Started by
CharacterNotFound
on
Topic category: Help with MCreator software
I want to make a procedure that will apply an effect when a player takes damage from a fall. I made a simple procedure like this:
Here the procedure first checks that delta(y)=-4 (the distance from which the player starts to take fall damage).This method doesnt seem to work (or more likely I'm doing something wrong).Is there any working way to do this?