Started by
Hero_Holmes360
on
Topic category: Help with modding (Java Edition)
I'm trying to make it to where I have Tier bosses so you don't unlock certain things until you kill this boss then that boss the the next boss and so on.
Topic category: Help with modding (Java Edition)
I'm trying to make it to where I have Tier bosses so you don't unlock certain things until you kill this boss then that boss the the next boss and so on.
i believe he means after one boss is killed, another is allowed to spawn. similar to the twilight forest mod
Create. Custom Variable called: (YourBossName_Killed), set it on logic, Global Map, Initial Value: False. Create a procedure: When Entity Die:
If entity is type: Custom:YourBoss
Set VAR:YourBossName_Killed to True
In another procedure where u make ur second boss spawn:
If Get VAR:YourBossName_Killed = true
Summon: Custom:YourSecondBoss
Thanks
@ro... how do u do the
If entity is type: Custom:YourBoss
Set VAR:YourBossName_Killed to True
and the
If Get VAR:YourBossName_Killed = true
Summon: Custom:YourSecondBoss