
hyperslide logo
Hyperslide (used to be called ''movement arrows'') is a Movement Mod inspired by MANY Movement-Based Games movement mechanics.
This mod adds a lot of different mechanics from a lot of different games so it is ok to feel like some are out of place or dont fit the experience you want!, Obviously You Can Fully Customize Each One of them Using The Config! However, Pay Attention To What You Modify, Since most Mechanics are Made to work With Each others, Disabling Or modifying One might change how the others feel and play out like!
Here's a quick list of Most Abilities the mod adds:
- Wallrun
while holding the wallrun keybind Hold W to move Foward
Hold S to move Backwards
- ''Smash'' (GroundPound)
Smash has different tiers defined by height, tier one is 1 to 8 blocks of fall
tier 2 is 8 to 30 blocks fall distance
tier 3 is 30 to 220 blocks of fall distance
tier 4 is 220 to ∞
the speed, damage, particle amount, speed, lifetime and needed height can all be changed in the config,
(the particles, are actually a projectile and will follow the laws of physics bouncing on walls etc like an actual shockwave)
- Slide
You can use slide to pass under 1 block tight gaps
Slide has a super complicated and super cool momentum calculation system meaning you can do stuff like this:
Slide also gets speed if you Slide Down Slopes
if you are moving fast enough you can slide on Fluids like water!
All of this is configurable, liquid interactions are toggleable and the momentum calculation's variables can be modified.
- Slidejump/BulletJump
jumping while sliding when looking foward will just resoult in a tiny height gain and an animation
jumping while sliding when looking slightly upwards or fully upwards will just resoult in a big speed boost and an animation
you can ofc configure the speed of everything, and even make slidejumping possible while sneaking
- Walljump
it's in the name.
- WallHang
Wallhang allows you to grab on blocks to reach higher
you can join my lil discord server here if you feel like it!
if you want a specific config to get added just for you just ask in the comments or discord and i'll add it!
Credits:
Animations- Thebugger4 (weeeeeeeeeeeeeeeeeeeeendy helped with the wallflip animation)
Textures- Thebugger4
Scripting- Thebugger4 (Yoshymaker helped developing an early version of wallrun that got scrapped)
3D Models- Thebugger4
Concepts- Thebugger4, weeeeeeeeeeeeeeeeeeeeendy
added the hyperslide patch to mcreator i guess
Thanks for your thoughts. It’s clear you have strong opinions on optimization, config files, and gamerules. While we appreciate feedback, our studio is more focused on creativity and collaboration, not on nitpicking every technical detail from the start. We’re not trying to make every mod jam-packed with gamerules or endless config options—we’re more about building fun and unique content.
That said, we really don’t need the level of optimization obsession you're aiming for. If we ever decide to dive deep into hyper-optimized mods with every possible toggleable option and micro-performance gains, I’m sure we’ll find someone who's a better fit for our vision.
So, thanks, but we won’t be keeping you in mind for future collaborations. We’ll do just fine without your input—actually, we’ll probably find someone who fits our team’s goals much better.
Best of luck with your projects elsewhere!
Jenkimods
Thanks!, theres actually a lot of things that could be better in my opinion,
i had reworked uppercut and most of the doublejumps but unfortunatley my hard drive got corrupted and i had to start from a backup of 1.1.8 (wich released almost 19 days ago)
the next update will probably come out in some days tho and you should expect a lot of new things!
(only 20% of this list will be part of the next update probably, xd)
Uppercut Replacement/New ability Called Smash, this will replace uppercut (dw you can get uppercut back thru the config)-
a fully reworked sliding system-
wallrunning-
wallJumping-
some type of bulletjump like in warframe-
Possibly some type of Rework to the current Crit System?-
A full rework of all vfx since they currently use Functions wich are Pretty laggy for both server and client-
if you want to know more or give me your suggestions you can always join the discord!
as i already said, i often add suggestions in less than 3 days
congrats on getting motw but (no offense) how does a mod made by a player with 14 statistic points and ben a member foe 4 weeks get motw when i for a year and 2 months have ben making mods (MOST OF THEM ARE NOT ON MCREATOR ANYMOR) and still no offense good job on motw this mod is put together good in it is fun to play good job 😁😁😁
I get what u're sayng.. but i don't think Motw Is about how many popoularity points/karma/statistic points the user submitting the mod has, it's definetly about the quality of the mod and nothing else!
I know i have been part of this site for only 4 weeks (and been using mcreator as a program only for 2 and a half)
But let me tell you why i think the judges decided to put my mod as Motw instead of yours:
i think that most mcreator mods are very similar to what you made (new dimensions/blocks) While My mod adds stuff almost No other mod adds!, wich is movement, probably a breath of fresh air for the judges! (i never played any of your mods so i cant be sure about that, but i belive they are all high quality and probably BETTER than mine considering this is my first mod), but my point still stands, my mod adds stuff a bit different than what most mcreator mods add therefore it was maybe preferred by the judges?
You are correct on most points! Since it's mostly just me judging MOTW's every week, I can tell you firsthand. If a similar mod type is submitted a lot, there is inherently more competition since I try to avoid repeating mod types every week to keep things fresh - similar mods naturally get less exposure. Now this method obviously isn't perfect, but there are limited weeks in a year and I can only give so many awards. There are a lot of mods I wish I could give MOTW, but a better executed or more unique mod of a possibly completely new category appears next week when resubmitted so it falls out again. To mitigate this a little, I give some additional priority to mods that are older and were submitted for longer periods consecutively. Lastly I do take download counts, upvotes and user engagement into account (mostly as a tiebreaker), so it's not completely meaningless either. Hope this explains it a bit :)
Hello Thebugger4,
I hope this message finds you well. We are in the process of establishing a Mod Developing Studio and would like to extend an invitation for you to join our team. Having reviewed your work, particularly on Movement Arrows, we believe your skills align well with our vision and goals.
Our team is focused on collaborative development, where each member can contribute their expertise while benefiting from increased visibility. By joining us, you would not only be working with other skilled professionals but also gaining exposure through our established presence on platforms like CurseForge. This is a great opportunity for you to grow your own brand while contributing to exciting projects.
If you're interested in discussing this opportunity further, we would be happy to arrange a time to speak in more detail. We look forward to potentially working together. (Discord to communicate: gertet)
Best regards,
Jenkimods and Tenderestbee174