Topic category: Minecraft mod ideas exchange
I've already mentioned this on the Modular Expansion topic, but now I want to make a separate topic for it.
After the upcoming RaolCraft Omega update (2.2, which will add new structures, minibosses, totems, gems, decorative blocks and more), there won't be another cycle of updates. Instead, a long series of Hodge-Podge III will begin.
Hodge-Podge III is the sequel of a mod by Eonaut. Right now it only includes 3 dimensions and one boss, while the original mod was a lot bigger. I decided to focus on Hodge-Podge for a bit so I will quickly add all the missing dimensions and bosses (and a lot of bonus content). Like in the times when there only was RaolCraft, except now there will only be Hodge-Podge.
I want to quickly add the missing content because it's kinda sad to see it in this state, and also because I want to integrate the lore from Hodge-Podge with the one from RaolCraft, but I can't really until it's complete.
This doesn't mean the other mods are discontinued though. At the end of the Hodge-Podge age, all my other mods will get a huge update (and, if MCreator 1.9.1 is released in the Hodge-Podge age, I will do a bonus update for RaolCraft just for the ore dictionary XD). This series of updates actually won't be too long, maybe it will just consist of something like 4 updates.
Actually, there also is another reason: I want to release new mods. And before start working on them, I want all the others to be complete.
And what are those new mods?
Well, the first one will be a sci-fi mod. Yes, after all those magic or mining mods, finally a futuristic mod XD. It won't be a "tech" mod though. There already is Pyromancy for automation. It will be a futuristic adventure mod (and yes, I got the idea for it from Trailblazer, but it will be different).
It will be a mod about space, antimatter, alternate universes, genetics, clones, time travel and much more. It will have many references from my other mods and its lore will be integrated with them.
It will actually mainly focus on space exploration and on another alternate universe made of antimatter, which is very similar to the regular minecraft universe except for some differences (the war between light and darkness never happened there for example).
There will be meteorites, armors that adapt to your playstyle, spaceships, alien invasions, jetpacks, helpful AIs and much more!
Here's an image of what could the villains look like (this is just a concept and these characters may or may not be in the mod):
(by me)
(by Dansamy)
From left to right, they are:
- An alien sciencist
- Your clone
- A mysterious time traveler
- An evil alien colonizer from an antimatter universe
- The son of the antimatter alternative of a familiar face
- A space pirate
- An evil AI (it's the creeper hologram on the table)
Each of these villains would have his goals and interests, and some might even betray their leader or eventually team up with the player. It's not that solid of an alliance after all ¯\_(ツ)_/¯.
I have many ideas for it, but I still have to decide its name (what about Event Horizon)?
I also want to release a littler mod (littler than Pyromancy). I won't tell you its theme, bit I will let you guess it. It will be called "The Ultimate Plan". If you are minecrafty enough, you'll know ;)
EDIT (01/01/2020): The Ultimate Plan isn't going to be released soon. For those of you who want to try an early alpha of it, here is the download: https://mcreator.net/forum/55916/ultimate-plan-official-topic-early-download
EDIT (04/28/2020): The Ultimate Plan is now officially released!! Link here: https://mcreator.net/modification/58658/ultimate-plan
EDIT (12/28/2020): Event Horizon got its own topic, all future announcements will be there: https://mcreator.net/forum/69316/event-horizon-official-topic
EDIT (12/31/2020): Event Horizon is now released, check it out: https://mcreator.net/modification/69495/event-horizon
that's a nice idea!
Thanks :3
Good idea, that's probably going to be the final stage of the fight :D
That's really cool, thanks!!! :)))
Also, do you have any idea of how will attack the clone? Or maybe from where he comes, because it will be a little bit difficult have ideas without that information
I've planned almost everything for basically every boss... Except the clone XD
Anyway, my idea right now is that he was created by that green alien scientist in the image to eliminate the player, but he later rebelled to claim the rights of the clones (he still hates the player though)
The workspace of the mod is not even created so it can obviously be changed :)
It makes sense that he hates the player, as he probably want to be the number one (as in lazy town xd). Maybe one of his attacks could be create some cloning machines around to distract the player. The cloning machines could work as a spawner of a mob that looks like the clone, but isn't that powerful, probably as a zombie or less
I did a fanart of your art :)
https://drive.google.com/file/d/1-iTOYgGn_GJdgdRsKcdD4b7SzAi_iTcN/view
I did a little sneaky on one of the papers...
I doubt he will create new clones since he knows how bad clones feel and doesn't want to use them as weapons like the scientists who made them did. He would still command a huge army of clones though XD
And that art looks awesome, a lot better than mine! Can I add it to the topic's description? :)
That actually makes sense
Of course you can! But your drawing looks cool, though. I like how you made more curves, I'm used to doing more spikes that anything else, but I liked trying that :3
I like the facial expressions of your characters, they look very alive :)
My drawing isn't that clear though... The yellow thing behind the purple alien is supposed to be a chair (yep I know it looks like it is part of his face XD) and the dark blue thing on the space pirate's face is supposed to his mouth (I like how you gave him mustaches though :P)
And did you hide "Raol" and "Dansamy" in the papers?
Wow, awesome drawing dansamy :D
Thanks to you two :) and yeah, I did hide your name and my name in the papers :3
@Klemen you were right! I tried cloning the Pyromancy workspace and porting it to 1.15.2 and each structure was fine! :)