Trigger the procedure when a player takes fall damage

Started by CharacterNotFound on

Topic category: Help with MCreator software

Joined Jul 2024
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Trigger the procedure when a player takes fall damage

I want to make a procedure that will apply an effect when a player takes damage from a fall. I made a simple procedure like this:

procedure

Here the procedure first checks that delta(y)=-4 (the distance from which the player starts to take fall damage).This method doesnt seem to work (or more likely I'm doing something wrong).Is there any working way to do this?