Movement Arrows

Published by Thebugger4 on
Downloads:
250
Upvotes: 10
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Project status
Beta
License
All Rights Reserved
Modification type
Supported Minecraft versions
1.20.1

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the beta of my first minecraft mod.
Movement arrows is a Movement Mod inspired by combatroll and  source engine movement mechanics.

the mechanics it currently adds are:
Combat Dash: Press X while Airborne To Fling yoursellf across the skies
AirJump: a very in-Depth Mechanic that hides behind a simple concept
Parry: Press G to Block any incoming attack for a quarter of a second (you can literally parry /kill)
Uppercut: Press Z to Fling yourself And your enemy in the sky, then hit him while in the air to hulk-smash that poor guy in to the ground like a dodgeball (requires 0.5 airpower, airpower can be gained by succesfully Parrying an attack)
Slide: Hold C to Slide, its pretty simple, you'll get used to it
Red Airjump: an additional airjump you can perform at the cost of 1 airpower
White Airjump: a smaller and less powerfull airjump that recharges every time you Hover over a liquid
MovementPassive: a passive mechanic that improves on minecraft movement by making it more similar to source-engine games while in the air, And Makes the Player Running Speed 10%
 

the mod config is not fully completed yet, but im working hard to make it as inclusive as possible :D!
if you have any suggestion feel free to join the discord here!

 (you used to be able to download the mod workspace for free right here, i currently removed the link because i first want to make a quick guide showing peapole how to actually navigate thru it since its pretty complicated, no worries! it will come back soon!)

you can download the mod from curseforge here!   Movement Arrows - Minecraft Mods - CurseForge

disclamer
THIS MOD REQUIRES PLAYER ANIMATOR TO RUN!

Modification files
movement_arrows-1.1.8-forge-1.20.1.jar - Optimized a lot of stuff Uploaded on: 09/22/2024 - 10:48   File size: 1.53 MB
movement_arrows-1.1.8.1-forge-1.20.1.jar - fixed some multiplayer bugs Uploaded on: 09/22/2024 - 17:24   File size: 1.53 MB
movement_arrows-1.1.8.2-forge-1.20.1.jar - added a lot of config stuff and optimized even more things! i also reworked uppercut and fixed a bunch of bugs related to it! Uploaded on: 09/23/2024 - 18:50   File size: 1.55 MB
movement_arrows-1.1.8.3-forge-1.20.1.jar - i honestly forgor what i did, it was 4 am and i woke up with a new version of the mod already compiled. Uploaded on: 09/24/2024 - 21:32   File size: 1.56 MB
movement_arrows-1.1.8.4-forge-1.20.1.jar - added new animations and configs + some slight performance tweaks Uploaded on: 09/27/2024 - 23:56   File size: 1.57 MB
Changelog

added new configs and animations

way to go dude this is the beta? I cannot think what would be better than this

Thanks!, theres actually a lot of things that could be better in my opinion,
i had reworked uppercut and most of the doublejumps but unfortunatley my hard drive got corrupted and i had to start from a backup of 1.1.8 (wich released almost 19 days ago)
the next update will probably come out in some days tho and you should expect a lot of new things!
(only 20% of this list will be part of the next update probably, xd)
Uppercut Replacement/New ability Called Smash, this will replace uppercut (dw you can get uppercut back thru the config)-
a fully reworked sliding system-
wallrunning-
wallJumping-
some type of bulletjump like in warframe-
Possibly some type of Rework to the current Crit System?-
A full rework of all vfx since they currently use Functions wich are Pretty laggy for both server and client-
if you want to know more or give me your suggestions you can always join the discord!
as i already said, i often add suggestions in less than 3 days

congrats on getting motw but (no offense) how does a mod made by a player with 14 statistic points and ben a member foe 4 weeks get motw when i for a year and 2 months have ben making mods (MOST OF THEM ARE NOT ON MCREATOR ANYMOR) and still no offense good job on motw this mod is put together good in it is fun to play good job 😁😁😁

I get what u're sayng.. but i don't think Motw Is about how many popoularity points/karma/statistic points the user submitting the mod has, it's definetly about the quality of the mod and nothing else!
I know i have been part of this site for only 4 weeks (and been using mcreator as a program only for 2 and a half)
But let me tell you why i think the judges decided to put my mod as Motw instead of yours:
i think that most mcreator mods are very similar to what you made (new dimensions/blocks) While My mod adds stuff almost No other mod adds!, wich is movement, probably a breath of fresh air for the judges! (i never played any of your mods so i cant be sure about that, but i belive they are all high quality and probably BETTER than mine considering this is my first mod), but my point still stands, my mod adds stuff a bit different than what most mcreator mods add therefore it was maybe preferred by the judges?

You are correct on most points! Since it's mostly just me judging MOTW's every week, I can tell you firsthand. If a similar mod type is submitted a lot, there is inherently more competition since I try to avoid repeating mod types every week to keep things fresh - similar mods naturally get less exposure. Now this method obviously isn't perfect, but there are limited weeks in a year and I can only give so many awards. There are a lot of mods I wish I could give MOTW, but a better executed or more unique mod of a possibly completely new category appears next week when resubmitted so it falls out again. To mitigate this a little, I give some additional priority to mods that are older and were submitted for longer periods consecutively. Lastly I do take download counts, upvotes and user engagement into account (mostly as a tiebreaker), so it's not completely meaningless either. Hope this explains it a bit :)

Great! Upvoted! I even made a video about it (don't worry, only 3 minutes and I gave you credits in the description)! Here it is: https://youtu.be/iLL2Lpv4s-4

I saw all of your showcases on reddit, this mod is awesome. You deserved the win

Congratulations for winning Mod of the Week :)

Your mod was also promoted on our official subreddit (https://www.reddit.com/r/MCreator/) and Twitter page (https://twitter.com/PyloDEV).