Started by
Goldorion
on
Topic category: Plugins and third-party tools
This plugin adds a new Fabric Generator to your MCreator.
Hi, I know you are all waiting for the 2023.4 port, but my motivation was very low for a long time. It's still not at its top, but I had enough of it to fix several reported bugs. I hope you'll enjoy it until I do the full 2023.4 update (it's a big update).
Important Information
-
Supported Global triggers
- All procedure blocks (and global triggers) are marked as supported, but several of them will fail to build. THIS IS NORMAL. Do not report them.
- Mods will also require Fabric API to function properly, so when you want to play your mod, make sure you have Fabric API.
- Biomes now require TerraBlender to generate in the Overworld and the Nether.
- Some features are disabled because they are Forge-related features, so I can not support them.
Credits
- This generator re-uses a lot of the code used by the official Forge generators.
- Supporters on Ko-fi 💚❤️
License
- Licensed under the GNU Lesser General Public License, version 3.0
- Mods created with this tool may be closed-source and/or distributed with a different license.
- Appropriate credit must be provided to the creators and maintainers of this software.
- Forked versions of this software must be distributed under the same license as this with attribution if distributed.
- Changes must be stated if any modified works are to be distributed.
- Under no circumstances can you state that the original creator endorses modified works.
Changelog:
To see a complete changelog of the plugin, check this file.
Last versions:
1.20.1-1.9.11:
* [Bugfix] Player right clicks on entity global trigger was called twice
* [Bugfix #480] GUI labels had a shadow
* [Bugfix #483] GUI tooltips gave a build error
* [Bugfix #493] Double plants could not be used
* [Bugfix #496] Player right-clicks on a block failed to build
* [Bugfix #503] Custom End biomes had multiple problems
The plugin's page https://mcreator.net/plugin/64512/mcreator-fabric-generator
Edited by Goldorion on Tue, 01/30/2024 - 02:18
also once I finish an alpha of a mod I started for fabric 1.16 I will port all my mods to fabric.
The mod is going to improve the nether with new mobs, biomes and if possible structures. I know they are possible since the minecraft mod better nether adds new structures to the nether. Also I wish people didn't complain about piglin bartering being over powered since in 1.16.2 ender pearls will be harder to get since they are bartered less often
Amazing plugin by the way. I couldn't even figure out a basic plugin with only entitys
plugins can't have entities, can you stop posting so many comments and acting immature?
crispy, I had to moderate your comment, it was not really ok.
He is amazed by your work, no need for harsh words here I think, although he posts a bit too much compared to normal posting ;)
How am I able to use the plugin? The option is greyed out.
On the plugin page linked in the description of the plugin there is a link to the github where you can find the downloads :)
I already installed the plugin, but the option to use it instead of 1.15.2 or 1.14.4 is greyed out.
@McModded1.14 You can also download the plugin on the plugin page.
@Smakced Be sure to use the latest version of the plugin (1.16.1-1.0.0-alpha2), and to use MCreator 2020.4. If you have both, you should be able to click on the fabric workspacetype, and select the generator named "Minecraft Fabric for 1.16.1(1.0.0-alpha2)".
I didn't know you had to create a new workspace I got it now, thank you!
Is there any way to import a forge workspace to fabric workspace?
Currently, except if you change the workspace type yourself, no.
Indeed one can change workspace type in <modid>.mcreator and reopen it, but consequences are not predictable :D