THE WIKIDOT BACKROOMS

Published by oxanis on
Downloads:
17
Upvotes: 0
Share this:
Project status
Beta
License
Public Domain
Modification type
Supported Minecraft versions
1.21.1

Jump to downloads

REQUIRES GECKOLIB

 

THE MINECRAFT BACKROOMS

A mod based on the wikidot version of the backrooms, aiming to create a solid survival sandbox backrooms experience!

  • Manage your sanity so you don't go insane
  • Collect unique resources from each level
  • Fight off hostile entities in dangerous levels
  • Hop from level to level using their exits

LEVELS:

LEVEL 0 - "Tutorial Level"

The first level of the backrooms, and the most iconic. an introduction to sanity and hunger management. Get to the backrooms by suffocating yourself in falling blocks.

 level 0 image 2

LEVEL 1 - "Habitable Zone"

The second level, an infinite parking garage/warehouse hybrid, featuring a few entities and new items. Enter by noclipping through a dark patch of wall in level 0.

 level 1 image 2

LEVEL 2 - "Pipe Dreams"

The third level, long and cramped piped utility halls with more dangerous entities. Enter by finding a piped corridor on the top floor of level 1.

 level 2 image 2

LEVEL 3 - "Electrical Station"

The fourth level, an electrical station infested with entities. Enter by finding a steel door on level 2.

level 3 image 1 

LEVEL 4 - "Abandoned Office"

The fifth level, a safe office with alot of almond water. Enter by finding an elevator on level 3.

 level 4 image 2

LEVEL 6.1 - "The Snackrooms"

A sublevel of level 6, containing many food items. Enter by finding a vending machine in level 4.

 level 6.1 image 2

LEVEL 11 - "The City That Never Sleeps"

The twelth level, a safe city with many buildings containing loot, lots of space to build, and exits to many levels in the backrooms.

level 11 image 1 

Adds Many new food items, such as almond water and lucky o' milk.

Check out the website!

Leave feedback on the discord!

Additionally adds entities to fight, such as:

  • hounds
  • smilers
  • deathmoths
  • wretches

CURRENTLY NO EXIT! DONT INSTALL THIS ON A WORLD YOU CARE ABOUT!

Minecraft mod files
the_backrooms_v0.1.2.jar - The Minecraft Backrooms 0.1.2 for neoforge for 1.21.1 - beta version Uploaded on: 08/14/2025 - 16:21   File size: 13.41 MB
Changelog
  • v 0.1.2 - first version stable enough for release on this website
    - Adds levels 0-4, 6.1, and 11
    - Adds deathmoths, hounds, smilers and wretches as entities.
    - Adds almond water - concrete floor, slabs and stairs - taped concrete, crates, level 0 blocks, pipes, fluorescent lighting, moth jelly, liquid pain, squirt gun, firesalt, chocolate bars - luck, plain, banana, matcha, chocolate and strawberry lucky o' milk, burgers, cashew water, royal rations, wires, steel grates, steel grate blocks and doors, empty thermoses, suspicious pills, office carpet, computers, vending machines and cardboard boxes.
    - Adds sanity, and its potion effects
    - Adds creative tabs; the backrooms and scary developer tab
    - Adds advancements for entering all levels, as well as exiting level 11, killing a hound, killing a wretch, and drinking almond water

Hi! I'm curious to how you were able to make them generate like this as I'm aiming to make something similar in my mod!
These are really cool, I love seeing someone else invested in the wikidot version of the backrooms :)

i used this helpful forum post!
mcreator.net/forum/62582/guide-random-generated-structures

to summarise:
- make a new block and in advanced properties set its tick rate to 1
- give it a procedure under the trigger "on tick update"
- make your structures (should all be squares of the same size, in this example ill say they're 16 blocks wide.)
- in the procedure it should check if the blocks 16 (example) blocks away on all sides are air
- if they are on any given side, it should place another one of itself there on that side
- after this, it should generate a random one of the structures you made using the "place nbt structure" code block

hope this helps and i hope you continue to enjoy my mod :)