MCreator 2021.3 pre-release

Published by Klemen on Wed, 12/01/2021 - 12:48
MCreator 2021.3 pre-release

MCreator 2021.3 pre-release with Minecraft 1.17 support is here. Make sure to download it and test it out, so we can have a stable release. Read on!

Snapshot changelog

Major new features, improvements, and bug fixes in this snapshot are highlighted with bold text.

  • Added option to see real-time code changes while working with mod elements in UI
  • Added missing vanilla structure options to custom biome mod element
  • Added new procedure blocks: for each direction, for each horizontal direction, direction iterator, and random iterator
  • Added option to disable automatic ticking of custom blocks and fluids
  • Improved procedure block sorting inside procedure editor categories
  • [Bugfix, FG 1.17.1] Some custom generation conditions could make the word generation screen hang
  • [Bugfix, FG 1.17.1] Some global triggers caused build errors
  • [Bugfix, FG 1.17.1] Binding GUI to item did not work
  • [Bugfix, FG 1.17.1] Images in custom overlays did not support transparency
  • [Bugfix, FG 1.17.1] Custom world generation conditions still caused build errors in some cases
  • [Bugfix, FG 1.16.5] Under certain conditions, workspaces that compiled properly in previous versions no longer did
  • [Bugfix] Cave and canyon carvers did not carve through the last surface layers in custom dimensions
  • [Bugfix] Some other minor fixes and improvements

Make sure to test the snapshot out so the release will be a stable one. Leave a comment with your feedback on the update below. Stay tuned and keep on modding!

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so will there be 3D biome support including selecting 2 y levels to tell minecraft where to make it generate. also will there be sound procedures and triggers and choose the sound frequency of actions and select blocks that will stop sound sensing. I hope any or all of these will be in MCreator for 1.18 forge

Nice! If we find some bugs in the snapshot. Where can we report them?

Hey could you make more mob models to choose and a animator for mob animations

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