Topic category: Help with MCreator software
Alright, I'm making a boss, and I have some ideas for stuff it could do. I have been using mcreator for a while so I'm not going to suggest anything far fetched like some posts I've seen.
Is there a way to make a mob jump into the air at random (often uncommonly like a boss move) and when it hits the ground damage nearby entites?
I was thinking of just changing it's y velocity, but that doesn't change the fact that I have no idea how to do a blast radius, and make it happen only sometimes.
The other thing I want to do is make it summon minions. This will also include the same procedure that the jumping one has to make it happen at random intervals. But I also want them to not spawn in a block accidentally. I could make it check for air, but I always want a successful spawn, so if it turns up false, what do I do?
both could be possible with procedures. Jumping and hitting the ground animation cannot be possible.
The cooldown could be done with nbt variables.
I know the animation wouldn't be possible, I didn't want one.
But that still doesn't explain how to make a blast radius. Is there a tutorial on the official playlist?
I was thinking of jerry rigging the detect block in radius procedure to check for entity in radius but i don't know if that would work
Who is Jerry?
jerry's probably the boss.
for minions, maybe you could make the code try to summon another one if the attempt fails?
or you could just do explode at x, y, z