Topic category: Minecraft mod ideas exchange
This is the official topic for RaolCraft Omega.
Here I will write comments about future updates, changelogs, etc.
You can post here bug reports, suggestions, opinions, etc.
If you want a guide about the mod you can go here instead: https://github.com/raoldev/RaolCraft-Omega/wiki
If you want you can also reply to this survey:
(you can reply to only a few questions if you want )
In your opinion, what needs to be improved?
What should be removed?
What textures need to be changed?
Did you like playing this mod?
What's your favorite feature?
OLD STUFF:
I'm sorry that I am not making updates for RaolCraft 3 but I'm having some problems with internet connection (yes again)
Anyways, when I will have back the good internet connection I will release new little mods instead of updating RaolCraft.
The mods will be released in a single mod page because they will be like a modpack.
What mod should I make first?
Raol's Improved Vanilla
This mod will improve Vanilla minecraft without changing the gameplay (like Quark or Craft Horizons). Some features will be taken from RaolCraft (Raolcraft 1 was intended to be like a Minecraft update).
Raol's Furniture mod
It's simply a furniture mod.
Raol's Clothes mod
Inspired by Killer Unicorns's Clothes+ mod.
Raol's Garden
A mod that adds more plants
(yes all of them start with Raol's because there may be other mods with similar names and also so they are all next to each other.)
Why am I doing this?
Because RaolCraft 3's workspace is broken and when importing it I need to fix an hundred of bugs and so it's better to make another mod.
Do you prefer another remake? RaolCraft Omega Edition XD
RaolCraft 1 reached 35 mod elements
RaolCraft 2 reached 200+ mod elements
RaolCraft 3 reached 900+ mod elements
RaolCraft Ω maybe will reach 4500 mod elements XD just joking
It was always supposed to spawn elder guardians and water spirits, but not at this frequency. I could have messed up with some variables in the last update, but I don't remember now XD (I only remember I added some armor to all bosses)
Today I will try if the fight. If it is too hard, I will fix it in the next update (and before releasing that update I will also try again other boss battles XD)
Anyway, the next RaolCraft update will add many (but not only) suggested features, including some blocks from RaolCraft 3, some suggestions about dimensions found in the old "What should RaolCraft focus on?" topic and the balancement suggestion you have just made XD
If you also want to suggest something else it might be included in the next update :)
I created a normal world in creative mode, took some items, went to a forest, switched to survival and summoned the water spirit king.
I managed to defeat him, it wasn't too hard. Ok, he killed me once (and turned the forest into a swamp), but that was because the king was almost beaten and I was looking at his health bar while completely forgetting mine XD
Here are the items I used:
It wasn't really that hard, the only issue were those annoying Vexes that were just everywhere XD. The Guardians didn't care much of me.
When I was on low health I runned away and ate a Golden Apple, that's why I survived. A forest is good for fighting because you can hide behind the trees or on the leaves.
I'm quite bad at combat, so if I've beaten the king you can do it too :D
PS: there actually was a bug, and it was that the water placed by the king was kinda bugged due to some bugs between client and server, but I will fix it.
I also tried to fight the Fire Spirit King. I used the same equipment except I used a Lavic Sword rather than a Diamond one.
It was a lot easier than the fight with the Water Spirit King (it took littler time, Golden Apples weren't really needed - I only ate 3 of them and that was because I was stuck in a place due to the same client/server bug while the king was shooting at me-, I didn't die and the forest didn't turn into a lava lake XD)
Well, the forest didn't turn into a lava lake but I've just discovered the king actually burnt it...
Poor forest, next time I will fight in a desert XD
xD
And I found a bug with all the wands. If you use them at a fluid block, it will strike their 'skill' on top of the fluid, not "inside " the fluid
Well some players like to rush bosses, so they try to fight it as soon as possible
here is what i used:
I think next time I will construct a trap or a grinder when I spawn it
Is the water spirit king immune ti fall dmg or fire?
Ok, I will fix the bug, thank you for reporting :)
I gave many immunities to the bosses and right now I don't remember which. He can for sure breath in water since he's a water elemental and is also immune to fall damage because he's a spirit. I don't remember if he is immune to fire damage or not.
If you are also playing with other mods, some blocks from them could be useful (because I can't make immunities from other mods XD). Some geysers from Hodge-Podge could help for example
Or you could create a grinder machine in a mod, you are a modder too :P
Evil plan:
Sand
pistons that connect to some redstone wire
charged gravestone and me standing there with a water scepter and optionally an ender wand
Controls: 1. use gravestone 2. pull lever 3. get out 4. shut the door 5. wait till it's dead 6. Dig 15 layers of sand to get in xDDDDDD
Good plan
(if the king couldn't destroy blocks)
Sorry
Wait... it destroys every block it touches?
Well, only the ones that can be destroyed by players (and there are some exceptions too)
I don't remember if can he destroy obsidian too
How did you make the destroy procedure