Event Horizon Official Topic

Started by RaolTheBest on

Topic category: Mod showcase and discussion

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Event Horizon Official Topic
Thu, 12/31/2020 - 13:37 (edited)

This is Event Horizon's discussion topic. Here you can talk about the mod, suggest a feature or see previews of the next updates.

Old stuff written before the release:


Yep, you read it well. More than a year after the announcement, I am finally releasing (a very alpha version) of my sci-fi mod, Event Horizon.

I initially thought the project was too ambitious, but after creating all the basic mechanics of the mod in just a few days, it looks like I should've done it earlier. It took 4 months to release a very incomplete and unstable port of RaolCraft for 1.14.4, while progress on Event Horizon is going pretty fast.

 

So... What is Event Horizon actually about?

It is a science-fiction mod where you can leave the Overworld behind to explore new planets, galaxies and even different timelines and a parallel universe! While it will include many sci-fi tropes, like cloning, time travel, antimatter, advanced AIs and such, its main theme will be space.

I think space is a very undervalued theme in the modding community. While there are many space mods, few of these can stand out to the many magic/adventure/tech/vanilla-like ones, and they often are very grindy and may feel unrewarding.

Event Horizon instead, will take a different approach. Like Trailblazer (the mod which actually inspired this one and that I'm still waiting for), you will be able to go to space very early (as soon as you manage to get a diamond pickaxe, so basically nether-tier). Unlike some of my other mods (cough cough RaolCraft), there will no grind at all, you will just have to adventure through the planets you procedurally discover. And each of them will tell its own story: like an rpg mod, but set on space.

Such a project would seem too chaotic and ambitious, but many things will be simplified in order to be more minecrafty. It won't be realistic at all, but it will also try to not contrast real science too much.

Villains

(made by me)

Dansamy

(made by Dansamy)

The mod will be released before the end of the year, likely on December 31. It will be divided in chapters, and the first release will include everything from Chapter 0 (basic mechanics, getting into orbit, going to the Moon).

 

I could have posted this as a comment in the Hodge-Podge Age ect. topic, but that page is more than a year old, and since next week I'm finally going to release the mod, I created its topic in advance so I can get some early feedback :)

 

So... I think I wrote enough for today, thanks for reading, Merry Christmas (even if it's late) and stay safe! :)

Edited by RaolTheBest on Thu, 12/31/2020 - 13:37
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The next update is coming…
Sat, 01/02/2021 - 17:51

The next update is coming soon! It will be the first from chapter 1. Here's what's planned (D means Done, I means In development, T means To do):

  • AIbert will now follow you around, translating what aliens say (D)
  • Azuders' mayor: while talking with him some space pirates will attack the colonies! (I)
  • After defeating the first pirates, others will attack your spaceship once you come back, dropping new spacemaps when killed (you will have to wait for 1.2 to use them though) (T)
  • New custom sounds! (D)
  • Lunar iron ore found in the depths of the Moon (D)
  • While falling from the Outer Space dimension, you will be teleported to Earth, burning at a very high altitude (at least you will lose the inventory in the Overworld - or even save your life if you manage to fall on water - rather than losing everything in the void) (D)
  • New tips for AIbert (D)
  • New structures for Moon colonies (and maybe even moon rabbits) (T)
  • And much more! (I)

The update will be released next week :)

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Yes! I'm so excited!
Sat, 01/02/2021 - 18:24

Yes! I'm so excited!

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Moon rabbits come from that…
Thu, 01/07/2021 - 01:04

Moon rabbits come from that legend that talked about the rabbit in the dark part of the moon?

 

 

 

 

 

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I don't know which side are…
Sat, 01/09/2021 - 16:25

I don't know which side are they supposed to live in, but they are from eastern folklore

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And the update that finally…
Sat, 01/23/2021 - 21:50

And the update that finally introduces Chapter 1 is released!

Talk with Azuders, meet Moon Rabbits, fight pirates, fight them again and much more in this new version!

It will probably take many more updates to get to Chapter 2 (many planets are planned for this first chapter).

From the changelog:

1.1 - Artemis Update - 01/23/2020 - 132 mod elements
+You can now talk with Azuders (AIbert will translate their language for you)
+Siderrot Cookie, Siderrot Bread, Dried Siderrot, Siderrot Stew and Siderrot Pie
Azuders' diet is very balanced and diverse
+Moon Rabbit
Passive creatures found in Moon Colonies which can be bred using Siderrot foods
+Azuders' Mayor
Found in the Moon Colonies' town hall; after speaking with him for the first time, some pirates will do a surprise attack. If you defeat the pirates, another surprise attack will follow it (this time on your spaceship)
+Cyan Raider
A hostile pirate who attacks using a Protonic Waraxe
+Elven Smuggler
A hostile pirate who attacks from the distance
+Protonic Waraxe
+Calapuff
A little flying pirate who attacks on melee
+Lumistro Bounty Hunter
A hostile pirate who attacks on melee and drops the Mars and Venus Spacemaps
+Regeneration Capsule
Regenerates you while inside it; can be found in Moon Colonies and can only be placed between specific blocks (which can be found in your spaceship)
+Lunar Iron Ore
Found in the depths of the Moon, can be smelted to get Iron Ingots
+A few new structures in the Moon Colonies
+Added many new custom sounds
+AIbert can now tell more tips
+New Advancements
+Mars, Venus and Pluto Spacemaps
Will be used in the future for exploration
~When falling from Outer Space you will now be teleported to the top of Earth, falling and catching fire for hundreds of blocks
~Done a few more tweaks
! Fixed a few bugs

