave Dungeons
+Depths Spider
An hostile spider that spawns in dungeons. Its poison makes you slow and tired.
+Cave Mummy
It doesn't spawn currently because I haven't built the Desert cave dungeons yet...
+Ancient Sword
A sword that can be found in a dungeon (yes, it is inspired on Craft-Horizons mod)
+Lucent Pickaxe
A pickaxe that can be found in a dungeon. It has little durability (about 200, less than a Iron Pickaxe), but when it's at least 25% damaged, it will automatically consume a Glowing Crystal to repair itself.
This way you don't have to worry if you Pickaxe is getting damage, just have some Crystals in your inventory!
I hope you will like it:)
Seems amazing! :o
Can't wait to see that new cave module. :)
If you accept suggestions... Maybe you could use the crystals to make invisible torches... or something... :l
Thank you
I released it :)
I initially thought of making crystal torches, however I wasn't able to make them rotate like in vanilla.
What should the invisible torches look like? Should they look transparent or completely invisible?
Anyways, thanks for the suggestion :)
Today I will release an update for the Cave module because I want to change something
idea!!!
redstone LAntern {like he 1.14 lantern but in red}
Mesa Husks {Like Husks but in Mesa and do poison}
The crystal lanterns would be like small rectangular prisms or globs that you can only place if they have a block above them and are barely any wider than a fence posts top and are transparent though still very visible... (they'd also have a texture similar to the redstone lamps)
To make them VERY hard to see you'd need to make them with a pure crystal instead (just a crystal you smelt.)
You could optionally also combine them with an iron nugget to make dangling crystal lamps (with a chain).
(I had many other ideas but I'll keep them for me... Seriously this cave update module has way too much potential... oof :P)
Nice suggestions
I think I will add the Mesa Husk in the Mesa module
Nice suggestion :)
I think the Caves Module, unlike other modules, will get some updates (maybe after the Pyromancy update)
Yay! Can't wait to see the Cave Module Update #2
And whats with the Redstone lantern :)
I think I will add it in Hodge-Podge III
Cool! I love hodge podge xD
After releasing the Pyromancy update, I think I will release an update for the Caves module, a patch for the Easy Ores one (it seems the Enderpearl ore doesn't generate) and then a new module.
I think it will be about changing a bit how the progression works in minecraft. It think it will be something like this: when you complete a main task (find diamonds, defeat a boss, etc.), new monsters will start to spawn. These monsters are hard to fight but drop a lot of stuff!
What do you think?
Its like Harmode in terraria xD But cool idea! How does that work?
{Im making my remake soo xD}