Topic category: Minecraft mod ideas exchange
Alloy: The Fusion--- A vanilla style Tech + Magic + Adventure Mod!
This is the official page for my mod Alloy: The Fusion, a vanilla style adventure/tech/magic mod. I will post update spoilers and news here. Feel free to report bugs and make suggestions here too :D
Alternatively, you can also join my discord server to get development screenshots more frequently :)
Old stuff:
Hi! It's your (new)old (noob)pal crispy chips again. I am discontinuing ruby extension and fff for my new mod, Alloy.
It is going to be a big mod(with OVER 250 elements), and It will add lots of tech into vanilla, but without taking out the feeling of vanilla. Comment down below to give me ideas and suggestions(and help me with textures and models because I am still confused about it) YOU WILL BE IN THE CREDITS!
umm and...
remake will be released after the new year probably
Credits:
RaolTheBest- Machine Textures, Ore block textures
RockStarBonnet- Flamewood and Biome stuff textures
Content progress of next update:
Textures:60%
Remake content progress compared to the snapshot saga edition:
Ores:60%
Biomes:100%
Machines:50%
Weapons/tools:90%
Blocks:75%
Structures:100%
Mobs:40%
Foods: 100%
Alloys:50%
Dimensions: 100%
Me trying for the first time to map and texture a mob
I finally got the model to work! Here's a screenshot:
Just ported Alloy to 1.14! Tomorrow I'll start the texture work. I still don't have a texturer so it will be a tremendous workload for me D:
Above is a screenshot of the Inferno Spirit in his first form: The Firey Golem!
Awesome! :D
wait what happened to the discord emoji???? why is it so big XD
Since gradle is being stupid with it's caches, development will be postponed a bit.
Here is a model someone kindly made for me.
It will be the new model for the alloy smelter in the 1.14.4 port which I've started.
And no, it's not a BBQ.
No, it’s a furnace pip with the front kf the blast furnace.
I thought this mod's workspace was lost forever.....
BUT I FOUND IT ON MY OLD MAC :D
so this mod and bedrock alchemy won't be discontinued :D
Yayy! :D
But I have to update all of the textures to 1.14 style :(
Bruh.
I have started working on this mod again. I really need help with textures. Join this discord to discuss about details: https://discord.gg/WCnjTSn
Alloy: The Fusion's port to 1.15 has started :) Not everything is ported, but I have started to revamp the mod's textures and game design, adding new features and revamping old ones. Since there is no school until September, I will have a lot of time to finish polishing the first dimension and truly implement the boss :) When all of the textures are ported to 1.15 I'll release another early access build, and expect the next one to fully finish the dimension >:D
So, what's the future plan for this mod?
After I finish the first dimension, instead of rushing to add the second dimension "Crystal Caves" (name temporary), I'll work on re-introducing ores and mobs from the snapshot saga version of this mod(like Ghouls, pyrite, chromium, and colorful crystal), as well as refining the uses for all of the ores :D
Here's an image on all of the currently ported content:
huge thanks for ItzFred and Fredzik22 for textures, I suck at making textures myself XD
I updated the progress page.