2nd 2022.1 snapshot - Nether & cave biomes and more!

Published by Klemen on
2nd 2022.1 snapshot - Nether & cave biomes and more!

The second MCreator 2022.1 snapshot is here, adding nether biomes, cave biomes, and many other new features and bug fixes, especially for 1.18 generators. More in the article.

Snapshot changelog

Major new features in this snapshot are highlighted with bold text.

  • Added native file chooser support on Windows computers
  • Added render transparent entity model condition
  • Added display shaking animation entity model condition
  • Added optional biome underwater block support
  • Added new built-in entity models: cod, ocelot, piglin, salmon, witch
  • Added new procedure blocks: get entity look vector, get player XP needed to gain a level, copy NBT tags of the item to another item, compare blocks by block state or by a raw block
  • [FG 1.18.2] Added more ore generation parameters: ore generation shape, negative generation heights
  • [FG 1.18.2] Added custom nether biomes support
  • [FG 1.18.2] Added custom overworld cave biomes support
  • [Bugfix, 1.18.2] Custom overworld-like dimension caves and water generated incorrectly
  • [Bugfix, FG 1.16.5] Custom conditions for melee AI task caused build errors
  • [Bugfix, FG 1.18.2] Custom ores only spawned in the chunk corners
  • [Bugfix, FG 1.18.2] Custom particles crashed dedicated servers in some cases
  • [Bugfix, FG 1.18.2] Binding custom GUIs to custom items caused build errors
  • [Bugfix, FG 1.18.2] Custom fishing rods caused build errors
  • [Bugfix, FG 1.18.2] Tags did not work in brewing recipes
  • [Bugfix] Local variable auto-loading did not work for externally imported procedure templates
  • [Bugfix] Some other minor fixes and improvements

Make sure to install and test this snapshot, so we can get it to a stable release as soon as possible :) Leave a comment with your feedback and stay tuned!

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Comments

[Bug fix, FG 1.18.2] A build error occurred when binding a custom GUI to a custom item. This is my problem.
Thank you for fixing it.

FINALLY NETHER AND CAVE BIOMES THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1

I could have a question you could add that trees in nether are generated with the new nether biomes I have tried a lot and did not work out and can trees be generated in caves?

I like mcreator very much.Could you fix the bug that the creatures created with the slime model do not change in size?

It seems that custom plants still cannot appear in the lower world

I hope the cave biome support will be expanded on throughout the snapshots. Id love to be able to change all the stone in my cave biome to what I want rather than just the ground.

Is the biome bug fixed in this version? If not I am outraged

Can you add support for cave biomes or nether biomes in 1.16.5? also maybe end biomes?

Is it possible to upgrade a mod to the official release through snapshots? I had a very good idea for a mod and I wanted to make it soon but i'm not sure whether I can import the mod i made in this snapshot into the next snapshot or to the 2022.1 release. Speaking of this, how many more snapshots are there expected to be?

The mod will take advantage of the new features added.



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