The first snapshot of the year is here, fully covering Minecraft 1.18 while still supporting 1.16. and 1.17 at the same time. Learn more in the article!
Snapshot changelog
Major new features alongside 1.18 support in this snapshot are highlighted with bold text.
- Updated bundled Java to version OpenJDK 17
- Added base support for Minecraft Forge 1.18.2
- [FG 1.18.2] Added support for mod elements: command, fuel, creative tab, ranged item, potion effect, tag, loot table, living entity, advancement, potion item, GUI, function, key binding, painting, game rule, food, armor, particle, fluid, biome, dimension, overlay, tool, structure spawn, block, plant, custom element, recipe, item, music disc, sounds, enchantments, and variables
- Added Minecraft add-on generator for 1.18.x
- Added Minecraft data pack generator for 1.18.x
- Added entity local variable type
- Improved list selectors for big lists in procedure blocks
- Added context menu to the workspace browser
- [Bugfix] Items and tools crashed multiplayer servers in some rare cases
- [Bugifx] Custom living entities sometimes had too big of a melee attack range
- [Bugfix] Vanilla structures did not generate in custom dimensions
- [Bugfix] Fight back attacker AI task call for help option did not work
- [Bugfix] Custom breeding items parameter did not work with custom living entities
- [Bugfix] Custom map colors of blocks did not work in some cases
- [Bugfix] Shoot ranged item procedure block did sometimes not shoot in the right direction
- [Bugfix] Some other minor fixes and improvements
Release notes
- Changed the format of ranged item projectile entity registry name
- Workspace encoding was changed from system default to UTF-8, so on some computers, non-standard characters may need to be re-entered where they broke
Make sure to install and test this snapshot, so we can get it to a stable release as soon as possible :) Leave a comment, feedback and stay awesome!
Comments
A few questions
1)why cant custom structures be located with commands
2)please do something to make animating mobs easier rather than the whole import and geckolib, maybe a tab in the living entity creation thing in which you can import animations
for eg: an input box where you upload an animation for a certain event like "hurt animation" or "attack animation"
Also, is there any way to make them generate like a normal structure would instead of having them replace blocks around them with dirt or just flying off the edge of a block because my structures always start flying or making the blocks around them air? can we generate custom cave biomes in customer dimensions?
Anywhere where there's air, but you don't want it to be air eventually. Structure voids are almost invisible, the only thing indicating them is small hitbox btw - so it's a bit tough to work with them. I mostly use "fill - replace air" command, it's quite nice solution if you don't want any air whatsoever in your structure.
sorry but my time is limited so i cant