Melee and ranged weapons at the same time

Started by Demon_Cry on

Topic category: Help with MCreator software

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Melee and ranged weapons at the same time

How to make a sword which will attack in close proximity and it could be throwing?

You can define melee damage…
Tue, 10/01/2019 - 07:36

You can define melee damage of ranged items in MCreator 1.9.1. Make a sword of type ranged item and set itself as ammo and as a bullet so it becomes throwable.

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I think he wants to have…
Mon, 10/07/2019 - 00:03

I think he wants to have Melee damage separated from Projectile, something like a musket with a small knife attached 

This is what I meant. The…
Mon, 10/07/2019 - 16:29

This is what I meant. The melee damage controls the melee damage of the item shooting the projectile, say a musket.

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Don't understand, please…
Fri, 10/18/2019 - 13:56

Don't understand, please give us some screenshots?

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I think that Klemen means…
Fri, 10/18/2019 - 14:07

I think that Klemen means that the bullet damage is the usual bullet damage, while the melee damage is what you do by left-clicking

Like a Trident

But if it could be thrown, then picked up (even if it hit an entity) and it retained the durability, then it would be perfect

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Yes, I will open a ticket…
Sat, 10/19/2019 - 01:12

Yes, I will open a ticket for ranged weapons that can be picked up.