ExtraResources is a mod that takes what Minecraft already has and builds upon it. This mod contains new materials to use for various purposes, and has new mobs, a new biomes, new crafting stations, new structures, and new bosses in order to utilize these materials. You'll also have to explore many of the vanilla biomes in order to gather these resources,
This mod is also constantly changing as well. Found a bug? Think something should be changed? Let me know in the comments, and I'll try to fix/change the thing you commented on. I'm going to try to constantly tweak and fix things until they are how they should be.
Trying to beat the mod? Good luck, you'll need it, especially because this mod is pretty difficult, especially in the early game.
NOTES: This mod changes the value of vanilla items. For example, diamonds are much easier to obtain, so diamond would have less value. This mod isn't particularly great for modpacks because of these vanilla item value changes.
Good luck, and have fun!
If you enjoyed the mod, or had an issue with the mod that you want to address, please consider leaving a review here: https://mmcreviews.com/all/mods/extraresources/
This is important so that I know what to focus on, whether that be to add new content or bugfixing or revamping old things that need to be redone.
Ver. 1.1.1
New stone types:
- Kimberlite
- Pyroxenite
- Dacite
Added polished, stairs, slabs, walls, polished stairs, polished slabs, and polished walls to all of these stone variants. Added recipes to these stone types, and for Shadestone. All of these stones are now renewable.
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Changed ore generation:
Andesine, Tsavorite, Blue Sapphire, and Morganite generate in the Overworld, as one giant ore vein. Kimberlite, Pyroxenite, and Andesine will also generate in this massive ore vein as well. For Citrine and Infusite, they are found clumped in with Gold and Ancient Debris. In these ore veins you'll find Dacite, Crying Obsidian, and Granite. These ore veins are most commonly found at the bottom of your worlds.
Aluminum, Florite, and End Infusite ores have not been changed.
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New liquid: Toxic Sludge Being in Toxic Sludge will give you Poison VI (6) for 00:03 (3 seconds). When lit on fire, it will evaporate. It does not generate naturally.
New entity: Corrosive Gardener A slightly weaker variant of the Gardener that spawns within the Diminished. When killed, it will replace the block it was killed at with Toxic Sludge.
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Mob Loot changes:
Gardeners will no longer drop XP when killed Gardeners and Corrosive Gardener have instead been given a new drop: Core Component
Core Components will not burn in lava, and therefore the loot that Gardeners drop can now be picked up. Opening the Core Component will run the loot table of killing any metallic entity. It may drop Iron, Scrap Metal, Wires, etc.. The Component will also give 10 XP as well.
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Arctica changes:
Arctica now drops 0-2 Frost Shards upon death. Arctica can now summon Frost Spirits in battle.
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Gemstone Armor redesigns
The gemstone armors have received a redesign. Currently, Molten, Aluminum, Blue Gold, Purple Gold, Black Gold, Florite, Bronze, Corrupt, and Zapper armors are still in need of a redesign.
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Ore Radar
Tells you what ores are currently in the chunk you are standing on. Crafted using Hydrogen
Metal Detector
Tells you what ores are directly beneath you. Crafted using Hydrogen
When used together, they can effectively be used as a scanner for ores. Helpful for finding rare ores, such as the gemstones ores.
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Miscellaneous changes
The recipe for the range upgrades for the Wireless Transmitter now require Hydrogen. The recipe for the Transmitter is now cheaper, requiring Raw Gold instead of a Gemstone Ingot. Made Shattered Islands more common. Made Asteroids in the Shattered generate more often.
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Thanks for playing my mod! If you enjoyed the mod or have any issues that you'd like seen fixed, let me know in the comments!