[Update] MCreator Tutorial Mod

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Upvotes: 19

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Have you ever been struggling on trying to make something?

Have you ever open a Forum Topic which is called "how to do _____?"

This Mod is for you...!

This is not really a mod but mainly a Workspace with everythings possible with MCreator,

Remember! This Workspace is BETA! Not all features of MCreator are in this workspace and they will be added with updates :D!

 

Interesting things this workspace contains:

  • Hammers - A Custom Hammer which break walls by 3x3x1 or 1x3x3 Depending on player's direction!
  • Growable Plants - A Custom Wheats that has 8 Stage with their procedures that Enable them to Grow!
  • Custom Crafting GUI - Used with new 1.8.3 Template, A Custom Crafting GUI made with procedures and GUI!
  • Stairs and Slabs - Custom Stairs and Slabs models!
  • Custom Grass Shoveled - Ability to transform a Custom Grass into a Grass Path!(shoveled grass)
  • Village Defenders! - Kills basic hostile mobs around, Example: Zombies, Skeletons and more!
  • Flame Thrower - Throw Flames when keep on right click!
  • Teleportion Staff - Look at Somewhere and right click, it will teleport you there!
  • What K-Klemen? (Mobs)

Latest Update: Version 1.0.2

  • Added Archer Defender
  • Fixed Slab and Stair 3D Model, now they render properly in inventory! Available in "Useful Resources" in Download on the page!
  • Added the Forge and Forge 3D Model, 3D Model available in "Useful Resources" in Download on the page!
  • Added Slow Falling Boots! Makes you fall slowly! (A bit annoying)
  • Added Goomba 3D Mob Model (Should be smashed when jump on him but will be possible soon!)
  • Forge has 1 crafting which can be found in his Procedure!

 

 

Sources:

 

 

If you have any idea of what can be added, Comment it below!

Upvotes this Mod! This will help a lot of starters!

 

Thanks to Goldorion for contributing in the mod!

 

Project members
Developer
Category
Release type
In development
Latest supported Minecraft version
1.12.2
Changelog

Latest Update - 1.1.0

  • Added Custom Potion Effect
  • Added Custom Overlay when Sneaking in creative
  • Mini Improvements
  • Added a Key Binding
  • Added some Structures

 

Update: Version 1.0.2

  • Added Archer Defender
  • Fixed Slab and Stair 3D Model, now they render properly in inventory! Available in "Useful Resources" in Download on the page!
  • Added the Forge and Forge 3D Model, 3D Model available in "Useful Resources" in Download on the page!
  • Added Slow Falling Boots! Makes you fall slowly! (A bit annoying)
  • Added Goomba 3D Mob Model (Should be smashed when jump on him but will be possible soon!)
  • Forge has 1 crafting which can be found in his Procedure!

 

Latest Update: Version 1.0.1

  • Village Defenders! - Kills basic hostile mobs around, Example: Zombies, Skeletons and more!
  • Flame Thrower - Throw Flames when keep on right click
  • Teleportion Staff - Look at Somewhere and right click, it will teleport you there!

 

Release 29/3/2019 (1.0.0 - The Release)

  • Released the Mod

This Mod is still in Development!, All cool things will be added in future updates!, Tell me what you would like to see in this workspace :)

I don't think it is possible, there is no way to target the mob under the player falling, any effects would be applied to the player it's self if it was achieved.

The reason is that provided entity, would be the one wearing the armor as it has priority over any other entity. You would also need a way to test for the player velocity going down as this is the first problem you will run into as there is no way to do that. I mean sure you have player Y velocity but no way to determine what direction, the player is going. I don't think you can use greater than or less than with that but then even if you got past that part you still have dealing damage to an entity that is under you. I would suggest asking for a procedure element to be added for the things below.

I don't think it is possible, there is no way to target the mob under the player falling, any effects would be applied to the player it's self if it was achieved.

The reason is that provided entity, would be the one wearing the armor as it has priority over any other entity. You would also need a way to test for the player velocity going down as this is the first problem you will run into as there is no way to do that. I mean sure you have player Y velocity but no way to determine what direction, the player is going. I don't think you can use greater than or less than with that but then even if you got past that part you still have dealing damage to an entity that is under you. I would suggest asking for a procedure element to be added for the things below.

1. Procedure element to test for what direction the player is going.
2. Procedure element to deal with damage to a nearby entity based on relative cords and a radius to apply it to.

It's just not possible at this point in time to do something like this without coding it in your self. It kinda defeats the purpose of MCreator if you have to code :)

Sorry website bugged out and did not say it was posted :P