Blood crystal

Published by Feda on
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Downloads:
70
Upvotes: 3
Category
Project status
Stable
License
Custom license
Modification type
Supported Minecraft versions
1.19.2

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Not a big mod, made in MCreator in 10 minutes, for the Nihonium modpack. This mod is an addon for Enhanced Celestials, and deals with adding special items that summon EC moons.


How to get a blood crystal?

To get this item, you have to kill a zombie (from vanilla Minecraft) and with a 5% chance it will drop.

 

How to get a lucky crystal?

To obtain this item, you need to break the sculk blocks and with a 0.05% chance it will drop. Don't worry, it's not the smallest chance, if I had set it to ~2% the crystal would drop, literally from every block.

 

How to get a harvest crystal?

This crystal must be purchased from a level 2 farmer.

 

Discord Github

(I don't know English well, so I used a translator. Sorry if there are mistakes.)
Modification files
Blood-crystal-1.19.2-1.1.0.jarUploaded on: 02/16/2023 - 11:44   File size: 12.15 KB
blood-crystal-2.0-1.19.2.jarUploaded on: 05/03/2023 - 16:21   File size: 45.87 KB
Changelog

BC 2.0:

- Added mod tab.
- Crystals can now only be activated during the day. This is to fix a bug that causes moons to spawn every night (#155)
- The blood crystal is now dropped from the Drowned and Zoglin.
- Added lucky crystal - summoned Blue moon, drops from sculk with a 0.05% chance.
- Added harvest crystal - summoned Harvest moon. You can buy from a second-tier farmer.
- Added Unstable lucky crystal - summoned super Blue moon.
- Added Unstable blood crystal - summoned super Blood moon.
- Added Unstable harvest crystal - summoned super Harvest moon.

 

BC 1.1.0:

- The chance of dropping a crystal has been reduced to 5%.
- Crystal is now dropped from zombie horse, zombie villager and zombie piglin.
- The blood moon is now available, not just by clicking on a creature.
- Now the crystal is spent after use.

Hi, sorry for such a long wait, I just don't read comments on this site.
It all depends on which mod you want to create the addon for. If it's a conditional Farmer's Delight or Create or any other mod, you may need to dig into the JSON code. Don't worry, JSON in terms of editing crafting recipes isn't too difficult.
In my case, I didn't have to go into the mod code to have the moons summoned. I used the commands built into the Enhanced Celestials mod.
There are two mandatory steps that everyone needs to follow when creating an addon.

Hi, sorry for such a long wait, I just don't read comments on this site.
It all depends on which mod you want to create the addon for. If it's a conditional Farmer's Delight or Create or any other mod, you may need to dig into the JSON code. Don't worry, JSON in terms of editing crafting recipes isn't too difficult.
In my case, I didn't have to go into the mod code to have the moons summoned. I used the commands built into the Enhanced Celestials mod.
There are two mandatory steps that everyone needs to follow when creating an addon.

1) open your project workspace, look in the top right corner and find a button there that looks like a blue folder with a gear wheel.
2) Click on it and you should open a window to configure your mods.toml. In which you can specify the licence, author, logo, etc. You need the 'External APIs' tab, there, at the very bottom you will have three fields to enter the information. Enter in each of them the ID of the mod you are making an addon for.
2.1) The mod ID can be found out VERY easily. Download the mod file, open it with an unzip program, open the assets folder and there should be a folder that has a similar name to the mod itself. For example: Twilight Forest - twilightforest, Beautiful world - beautifulworld, Applied Energistics 2 - ae2.

Try loading the mod you are making an addon for into the MCreator client (\MCreatorWorkspaces\MOD-NAME\run\mods).
If this also outputs an error, all that remains is to permanently export your mod to a JAR file, and test everything on the regular game client.