How do I make a wetlands or marsh like biome?

Started by Born2Golf on Fri, 10/18/2019 - 01:44

Topic category: Help with MCreator's application

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How do I make a wetlands or marsh like biome?
Fri, 10/18/2019 - 01:50 (edited)

I know how to make a swamp biome, but I don't know to make a "wetlands" or "marsh" style biome. What do I mean by this? This image should explain.

https://i.imgur.com/Teo7M.png

This is the early "marsh" biome from Biomes O' Plenty. How do I replicate this inside an MCreator biome?

Edited by Born2Golf on Fri, 10/18/2019 - 01:50
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I'd start off by saying it…
Fri, 10/18/2019 - 02:23

I'd start off by saying it is possible, I have one in my mod. How to do it is a little bit of work. 

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I know that for a fact, but…
Fri, 10/18/2019 - 03:02

I know that for a fact, but I still want to know how to do it.

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I don't know if this would…
Fri, 10/18/2019 - 12:34

I don't know if this would be the best solution, but you could create a new block (that can't be obtained in survival) and generates in the biome replacing grass. Then you could add a procedure to "when block added" that creates random puddles replacing grass or dirt around it and then removes the block that triggered the procedure

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This might look weird though…
Fri, 10/18/2019 - 13:54

This might look weird though @RaolTheBest

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Why? It would generate water…
Fri, 10/18/2019 - 13:55

Why? It would generate water bodies similarly to that image, in a random way

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It would be not random…
Fri, 10/18/2019 - 13:59

It would be not random enough and then you won't be able to control the puddle size. If it is a custom block(I mean the grass) you can make it an ore to generate, in surface areas

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You can use block nbt data  …
Fri, 10/18/2019 - 14:58

You can use block nbt data 

"On Block added:"

set value to random 0,1
If less than .5 do nothing

if greater than .5

set block x+0 y+0 z+0

set block x+1 y+0 z+0

set block x+1 y+0 z-1

If greater than .85

set block x-1 y+0 z+0

set block x-1 y+0 z-1

 

This would make organic puddles, but also make it so the things will be read puddles rather then random empty spaces

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Set all those blocks to be…
Fri, 10/18/2019 - 14:59

Set all those blocks to be water/whatever fluid you're using