Topic category: Plugins and third-party tools
The GeckoLib plugin is finally here!
Now, you too can also use the power of GeckoLib in your own custom mobs to have smooth and fluid animations, without the need for code! All you need to do is simply install the plugin, create your mob, and the rest will be done for you!
This plugin allows you to add the GeckoLib API to your mod, and use Procedures to make the mob of your choice move! To add the API, go in your workspace to Workspace Settings, then press on "External APIs", and apply `GeckoLib API`
Important Note: To add the animations, place the json file that was exported from BlockBench in your assets folder, under your mod ID, in your animations folder like this: `assets/modid/animations/myAnimations.json`
You can download the plugin here: https://mcreator.net/plugin/66217/feders-geckolib-plugin
Found a bug? Have a question or a suggestion?
You can contact me here in the comments or on discord at itayfeder#6487
It's finally here :D
Great work, congratulations! :D
NICE!
Finally it here!
I install it. Making animation for mobs was one of my dream. Can you make a tutorial, it will be really useful!
can we also create animations for the player?
hi can you help me pls with the plugin?
This looks awesome :D
so, uuuuuh, how do I make it work
pls make a tutorial
wait, how do you get the .json file
To get the ,json file you need to export the animation
Other question:
Does modid mean the workspace folder?
Wow, very helpful plugin, thank you feder!
https://www.youtube.com/watch?time_continue=201&v=iu2L-LNi8gs&feature=e… should help your development
Modidd is the id of your mod, check this in your workspace settings
I just don't know where to put my json animation