(description pretty much copy paste from CurseForge Page for the Mod)
This Mod is Incompatible with any Mods, Texture or Data Packs that edits the vanilla Spiders..
NeoForge & Forge versions are replicas of Eachother (Mostly)
Bugs Can Be Reported at the Github Page that also has a Wiki & the wiki has the Source Code (kinda).
A Mcreator made mod, that adds a Modded Entity called "Spider" and "Cave Spider" that almost perfectly mimic the Vanilla versions.
Whenever a Vanilla Spider spawns it'll have a chance to be immediately replaced with the tameable variant within a tick. (chance is 33% by default, gamerule is available)
You can tame these Spiders with any Meat (Fish is not Meat)
They can breed and will make a baby variant of the spider at half the normal size and a bigger head. (can be disabled with a gamerule)
The Cave Spider will poison targets it hits, there is a gamerule for is Baby Cave Spiders also poison but it's off by default.
They can sit down (their back end angles downwards) and they have a collar that can be dyed to any color.
They can Be Ridden but lack control without a Saddle.
They have an Inventory with 8 Slots and a Saddle Slot, the inventory will also display their current Health.
They have a Gamerule to allow them to Respawn upon Death, however this is disabled by Default.
This Mod Also Contains 8 Spider Related Advancements.
(this mod was mostly Made by Merging Spider and Wolf Code while adding a little bit of Horse Code as well)
Supported Languages
Language | Language Code | Google Translate? |
English | en_us | No |
Italian | it_it | Yes |
Korean | ko_kr | Yes |
Chinese | zh_cn | Yes |
Spanish | es_es | Yes |
French | fr_fr | Yes |
Japanese | ja_jp | Yes |
German | de_de | Yes |
Portuguese | pt_pt | Yes |
- Fixed Saddle Rendering Issue (displaying when not meant to)
- Fixed Despawn Issue (i think, and hope..)
- Added 2 Gamerules (FallDamage & VariantBreeding)
- Added Ability to Pick Spider/Cave Spider Egg from Tameable Spider/Cave Spider. (cant use it on them yet tho)
Internal Changes (doesn't affect anything in-game)
- Fixed Typo in Variable (InvenoryTarget > InventoryTarget)
- Removed MANY imports from SpiderEntity & CaveSpiderEntity that were no longer needed due to extending from the AbstractSpider Class, that I was too lazy to filter out before.