Topic category: Minecraft mod ideas exchange
This is the official topic for RaolCraft Omega.
Here I will write comments about future updates, changelogs, etc.
You can post here bug reports, suggestions, opinions, etc.
If you want a guide about the mod you can go here instead: https://github.com/raoldev/RaolCraft-Omega/wiki
If you want you can also reply to this survey:
(you can reply to only a few questions if you want )
In your opinion, what needs to be improved?
What should be removed?
What textures need to be changed?
Did you like playing this mod?
What's your favorite feature?
OLD STUFF:
I'm sorry that I am not making updates for RaolCraft 3 but I'm having some problems with internet connection (yes again)
Anyways, when I will have back the good internet connection I will release new little mods instead of updating RaolCraft.
The mods will be released in a single mod page because they will be like a modpack.
What mod should I make first?
Raol's Improved Vanilla
This mod will improve Vanilla minecraft without changing the gameplay (like Quark or Craft Horizons). Some features will be taken from RaolCraft (Raolcraft 1 was intended to be like a Minecraft update).
Raol's Furniture mod
It's simply a furniture mod.
Raol's Clothes mod
Inspired by Killer Unicorns's Clothes+ mod.
Raol's Garden
A mod that adds more plants
(yes all of them start with Raol's because there may be other mods with similar names and also so they are all next to each other.)
Why am I doing this?
Because RaolCraft 3's workspace is broken and when importing it I need to fix an hundred of bugs and so it's better to make another mod.
Do you prefer another remake? RaolCraft Omega Edition XD
RaolCraft 1 reached 35 mod elements
RaolCraft 2 reached 200+ mod elements
RaolCraft 3 reached 900+ mod elements
RaolCraft Ω maybe will reach 4500 mod elements XD just joking
I've been very busy recently and even the littlest patches took days to be released :(
The Raolcraft update is taking too much. Since I have little free time and its workspace is too slow, after the Pyromancy update I will just do a few tweaks to the Raolcraft update then release it. This means that many features that were promised to be added won't be in 2.2, sorry. :(
The next updates will be way littler anyway
So when will the other features be added?
In future updates, which will be littler and more frequent
The next update (2.2) should be released this week
It will be called The Return of RaolCraft XD
Today I did many bugfixes and important tweaks as well as adding a few new features and the other days I will add ore dictionary support to most materials and add blocks for each kind of new gem
Coming in the next update:
Magma Forest revamp (still wip!)
6 new useless gems found in the dimensions which can only be mined after beating the Dark Emperor (they will have many uses which will be slowly added in other updates)
BRICKS FOR EVERY SINGLE INGOT IN THE MOD (and vanilla)!
Revamp of the Glowshroom Forest and the Flora Dimension (images to come!)
More screenshots about the Magma Forest revamp! :D
And this is just the beginning!
(it looked really weird before this revamp)
I can't spot big differences, just plants and new "grass" lol
can you add chromium ingots brick too (Use ingotChrome)
chromium is coming in alloy reforged
And BTW I know you spent a lot of time drawing the textures, but can you please redo the hedgehog textures in alloy: the fusion? My friend called it "silverfish with legs" XD
As already said, this is only the beginning of the revamp. It actually is a lot compared to what the dimension used to be (just red rocks and red glowstone): new mushrooms, new plants that grow upside-down, a new ore, a new sub-biome, a new kind of grass and a new flower (this last one is not shown in the screenshot).
The revamp will also include trees (finally), more plants, a new kind of crops and maybe new mobs too.
I have been very busy recently and this was the best I could do in a week (besides adding the gem blocks and crystals) :(
Anyway, what should Chromium be used to? I don't want to add a new useless material (there already are too many of them XD), even if it is supposed to be used by another mod
If you want I could make it only generate if your mod is loaded though, but you'll have to create an nbt variable which is triggered when the player joins and I could turn it into a global variable in Raolcraft.
I've already said I've no time, so I don't know how much could it take to remake it :(
About chromium. It can be used to plate steel to grant it double durability.
How about the hedgehog textures? I don't need them soon, so you can do it if you have time.
Can you explain more about the variable please? (I know how to use nbt but I don't quite understand know?)
Yes, but there are no steel tools or armor in RaolCraft right now so unless you add them in Alloy it would be useless :P
And in which dimension would it generate (if it is the Overworld, then you could add it yourself, let's not have useless duplicates :( )?
I can make those textures but they could take time. I will send you them when they will be ready anyway
And regarding nbt tags, they are variables that are stored in entities (there are block nbt tags too but we don't need them now). You define them in procedures by using a procedure block found in the entity tab (if you want I could send you a screenshot)
Anyway, the good thing about these nbt tags is that, since you define them in procedures, they can be shared between different mods. For example, Hodge-Podge turns on a variable after trading 5 rarities with the Collector, then Raolcraft checks for it when interacting with a certain feature.
If you add a procedure block on the "on player join" trigger that turns an nbt variable on and you tell me which, I could check for it in Raolcraft too.
So in RaolCraft, thanks to a procedure, I will turn it into a global variable. The global variable will be used by the ore when generating (if the variable is false it replaces itself with normal stone). This way the ore will only generate when your mod is loaded.
(and lol this is the 301th comment here)
Nevermind, I don't know how could I confuse a 6 with a 0 XD
About Chromium: Never mind, I know how to use nbt tags but I think that the priority of Alloy for now is to re-add all the missing features.
Thanks for the textures.
I decided I will release the update...
now.
The update took months to be developed with long pauses and I kinda forgot some of the features I added so bug reports are welcome XD