Nether Update Expanded

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Project status
Beta
License
All Rights Reserved
Project members
Lead developer
Sound designer
Modification type
Supported Minecraft versions
1.20.1

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All versions Beta 1.24 and onward require the Geckolib mod to be installed

Disclaimer: as this mod is in Beta, updates may break worlds, such as when features are removed.

Nether Update Expanded is a vanilla+ mod, currently in Beta Testing, that adds to the Nether Update with many new features being added every update.

Key Features

Fungal Jungles

Fungal jungles are fungal-based forests. They come in two variants, elder and dragon. Elder fungal jungles are purple, while dragon fungal jungles are pink. Elder fungal jungles can contain elderberries, and dragon fungal jungles can contain dragonfruit. Both fungal jungles each have their own unique wood type and can support water placement due to their mild temperatures.

An image showing the fungal jungle biomes.
The Fungal Jungles. There's a Dragon Fungal Jungle on the left, and a Elder Fungal Jungle on the right.

 

Frosted Nether

The frosted Nether is a region of biomes so cold that they cannot be melted, and attempts to place water here will instead be met with the water instantly freezing. Nether fortresses and fossils can be found in frosted wastes, and a new wood type can be found in frosted forests, along with sleetberries.

An image showing the frosted nether biomes.
The Frosted Nether. There's a Frosted Forest on the left, and a Frosted Waste on the right.

 

Crimson Valley

The crimson valley is a large, open crimson biome, devoid of fungi or piglins. However, it is still a very dangerous biome, as even though piglins do not spawn here, hoglins still do, along with zombified piglins and even zoglins. As zoglins are very aggressive and tend to fight anything and everything, you may occasionally get a scare from this biome, too - are the growling zombified piglins angry at a zoglin, or are they angry at you?

An image showing the crimson valley biome.
The Crimson Valley biome.

 

Stones

There are many new stones that generate in various Nether biomes. Some of these stones are exclusive to certain biomes, while others can generate in any biome. The new stones added to the Nether are:

  • Elderrack (a purple stone, exclusive to fungal jungles)
  • Draconite (a pink stone, exclusive to fungal jungles)
  • Crimsonite (a red stone, exclusive to crimson forests and valleys)
  • Netherwarp (a bluish-green stone, exclusive to warped forests)
  • Soul Slate (a brown stone, exclusive to soul sand valleys)
  • Zaronite (a gray stone, exclusive to soul sand valleys)
  • Quarsite (a white, quartz-based stone)
  • Ironite (a brown, iron-based stone)
  • Pyrirock (a yellow stone)
  • Monolite (a green stone)

An image containing every stone added in Nether Update Expanded.
Every stone added in Nether Update Expanded.

 

Ores

There are several new ores added to the Nether. These ores fall into three categories: Nether, Blackstone, and Plasphite.

Nether ores are ores based in netherrack, just like the existing Nether Gold Ore and Nether Quartz Ore. Coal, iron, lapis lazuli, redstone, emeralds, and diamonds now have nether ore variants. There is also a nether ore for a new material called verbo.

An image containing every netherrack-based ore added in Nether Update Expanded.
Every netherrack-based ore added in Nether Update Expanded.

 

Blackstone ores are ores based in blackstone. Every nether ore also has a blackstone variant, including quartz, gold, and verbo.

An image containing every blackstone-based ore added in Nether Update Expanded.
Every blackstone-based ore added in Nether Update Expanded.

 

A plasphite ore is a deposit of minerals encased in a hardened zaronite shell. Plasphite can contain any of the following materials:

  • Netherrack
  • Blackstone
  • Basalt
  • Magma Block
  • Bone Block
  • Gravel
  • Obsidian
  • Crying Obsidian
  • Siprute Shard
  • Gold Nugget
  • Iron Nugget
  • Netherite Nugget
  • Lapis Lazuli
  • Verbo Shard
  • Diamond

An image of the Plasphite Ore block.
Plasphite Ore.