See you next time on Mars! ;)

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Hooray, I have had fun with…
Mon, 02/01/2021 - 19:03

Hooray, I have had fun with this new update!

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I'm glad you liked it :)…
Tue, 02/02/2021 - 13:35

I'm glad you liked it :)

Screenshots about the next one are also coming soon :P

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Yay! Also, thank you so much…
Tue, 02/02/2021 - 13:58

Yay! Also, thank you so much for the textures. I remade many of the items as well. I'm trying to find a way to make venus look nice.

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I generally do a few…
Thu, 02/04/2021 - 22:57

I generally do a few researches before adding a new planet, but here are some tips regarding Venus:

  • Its surface is the hottest of the any planet from the Solar System, covered with volcanoes, lava and craters everywhere, so if you plan to add any aliens to it they should be able to survive at extremely high temperatures
  • Its name comes from the Roman goddess of beauty and love, so perhaps you could add a few references to that
  • Its outer atmosphere is very dense, but it is more similar to Earth at low altitudes; it's mostly made of CO2 so it's very toxic
  • Some studies speculate that it once was covered with oceans and its atmosphere was very similar to Earth (at all heights), but all the water vaporized as the atmosphere got concentrated of greenhouse gases (this is just a theory though); maybe there could be some ruins to hint at this fact?

Hope these will help you :)

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WELCOME TO MARS! Unlike the…
Sat, 02/06/2021 - 22:36

WELCOME TO MARS!
Mars

Unlike the Moon, Mars is an optional place to visit (but still very recommended because of the weapons you can get here). Reflecting the Roman god of war who inspired its name, it is filled with hostile mobs, being the ideal place for grinding. On Mars, in fact, you will be able to get tons of XP, weapons, cosmocoins and materials, but will you survive?

Gravity on Mars is something between Earth and Moon. Since there is no oxygen, you'll need to wear an Astronaut's Helmet to breath. It will also protect you from the poison emitted by Mars's toxic surface.

Mars is very rich in iron (thus the red color). While you cannot extract it from the soil, you will still be able to find Iron Ore at a very common rate:

iron ore

Anyway, let's talk about the mobs now:

arrugginitron

The first one is the Arrugginitron: an Ingumatron which was sent long ago on Mars and got rusty over the time. It is a bit weaker than its regular counterpart, but has a chance to drop a random metal rather than the usual Space Energy Core. And you'll need the latter, since Violet Teleporters are broken on Mars (you'll have to repair them like on Earth)!

lost uralien raider

Then there are Lost Uralien Raiders (yep, Cyan Raiders now actually got a name). Spending that much time lost on Mars mustn't have been a beautiful experience, and as a result she now looks more like a zombie rather than a pirate... She drops Cosmocoins on death.

martian creeper

Next there are... yellow creepers (still have to find a name for them). They might look like a lazy recolor of a vanilla mob (they absolutely aren't), but they were added because Creepers will be important in Chapter 2, regardless of Mars. Unlike normal Creepers, they explode istantly, but at a shorter range. They still drop gunpowder when killed by someone who isn't themselves.

rougetusk

Finally, an actually original mob... Rougetusks! Unlike the other mobs mentioned earlier, these little guys are neutral and don't actually have a drop... for the moment.

Nothing really exciting, right? Well, here comes a new mechanic:

RADIATIONS!

While staying on Mars you might find some Radioactive Asterocks (still have to make them generate though). These rare blocks emit lethal radiations which slowly (very slowly) damage whoever is near. And, if they manage to kill a mob, rather than simply dying, that mob will MUTATE!

*insert epic music here*

mutated redtusk

mutated creeper

mutated creeper 2

I added a BlockBench screenshot too since the creeper moved too fast and I wasn't able to catch a screenshot while it hopens its mouth

Mutated mobs are stronger, faster and better versions of boring regular mobs! They drop more XP (and in the future unique loot too), but try to not fight too many of them at once or you would easily die!

Mutated mobs get new abilities (mutated creeper jumps in the air before exploding and mutated rougetusk is always aggressive, but actual abilities will be added soon), besides improved stats. They also are immune to radiations.

