Simply put, this is a medieval weapons mod that adds, you guessed it, MEDIEVAL WEAPONS! As an avid Minecraft player, I was often unsatisfied with the lack of 3D weapon mods, but once I discovered MCreator, I decided to change that. The mod adds a total of 15 different weapons of distinct metal types, making the grand total 75 weapons! The main materials are: Iron, Bronze, Silver, and Blaze-Powder-Infused Bronze. Silver ore is found naturally in the world but is slightly rarer than iron, bronze on the other hand is a different tale.
Any metallurgist will tell you bronze isn't found, it's made, well it's the same here. Bronze in this mod is a combo of iron and gold, giving it the durability of iron, and the enchantability of gold! However, coal dust is required to fuse the iron and gold together, so smash some coal on the smashing block.
Forging the Weapons!
Ingots required to make weapons must first be fused together with coal dust, using just 2 ingots to make a large, workable ingot. The ingots must then be placed in a furnace, blast furnace, or campfire to get them to workable temperature. Once they're heated up, simply plop the ingot onto an anvil and pound away with your trusty forge hammer. Each pounding results in metal slag being removed from the ingot, this can be re-smelted into nuggets for later use. The first pounding will give you a plate, grab it with your tongs and cool it off in a water basin. After that ,rub it against a grindstone to get a halberd head, if that's not what you need, grind it again to get both a spear head, and a war-axe head. If you continued pounding, the ingot would lengthen out into large rods, depending on what size it is determines the weapon, the largest being a greatsword, and the smallest being dagger. Some weapons however are a little more complicated, the royal armory is a combo of silver blades, and golden accents. This combo makes it both extremely enchantable, and deadly to the undead. The hilts of these weapons however, can require emeralds, or emerald chunks. Trade with a villager, and plop that emerald onto your trusty smashing block.
Other weapons however, aren't so elegantly crafted, the Infernal series of weapons are quite difficult to obtain, regularly requiring large amounts of Blaze powder, to infuse with bronze blades at the smithing table. Even then, there is one more ingredient necessary for crafting these Hellish blades, the teeth of a Hoglin. These horrendous beasts can drop up to 2 teeth, a minimum of 4 required to craft even one of the infernal weapons.
The end result, however, is quite worth it, being a weapon that naturally sets entities on fire, and has the equivalent damage output between diamond and netherite.
Yes, there is lots of fun to be had in this modification, and I had a blast developing it. I am welcome to suggestions for future updates to this mod, such as new materials, or weapon types. Thanks for checking me out, and enjoy!
If you want a visual demonstration of how to make some weapons, or just a showcase in general, here's a YouTube link: https://www.youtube.com/watch?v=jcWBCHW0iYQ
And for those of you who want to see this mod on the more official CurseForge website, here's a link to that too: https://www.curseforge.com/minecraft/mc-mods/historicality
v1.0.0 - Released!
v1.1.0 - Adjusted bounding box models for grindstone and anvils to be more appealing.
Added blast furnace support for smelting slag into nuggets.
Changed smelt time for large ingots in blast furnaces to be faster.. it being a blast furnace and all...
Fixed silver dagger blade being named "shortsword blade"
Removed "sneaky hint" from bronze war-axe blade
v1.2.0 - Added Cleaver weapon type, a slow heavy blade with intense damage!
v1.2.1 - Tweaked/raised damage of cleavers
v1.2.2 - Added Rapier weapon type, a fast blade that can cause bleeding, a new effect!
v1.2.3 - MAJOR UPDATE! Added 3D armor for all materials.
Iron armor has 3 helmet variants and 2 chest-plate variants. Bronze armor is lamellar/scale armor, reminiscent of Mongolian warriors. Silver armor is more akin to Vikings, as the armor is lined with leather and fur. Royal armor is semi-inspired by the Holy Roman Empire. Infernal has an appearance some might find recognizable.
Added curved plates for armor crafting
Added leather strips for armor crafting
Added chainmail-sheets for armor crafting
Added the leather-working knife, a new tool for crafting.
Added the Double-Bladed War-Axe, another type of war-axe for variety's sake.
Adjusted bounding box of grindstone to fit model.
Adjusted texture for bronze weapons to be more, orange-goldish.
v1.2.4 - Bugfix where Silver ore dropped ingots instead of the ore itself..
Adjusted textures of Bronze and Infernal weapons, giving the bronze weapons an orange tint, and changing the infernal weapons to be a more saturated red...
v1.2.5 - Ballistic Weapons Update!
Added new firearms centered around the Napoleonic wars, which include:
The muskets can also be fitted with a bayonet to add melee damage, simply add an iron dagger blade to the regular musket, and a silver one to the Napoleonic
Added Napoleonic Officer's Swords, one being a bit fancy, while the other is UBER fancy.
v1.2.55 -Bugfix: By some stroke of luck, there hasn't been a crafting recipe for the grinding stone in the entire history of this modification. Definitely fixed that..
v1.2.56 -Bugfix: Added recipes for Napoleonic Sword and Officer's Sword
v1.2.57 -Bugfix: All of the firearms were named "Flintlock Pistol" instead of their appropriate names
Fixed sandpaper having an item-usage of 100, instead of 10..
Removed buggy War Uniform, as it is a hint of what's to come, leaving the cloth-weaving loom in though...
v1.2.8 - CAVEMEN, CIVIL WAR, and CURRENCY Update!
Added coins and bags to hold said coins. They come in 4 variants: Netherite, Gold, Silver, and Bronze.
