Simply put, this is a medieval weapons mod that adds, you guessed it, MEDIEVAL WEAPONS! As an avid Minecraft player, I was often unsatisfied with the lack of 3D weapon mods, but once I discovered MCreator, I decided to change that. The mod adds a total of 15 different weapons of distinct metal types, making the grand total 75 weapons! The main materials are: Iron, Bronze, Silver, and Blaze-Powder-Infused Bronze. Silver ore is found naturally in the world but is slightly rarer than iron, bronze on the other hand is a different tale.
Any metallurgist will tell you bronze isn't found, it's made, well it's the same here. Bronze in this mod is a combo of iron and gold, giving it the durability of iron, and the enchantability of gold! However, coal dust is required to fuse the iron and gold together, so smash some coal on the smashing block.
Forging the Weapons!
Ingots required to make weapons must first be fused together with coal dust, using just 2 ingots to make a large, workable ingot. The ingots must then be placed in a furnace, blast furnace, or campfire to get them to workable temperature. Once they're heated up, simply plop the ingot onto an anvil and pound away with your trusty forge hammer. Each pounding results in metal slag being removed from the ingot, this can be re-smelted into nuggets for later use. The first pounding will give you a plate, grab it with your tongs and cool it off in a water basin. After that ,rub it against a grindstone to get a halberd head, if that's not what you need, grind it again to get both a spear head, and a war-axe head. If you continued pounding, the ingot would lengthen out into large rods, depending on what size it is determines the weapon, the largest being a greatsword, and the smallest being dagger. Some weapons however are a little more complicated, the royal armory is a combo of silver blades, and golden accents. This combo makes it both extremely enchantable, and deadly to the undead. The hilts of these weapons however, can require emeralds, or emerald chunks. Trade with a villager, and plop that emerald onto your trusty smashing block.
Other weapons however, aren't so elegantly crafted, the Infernal series of weapons are quite difficult to obtain, regularly requiring large amounts of Blaze powder, to infuse with bronze blades at the smithing table. Even then, there is one more ingredient necessary for crafting these Hellish blades, the teeth of a Hoglin. These horrendous beasts can drop up to 2 teeth, a minimum of 4 required to craft even one of the infernal weapons.
The end result, however, is quite worth it, being a weapon that naturally sets entities on fire, and has the equivalent damage output between diamond and netherite.
Yes, there is lots of fun to be had in this modification, and I had a blast developing it. I am welcome to suggestions for future updates to this mod, such as new materials, or weapon types. Thanks for checking me out, and enjoy!
If you want a visual demonstration of how to make some weapons, or just a showcase in general, here's a YouTube link: https://www.youtube.com/watch?v=jcWBCHW0iYQ
v1.0.0 - Released!
v1.1.0 - Adjusted bounding box models for grindstone and anvils to be more appealing.
Added blast furnace support for smelting slag into nuggets.
Changed smelt time for large ingots in blast furnaces to be faster.. it being a blast furnace and all...
Fixed silver dagger blade being named "shortsword blade"
Removed "sneaky hint" from bronze war-axe blade
v1.2.0 - Added Cleaver weapon type, a slow heavy blade with intense damage!
v1.2.1 - Tweaked/raised damage of cleavers
v1.2.2 - Added Rapier weapon type, a fast blade that can cause bleeding, a new effect!
v1.2.3 - MAJOR UPDATE! Added 3D armor for all materials.
Iron armor has 3 helmet variants and 2 chest-plate variants. Bronze armor is lamellar/scale armor, reminiscent of Mongolian warriors. Silver armor is more akin to Vikings, as the armor is lined with leather and fur. Royal armor is semi-inspired by the Holy Roman Empire. Infernal has an appearance some might find recognizable.
Added curved plates for armor crafting
Added leather strips for armor crafting
Added chainmail-sheets for armor crafting
Added the leather-working knife, a new tool for crafting.
Added the Double-Bladed War-Axe, another type of war-axe for variety's sake.
Adjusted bounding box of grindstone to fit model.
Adjusted texture for bronze weapons to be more, orange-goldish.
v1.2.4 - Bugfix where Silver ore dropped ingots instead of the ore itself..
Adjusted textures of Bronze and Infernal weapons, giving the bronze weapons an orange tint, and changing the infernal weapons to be a more saturated red...
v1.2.5 - Ballistic Weapons Update!
Added new firearms centered around the Napoleonic wars, which include:
The muskets can also be fitted with a bayonet to add melee damage, simply add an iron dagger blade to the regular musket, and a silver one to the Napoleonic.
Added Napoleonic Officer's Swords, one being a bit fancy, while the other is uber fancy.
v1.2.55 -Bugfix: By some stroke of luck, there hasn't been a crafting recipe for the grinding stone in the entire history of this modification. Definitely fixed that..
v1.2.56 -Bugfix: Added recipes for Napoleonic Sword and Officer's Sword
v1.2.57 -Bugfix: All of the firearms were named "Flintlock Pistol" instead of their appropriate names
Fixed sandpaper having an item-usage of 100, instead of 10..
Removed buggy War Uniform, as it is a hint of what's to come, leaving the cloth-weaving loom in though...