RedWire's Plugin is a thing that I've been using mostly to help with my own mod-making experience. Hopefully, some of the additions from this plugin will be useful to other people :)
Supported plugin versions:
Forge 1.19.2, Forge 1.19.4, Forge 1.20.1, NeoForge 1.20.4, NeoForge 1.20.6, NeoForge 1.21.1, NeoForge 1.21.4, NeoForge 1.21.8
For info on most procedures and other stuff, check this file
Changelog
for the full list of changes, check this file
v6.1.1
Added client-side indicator to "Is [entity] moving" procedure (curse you deltamovement *shakes fist at air*)Added client-side indicator to "Are overlays hidden" (This one probably should have been more obvious, but still)
v6.1.0
Added client-side indicator to the "Is keybind pressed" procedure (This does still work on both sides on singleplayer sessions, but will only be true on the client for multiplayer sessions)Added @Nullable annotations for each of the PlaceholderEvent fields (just in case)"Is provided world singleplayer" is now works on both sides instead of server-onlyAdded procedure "Local player" in Utils
v6.0.7
Fixed Builder.sourceEntity(Entity) in PlaceholderEvent not properly setting sourceEntity (woops)Changed extras to allow it to be part of Builder
Comments
Dunno, works for me fine no problem. If you wanna attempt to keep entities from targeting you, you can set a "Entity sets its attack target" global trigger, use the "Set new target of source entity to [entity]" under the event procedures tab, and use the "No entity" block
I believe it checks for the first block that is closest to Entity1 thats in the way of it and Entity2, considering the raycasting starts from that.
Also, make sure you're using the "Can Entity1 find Entity2" check from my plugin aswell, as it'll just return 0,0,0 if there is no block in the way
Updated zip file to include the java class file for PlaceholderEvent