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Mels Portable Beacons
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Built in Sept 2021, for Minecraft 1.16.5, Forge, with the help of MCreator.
All of the usual beacon effects, plus a few more utilities. Hopefully balanced and not OP.
Built for a nomads life, just keep a hollow beacon in your inventory and slot the effects in.
My first mod. Unlikely to be updated. Anyone can use and take ideas from this.
Also, no particles. Enjoy
-Mel
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Effect List:
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Speed 2
Haste 2
Jumpboost 2
Strength 2
Resistance 2
Regeneration
Night Vision
Fire Resist
Conduit Power
Fall Immunity
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Crafting Recipes
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Hollow Beacon
Glass, Glass, Glass
Glass, Chest, Glass
Obsidian, Obsidian, Obsidian
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Basic Module
IronBlock, IronBlock, IronBlock
IronBlock, Beacon, IronBlock
IronBlock, IronBlock, IronBlock
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Speed 1
Sugar, Sugar, Sugar
Sugar, Module, Sugar
Sugar, Sugar, Sugar
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Speed 2
GoldBlock, GoldBlock, GoldBlock
GoldBlock, Speed1, GoldBlock
GoldBlock, Sugar, GoldBlock
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Haste 1
RedstoneBlock, DiamondPick, RedstoneBlock
DiamondPick, Module, DiamondPick
RedstoneBlock, DiamondPick, RedstoneBlock
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Haste 2
GoldBlock, GoldBlock, GoldBlock
GoldBlock, Haste1, GoldBlock
GoldBlock, NetheritePick, GoldBlock
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Jump 1
Feather, RabbitFoot, Feather
RabbitFoot, Module, RabbitFoot
Feather, RabbitFoot, Feather
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Jump 2
GoldBlock, GoldBlock, GoldBlock
GoldBlock, Jump1, GoldBlock
GoldBlock, RabbitFoot, GoldBlock
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Strength 1
Steak, DiaSword, Steak
DiaSword, Module, DiaSword
Steak, DiaSword, Steak
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Strength 2
GoldBlock, GoldBlock, GoldBlock
GoldBlock, Strength1, GoldBlock
GoldBlock, NetheriteSword, GoldBlock
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Resistance 1
Shield, DiaHelm, Shield
DiaBoots, Module, DiaChest
Shield, DiaLeggings, Shield
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Resistance 2
GoldBlock, GoldBlock, GoldBlock
GoldBlock, Resistance1, GoldBlock
GoldBlock, NetheriteChest, GoldBlock
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Regen
GhastTear, DiamondBlock, GhastTear
DiamondBlock, Module, DiamondBlock
GhastTear, DiamondBlock, GhastTear
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NightVision
GoldCarrot, GoldBlock, GoldCarrot
GoldBlock, Module, GoldBlock
GoldCarrot, GoldBlock, GoldCarrot
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Fire Resist
BlazeRod, MagmaBlock, BlazeRod
MagmaBlock, Module, MagmaBlock
BlazeRod, MagmaBlock, BlazeRod
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Conduit Power
Prismarine, SeaLantern, Prismarine
SeaLantern, Module, SeaLantern
Prismarine, Conduit, Prismarine
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Fall Immunity
PhantomMembrane, SlimeBlock, PhantomMembrane
SlimeBlock, Module, SlimeBlock
PhantomMembrane, SlimeBlock, PhantomMembrane
1.41 - Fixed dupe bug when shuffling HBs by closing gui on HB removal
Which of these feels balanced? Or still not enough?
Option 1 - 32 Iron Blocks per Module: Beacon + 8 IB = precursor T1, + 8 IB = precursor T2, + 8 IB = precursor T3, + 8 IB = Basic Module.
Option 2 - Overhaul: Beacon + 8 IronBlock = precursor T1, + 8 GoldBlock = precursor T2, + 8 DiamondBlock = Basic Module. Replace Gold Blocks with NetheriteIngots in tier 2 recipes. Make Regen require NetheriteBlocks instead of Diamond.
I would like to avoid things like 9 Iron Block = Compressed Iron Block, due to potential recipe conflicts.
Another thing about balance is it can really depend on what other mods you're using. I built this for my own vanilla - ish pack: end remastered, a few dungeon mods, and pretty biomes. With heavy automation and quarries this mod becomes very quick since resources are overflowing.
As for the textures I kinda like them as they are. They have a coherent style, so you can hopefully tell they are from the same mod. And I feel that they give enough info so you know which buff you're looking at without having to mouseover them.
Do you know i work on mod that adds similar posibility?