Added a block for minting coins, it takes melting a whole block of material to get 4 coins, thus proving their value!
Added Caveman weapons, which include: Primitive Spear, Primitive Axe, Primitive Mace, Primitive Club, Primitive Knife, Sharpened Rock, and Head-Bashing Rock.
Added Looms! Made specifically for crafting cloth from wool for military uniforms! Can be used to make 8 different cloths: Red, Blue, Yellow, Green, Purple, Black, Gray, and White
Added Military Uniforms! These uniforms are designed around the 1700-1800s, and come in the aforementioned colors.
Added Produce Shelves! Ever wanted to sell your hard-earned produce? Well now you can, you can place various foodstuffs, specifically crops and fruit; excluding wheat, on their own independent shelves. The shelves support: Bread, Apples, Gold Apples, Carrots, Potatoes, Beetroot, Sweet Berries, and *Fancy Bread*
Added Fancy Bread! New kind of bread that is easier to make, albeit takes a bit longer, and it satisfies more than regular bread!
Added Mortar & Pestle! This tool can be used for grinding wheat into flour, which can be mixed with milk to make dough, which in turn makes Fancy BREAD! Will be included in recipes in the future
Added Spiked Wooden Walls! Fortify your wooded fortress with new Spike Walls, these walls can be as high as you want, and anyone who manages to get over them is gonna get poked. If you looking to patrol the tops of your walls, don't worry, just give em a bash with your forging hammer and Voila! Your wall now has a platform to walk on
Added Wooden Barricades! Do you want to protect your fort without having to build huge walls? Then place these spikey bad bois, they're just sharpened logs tied together into a hurtful mess. Woe be to any foe who collides with this!
MAJOR CHANGE! Anvils are no longer required to create the weapons in this mod. Due to certain quality-of-life changes I've added, I decided to replace the anvils in the process of weapon creation with a new block; the Ultimate Forge, the crafting recipe for the this block, is cheaper than an anvil ,but still expensive.. figured it's a good middle ground between a crafting table and an anvil. This also makes it so players can get these weapons slightly earlier, if they don't have enough iron for an anvil..
v1.2.8 - BUGFIXES!
In my hesitation to release this update, I forgot to polish out any bugs or errors that might have occurred, assuredly I tell you that I've taken care of them..
v1.3 - BONUS!
Added shields for the various materials
Added the cotton plant! Now you can essentially grow your own way of getting white wool!
Added the cotton gin machine! Now that you've grown all your own cotton, all them seeds keep getting in the way of your new wool, you gots to separate them!
Fiber Cords, a new alternative for helping craft the primitive weapons. If you don't have access to cows or a loom for leather strips, you can just break some grass or
vines to get some plant fibers, that'll keep the sharp rocks in place!
Fixed an unforeseen issue, where when changing weapon textures for the bronze weapons, the halberd and war-axe blades were missing textures, this has been fixed
v1.3.1 - Fixes
Removed cleaver weapons, as they were to big, and I often felt unsatisfied with them. They are being replaced by Falchion weapons!
v1.3.2 - More Fixes
Adjusted bounding boxes for certain blocks, and added recipes for items that didn't have any for some reason
v1.3.25 - Minor Fixes
Changed block transparency type for UltimateForge and variants to be cutout_mipped, to prevent transparent gaps when placed against other blocks
Fixed bronze halberd blade not being consumed by grindstone\
v1.3.25-2 - Minor Fixes... again..
added recipes for black & white war pants, which somehow weren't added..
Thanks for receiving me MCreator Community, I hope you enjoy this mod. I apologize for the long description, as it serves as a small tutorial as to how to use the mod!
The mod looks really cool! I think the description doesn't look the best but you can make it better by adding sections with titles or also make a short video with the process of making the weapons :)
Just added a YouTube link! It's for a showcase I made for the mod at the same time as uploading.
What a unique idea. I love it!
Updated! Added the Cleaver weapon type, for slow, and heavy, but hard-hitting attacks!
I really love how much manual crafting is needed for these. Didn't play it yet, but this is that kind of realism I miss in RPG games - it wouldn't make anyone hurt, yet would be a minigame in itself ^^
That's what I was going for, I wanted it to be both realistic and simplistic. I just figured out java modeling, so I'll be trying to add 3D armor, and realistic armor crafting, like bending plates with the hammer to make helmets
Updated! Added the Rapier weapon type, a fast blade, that can cause bleeding, a new effect!
Major Update! Added 3D armor for all material types, each having a distinct style and aesthetic.
Fixed a somehow unexpected bug where silver ore would drop ingots instead of the ore itself...
Congratulations for winning Mod of the Week :D
I love the process behind creating these weapons! Also the models are gorgeous ;)
Your mod was also promoted on our official subreddit (https://www.reddit.com/r/MCreator/) and Facebook page (https://www.facebook.com/MCreatorModMaker/).
Thanks a bunch, I'm always making little mods in my free time for kicks, and this was one that got the most attention. I'm hoping to work and many more mods of this scale
Nice, can't wait :D
A great mod, especially for the first one. I hope that you will develop this mod further :))
I'm always looking for suggestions for new materials and weapon types. I'm thinking of reshaping it into a Weapons Through History mod, where it shows the history of weapons as the ages go by. So I could add stone age weapons, maybe renaissance weapons like muskets, then Napoleonic weapons like uber-fancy swords, and eventually modern weapons like those used in WW1 and beyond