 

Verbo

Verbo is a new metallic material. It can be found from Nether Verbo Ore and Blackstone Verbo Ore, and has a chance of dropping from Plasphite Ore.

Verbo can be used to make a Verbo Pick Axe. Unlike normal tools, this tool can do the job of multiple different tools - a sword, a pickaxe, an axe, and a shovel. It's quite handy! In versions before Beta 3.23, the Verbo Pick Axe also requires a siprute shard to craft.

Verbo has a special function called nitrogenization, however this function varies in recent versions.

An image showcasing Verbo and Cut Verbo, and all stages of nitrogenization.
All stages of nitrogenization.

 

After Beta 3.23: Similar to copper oxidation, verbo-based blocks will nitrogenize slowly over time in the Overworld and the Nether. Nitrogenization will not occur in the End dimension, as there is no atmosphere there. The Nether has a sealed atmosphere with lots of nitrogen, so nitrogenization will occur somewhat quickly here. The Overworld, however, has an open atmosphere with less nitrogen, so nitrogenization will typically take much longer here. However, it can occur faster in the Overworld if the verbo block is in close proximity to a source of nitrogen, happening faster the closer the source is. Having multiple sources will not make the chance stack. The following blocks/fluids are considered nitrogen sources:

  • Fire
  • Soul Fire
  • Lava (Flowing or still)
  • Lava Cauldrons
  • Magma Blocks
  • Soul Magma Blocks

An image showing an example of how nitrogenization works in the Overworld, showing verbo-based blocks at varying distances from nitrogen sources.
Nitrogenization in the Overworld. The closer a block is to a nitrogen source, the faster it tends to nitrogenize.

 

Verbo will not nitrogenize if any of the six blocks directly adjacent to it are at a lower level of nitrogenization, unless the adjacent block is glazed. In order to glaze a verbo block, a bowl of elderberry syrup must be used on it or combined with it via crafting to be used as a sealant of sorts, preventing it from nitrogenizing further. Fully nitrogenized verbo blocks can be glazed. Glaze can be scraped off with an axe. Scraping a nitrogenized verbo block with an axe will additionally reduce its level of nitrogenization.

An image showing an example of how verbo nitrogenization works with a large surface of verbo, with verbo only progressing to further stages of nitrogenization when all of the adjacent verbo blocks are of the same level or higher.
A wall of nitrogenizing verbo.

 

Before Beta 3.23: Similar to copper oxidation, verbo-based blocks will nitrogenize slowly over time in any dimension. The effects of nitrogenization can be undone by combining a nitrogenized block with magma cream through crafting, or it can be stopped completely by combining a verbo block with a siprute shard through crafting, if it is not already fully nitrogenized.

Arm Guards

Arm guards are a new form of armor which can be equipped on either hand. They come in iron, gold, diamond, and netherite variants.

An image of a player with a gold arm guard equipped.
A player wearing a gold arm guard.

 

Elderberries

Elderberries are dark purple berries that can be found and grown on elderberry bushes, found in elder fungal jungles. These berries can be eaten, and they give quite a bit of saturation. They can also be combined with sugar and a bottle or a bowl to make juice, which can be drank, or syrup, which can be combined with the following foods to buff them:

  • Apple
  • Baked Potato
  • Beetroot
  • Bread
  • Carrot
  • Dried Icicle Reed
  • Dried Kelp

Elderberries can also be combined with two wheat to make elderberry cookies, or sugar and an egg to make elderberry pie.

An image showcasing elderberries and all of the items and foods that can be made from them.
Elderberries, and the foods they can make and be combined with.

 

Dragonfruit

Dragonfruit is a light pink fruit that can be found or grown on dragonfruit cacti, which can be found in dragon fungal jungles. It is very nutritious and can save you in a pinch. Eating dragonfruit while burning, levitating, being poisoned, or withering can help counteract the effects, giving you more time to get yourself out of danger!

An image showcasing dragonfruit.
Dragonfruit.

 

Important Info

This mod was created with MCreator.

