MCreator 2021.2 pre-release

Published by Klemen on Tue, 08/10/2021 - 07:24
MCreator 2021.2 pre-release

MCreator 2021.2 pre-release is here! This is the first time in history we had 4 snapshots before the full release so this update will be packed with new features. Read on!

Snapshot changelog

Major new features, improvements, and bug fixes in this snapshot are highlighted with bold text.

  • Added fluid tick rate parameter
  • Added potion effect tick condition
  • Set and get player variable procedure blocks now support specifying the entity dependency
  • Added fire immunity parameter to custom armor mod element
  • Improved display of biome and entity lists with human-readable names
  • Added new plant parameters: suspicious stew effect and duration, generation patch size
  • Added new enchantment parameters: can appear in villager trades and can be used in loot tables
  • Brewing recipes now support potions as output and/or inputs
  • Added new fluid properties: tint type, flow strength, flowing condition, before replacing block procedure trigger
  • Added new block base: button
  • [Bugfix] Importing and display of some mod language translations did not work properly
  • [Bugfix] Fluids did not tick properly
  • [Bugfix] Custom dimensions did not show up in the dimension selectors
  • [Bugfix] Some other minor fixes and improvements

Make sure to test the snapshot out so the release will be a stable one. Leave a comment with your feedback on the update below. Stay tuned and keep on modding!

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Awesome new features! Great job! And flying islands from Eternal Tales on the picture pleased me, thank you)

[Bugfix] Custom dimensions did not show up in the dimension selectors - Finnaly

Is there any reason why mobs cant have over 1024 HP or is that a bug? Just Curious.

I had a question on my mind about MCreator.. I know that you'll one day take a big break, and pause development due to private life changes. Though let's imagine you had indefinite time to develop, my question is: At what point would you personally be satisfied with MCreator's progress before pausing development without hesitation or second thoughts?

I don't feel that I'm wording this as well as I could, so here's an example: Imagine you've developed MCreator to the point where users can edit and duplicate every feature within Minecraft. When you get to this point, would you be satisfied and take a long break on the project? Or simply keep optimizing and upgrading?

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