Blade&Sorcery (need help with animations)

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127
Upvotes: 4
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Project status
In development
Project members
Developer
Former developer
Model designer
Modification type
Minecraft Forge mod
License
Creative Commons Attribution-NonCommercial 3.0
Latest supported Minecraft version
1.15.2

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Press "0" to open the menu for the abilities and put a seal in the first slot then press Set Abilities. It consumes the Scrolls.

Scrolls can be found on their own inventory tab.

You can now use skills and spells in survival.

There are 150 Spells so far i plan for 600 or even more we will see.

So this mod made it's first step towards the implementation of new classes other than Weavers, now the higly mobile Slayer class is available with 10 different skills and a custom weapon with it's own 3d model.

 

I added some survival stuff like potions for mana and a device that counts your Mana or Concentration. Added mage's armor.

Spellcasting animation have been added it's not much but it make's weavers feel more fluent.

Next update: Probably i'll rework the shadow clone model and add 1 or 2 assassin spells and 1 complete Spell cataloge but i need someone to help me with the animations.

 

 I need soemone that can help me animate the summons of this mod.

 

 

Modification files
Alpha A0.09_0.jar - Aquamancy and better looking armor4.44 MB
Alpha A.0.2.jar - Slayer Class Skills high mobility and burst damage.4.8 MB
Alpha A.00.21.jar - New daggers 4.86 MB
Alpha A.0.22.jar - New daggers and better visuals for casters4.81 MB
Changelog

Alpha A0.01

-Revamped casting

-Arcanist/Pyromancer/Electromancer/Cryomancer class spells

-Pyromancer/Electromancer/Cryomancer Talents/Passives

-Elemental Auras and Elemental Wall impelmented

- Seal System Added

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Alpha A0.02

- 4 Transmutation spells added

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Alpha A0.03

- Bugfix: State transmutation and Light/Heavy Transmutation now works

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Alpha A0.04

- Hemomancy Spells

- Changed the seals into scrolls

- Marble Block

- Blood Altar (right click with a bottle of blood)

- Vampirism added but it's called Porpheria and makes you a hemomancer by force.

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Alpha A0.05

-BUG FIX: Hemomancy

- Enchantement Spells like charm/fear/captivate etc

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Alpha A0.06

-Removed passives because of lag will be readded in enchantment form

- Shadow magic in the form of ebonmancer added

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Alpha A0.07

- Shadow Monarch class

- Shadow Ghoul ( no animation)

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Alpha A0.08

- 3 potions for mana added

- Concentration checker device added

- New type of material added

- Leather Robes for mages

- Removed clutter

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Alpha A0.09

- Water Spells

- Fixed enchanter bugs.

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Alpha A0.1

- New class added Slayer

- Slayer skills have been added

- Dagger Added

- Strong Mind Passive removed.

- Mage armor updated texture.

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Alpha A0.2

- Added Blood Dance Skill.

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Alpha A0.22

- Casting Animations for ALL spells

- 3 dagger tiers with varients

- Removed test spells and fixed minor lag issues

- World of darkness Collisions fixed i might improve the visuals of that spell in the future if there's interest

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What format of updation do you prefer?
a) Adding 1 new Spell Class list
b) Adding several new Spell class lists before uploading

What Sub-classes would you like to see in the next update? (pick 2)
a)Enchanter ( some kind of illusionist that can charm and fear creatures)
b)Soulmancer ( Ghost related spells like become astral projection and summon ghost)
c)Hemomancer ( A caster that uses blood spells but ill add a curse along basically making you a vampire)
d)Greater Transmutor (A stronger class based on transmutation)
e)Stormage ( Weather related class upgrade of electromancer and cryomancer)
f)Firesage ( A stronger version of a pyromancer)
g)Void Sage (Illusion/darkness class)

If you want something else write a detailed reply to this

as nobody has replied, i will be the first to do so as this mod seems good so far!
answering first question, i don't really care about the format of updation (as i can't play the mod anyways) so do what you want i guess? unless someone else replies

and the other question, hemomancer subclass sounds really cool and i'm interesting on how void sage subclass would work so i'd like those to be added next

just about to check out the mod! Looks awesome already!