You could just break some Radioactive Asterocks and replace them anywhere you want to make a farm (they were also designed for this purpose). Right now, only yellow creepers and rougetusks mutate (but many more are coming soon!). If you like the idea, I will also add mutated vanilla mobs (in another update though).

As a bonus, pigs will also mutate in zombie pigmen, to easily make a gold farm.

 

There also are some new changes (when teleporting to a planet, you will be falling from high altitues to prevent spawning buried underground - since gravity is low fall damage isn't a problem; the weird stone platform automatically generated by Minecraft under the spaceship was removed), but the update is only 30% ready! New weapons, outposts, npcs and ruins are also coming soon!

Hope you will like the next update :)

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cool. i think you should…
Sun, 02/07/2021 - 14:55

cool. i think you should make the mars rocks more red. seeming as it is the red planet. also, it looks like you didnt add martians. But to be honest i dont mind.

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@FreddyFoxGam3r Martian…
Mon, 02/08/2021 - 20:08

@FreddyFoxGam3r

Martian rocks actually are more orange-y, but I probably drew them too saturated

Regarding Martians, Mars is supposed to feel "wild" so there will be no cities, villages, colonies etc. (though there will be some rare outposts). There will actually be some ruins though to hint that an advanced civilization might have lived there in the past

@Klemen

Thank you! It actually is just a reskin of another robot from the same mod, but I thought the mod would feel to chaotic and forgettable if each mob looked completely different from the others (besides taking too much time to be made), so I added a rusty robot as the first martian mob :)

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Just as the NASA rover has…
Thu, 02/18/2021 - 23:07

Just as the NASA rover has just arrived at Mars, Mars has just arrived at Event Horizon (it actually was just a coincidence but nevermind)!

In this update, you'll be able to visit Mars (obviously), fight its many mobs, watch them mutate into even stronger mobs, collect a lot of loot, meet some new NPCs and complete quests for them, use torchlights and lightsabers and much more!

The next update, 1.3, won't bring Venus (which will be totally different from Mars and will come in 1.4), but will instead add more mobs and structures to Mars, more mutated mobs, a way to get mars&venus spacemaps if something goes wrong with pirate battles and more.

NPCs giving quest will be a recurring mechanic: you'll find those kind of NPCs very often (though not as much as you find trading NPCs which basically is ANY friendly NPC), and future quests will include something different from basic bring-me-that-item tasks.

Now I'm a bit unsure about which mod to update next, I've basically ignored any mod which isn't Event Horizon this year :P

Anyway, here's the changelog:

1.2 - Ares Update - 02/18/2020 - 201 mod elements
+Mars
No oxygen, little gravity (more than Moon though), toxic rocks, radioactive meteorites, hostile mobs. This is the ideal place for grinding, but will you survive?
+Martian Soil, Martian Rocks
The first covers the surface, the latter is the main block of the planet
+Martian Iron Ore
Mars is very rich in iron, which can be found pretty much anywhere
+Martian Bricks, Martian Brick Slab, Martian Brick Stairs, Carved Martian Bricks
+Rougetusk
A little neutral mob who swarms the surface of Mars
Its mutated form is stronger, faster and always aggressive
+Rougetusk Meat
Disgusting, but at least restores some hunger
+Rougetusk Shell
Sometimes dropped by Mutated Rougetusks
+Arrugginitron
A rusty Ingumatron who wanders around Mars, attacking players and dropping either a Space Energy Core or a random metal
+Naranja Creeper
Found on Mars, instantly explodes when near players
Its mutated form is faster jumps in air while exploding
+Naranja Creeper Scales
Sometimes dropped by Mutated Naranja Creepers
+Lost Uralien Raider
Staying that long on Mars mustn't have been fun... She looks more like a zombie than a pirate
+Radioactive Asterock
Found on martian surface, manates toxic radiations which might mutate nearby mobs
+Diamond Asterock
Rarely found on Mars, its diamond can be extracted using an Asterock Extractor
+Mars Outpost
The only place where you can find friendly NPCs on Mars
+Calapuff Colonizer
Sells you food and talks in a weird way
+Lumistro Settler
Gives you quests to complete for a reward and sells miscellaneous items
+Flashlight
Emits light in the direction you're looking at
+Lightsaber
Deals more damage on consecutive hits
+New advancements
+More tips and analysis for AIbert
+Many new custom sounds
+A few WIP stuff
~Teleporting to the Moon or Mars will now happen at high altitudes to prevent you from spawning buried underground (the fall won't matter anyway because of low gravity)
~The stone platform automatically generated by Minecraft at the bottom of Outer Space is now removed
~Renamed Cyan Raider to Uralien Raider and Calapuff (the hostile one) to Calapuff Swabbie
~Done a few more tweaks
! Fixed some bugs