The current version is Beta 1.24, for Forge 1.20.1. To download older versions, visit our page on Curseforge or Modrinth.

This mod is developed by Herobrine Productions, a group that creates Minecraft modifications and Roblox games.

Please report any bugs in our Discord server, link is provided below.

Numbers

  • New blocks: 237
  • New items: 15
  • New tools: 9
  • New plants: 11
  • New biomes: 5
  • New foods: 16
  • New music discs: 7
  • New materials of armor: 1
  • New types of armor: 1
  • New potions: 2
  • New weapons: 3
  • New structures: 5
  • New recipes: 420
  • New mobs: 10
     

Extra Links

Check out the YouTube playlist containing all NUE soundtracks, and check out "ENDER" by Piano Vampire on Spotify!

Support development of the mod on our Patreon!

Join our Discord server! (Minecraft or Roblox account required)

Follow Nether Update Expanded on Twitter!

Also check out Skies of Ender!

Credits

Herobrine - owner, modeler, texture artist, builder

ManiGlowBug - composer, modeler, concept artist

Piano Vampire - composer

_Crackers0106 - original creator of the "nether ore" template used in the mod

Modification files
NUE - Beta 1.24.jar - Beta 1.24 (for 1.20.1) (REQUIRES GECKOLIB) Uploaded on: 11/04/2024 - 17:14   File size: 11.1 MB
Changelog

This version requires Geckolib.

Blocks

  • Changed: Moved Soul Magma Blocks to the Natural Blocks tab in the creative inventory
  • Changed: Frosted, Elder, and Dragon Stems now also appear in the Natural Blocks tab in the creative inventory
  • Changed: All Nether stones (Elderrack, Draconite, Crimsonite, Netherwarp, Quarsite, Ironite, Monolite, Pyrirock, Zaronite, Soul Slate) now also appear in the Natural Blocks tab in the creative inventory

Plants

  • Changed: Frosted Fungi now grow into the Huge Frosted Fungus feature rather than a prebuilt structure
  • Changed: Elder Fungi now grow into the Huge Elder Fungus feature rather than a prebuilt structure
  • Changed: Dragon Fungi now grow into the Huge Dragon Fungus feature rather than a prebuilt structure
  • Changed: Icicle Reed patches generate less frequently
  • Changed: Rooted Snare patches generate less frequently
  • Changed: Rooted Snare patches contain less snares
  • Added Eldergrass
  • Retextured Frosted Fungus
  • Retextured Frosted Sprouts

Tools

  • Changed: The Verbo Pick Axe now also appears in the Weapons tab in the creative inventory

Mobs

  • Changed: Revamped Shroomlets
  • - Shroomlets now have wings and are flying mobs
  • - Shroomlet variants are now all grouped under one entity
  • - When spawned (naturally or not), Shroomlets will automatically become the variant corresponding to their current biome
  • - Shroomlets spawned in biomes without naturally generating mushrooms/fungi will be either red or brown
  • Added the Burned (still a work in progress and cannot be spawned naturally yet)

Bugfixes

  • Fixed a potential issue where Icicle Reeds couldn't be placed in Overworld caves
  • Fixed an issue where Dragon Fungal Jungles could generate in Overworld caves
  • Fixed an issue where each lyreroot note would give a separate subtitle

Other

  • Changed: Completely reordered modded items in the creative inventory to match the organization of vanilla
  • Removed Herobrine

I've been trying to make a custom arrow and I've seen that you have made one yourself, could you please explain how you did it?

really cool mod but some things need to be improved/changed

Ironite duplicates. please change the loottable
your custom trees dont generate (at least not in my world)
the end_shrine and the endshrine are the same structure
noobbase and noob_base are the same structure

Ironite will be fixed in the next patch, thanks for letting us know!
The custom trees not spawning is a bug related to plants not spawning (which I believe is an MCreator issue if I'm not mistaken), we will likely set them as spawnable structures in the next patch so they at least generate.
Structures, including the End Shrine and Noob Base, will be completely remade in 2.23 and unused structure files will be removed.