Better Tools and Armor

Published by BlackCat64 on
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1047
Upvotes: 7
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Project status
Stable
License
Academic Free License v3.0
Modification type
Supported Minecraft versions
1.19.4
1.20.1
1.20.4

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VERSION 12.0 AVAILABLE NOW!!

Useful Information:

  • Curios API and Just Enough Items required for the latest version
  • The latest version of the mod is for Minecraft 1.20.1 only
  • The 1.20.1 version works on both Forge and NeoForge
  • More information available on CurseForge

Overview

Better Tools and Armor is not just another overpowered toolpack mod. It aims to overhaul Minecraft's progression system by extending it past Netherite and adding more player choice, all while encouraging exploration.
Many new ores and resources are added, each of which spawning in unique locations.
Every tool/armor-set in the mod is designed to have a unique feel to it. For example, Sapphire tools can freeze your opponents!

Crystallite is the largest feature in the mod. Found underground, similarly to Amethyst Geodes, Crystallite can be used to craft equipment which is more powerful than Netherite! Every piece of Crystallite gear can be upgraded in 16 different ways, to gain a special ability.
Each upgrade is part of a set, which has a theme based on the material it is crafted with. Some upgrades make gear more powerful, while others extend its utility. The choice is yours!

On top of all this, BT+A adds a whole heap of other features designed to fit well into Survival Minecraft, with a kind of vanilla-plus feel to them. Check out the Images Tab (on CurseForge), and the Knowledge Base (Google Doc) for more information!

Major Additions

As of v12.0, Better Tools and Armor adds:

  • Over 500 new Items, Over 200 of which are Crystallite-related
  • Over 120 new Blocks
  • 6 new Ores
  • Over 20 new Tool Sets
  • Over 30 new Armor Sets
  • 16 different upgrades for EVERY Crystallite Tool and Armor piece, each with a special effect
  • 20 different Charms, for use with the Curios API Charm Slots
  • 85 new Advancements
  • 10 new Potions, including 4 new Potion Effects
  • 9 new Enchantments, including Smelting Touch for Pickaxes
  • 2 new uses for the Luck Effect
  • A new Bow with 16 different upgrades!
  • A new type of Ranged Weapon: Magic Staffs
  • A new Tool Type: Daggers
  • A new Villager Profession: The Jeweller

As well as traditional sets of tools and armor, BT+A adds Effect Armor. When worn, these pieces of armor give a potion effect to the player, at the cost of Effect Energy.
Effect Energy is supplied using an Energy Vial, which is equipped in one of the player's curios API inventory slots. The player can then toggle on/off the armor's effects at will, using the GUI accessed with the V key while an Energy Vial is equipped.

Latest Features

Version 12.0 [The Effect Armor Rework] adds:

* EFFECT ARMOR REWORK - Effect Armor no longer uses up durability to power itself!
* ENERGY VIAL - Equip an Energy Vial and fill it with Effect Energy to power your Effect Armor.
* NEW GUI - Open the Energy Vial GUI to toggle which Effect Armor pieces are active, without needing to take them off! By default, the keybind for this is V, while the vial is equipped.

 

Version 11.3 [The Signs Update] added:
*   METAL SIGNS - New variants of Sign and Hanging Sign, using the **20 colours** of Metallic blocks in the mod!
*   PARITY WITH BIG SIGNS - Metal Signs can be crafted to/from One-Line Signs in my other mod, Big Signs

Knowledge Base

https://docs.google.com/document/d/1ZJrt4px3JyAAmkCvCk4A5Os4Z91kgE2YBQyIvY6sD3w/edit?usp=sharing

This Google Doc contains everything there is to know about all features in version 12.0 of the mod, if you need to know anything specific such as item stats.

Using the Mod

Feel free to use Better Tools and Armor in any modpacks you may create! I would highly appreciate it if your modpack uses Minecraft version 1.20.1, to keep up-to-date with the latest releases of BT+A!

I am always open to feedback and suggestions. Please drop your thoughts in the comments and I will read them!
Found any bugs? Please let me know in the comments, or by creating an Issue on the mod's GitHub page. You can also view the source code there, but please don't re-release the mod without crediting me or linking back to the CurseForge page!

Minecraft mod files
better_tools_and_armor_v12.0-forge_1.20.1.jar - [LATEST UPDATE] Version 12.0 - Forge/NeoForge 1.20.1 Uploaded on: 06/25/2025 - 11:34   File size: 4.39 MB
better_tools_and_armor_v11.0.1-neoForge_1.20.4.jar - [OLD] Version 11.0.1 - NeoForge 1.20.4 Uploaded on: 04/29/2024 - 10:03   File size: 3.65 MB
better_tools_and_armor_v11.0.1-forge_1.19.4.jar - [OLD] Version 11.0.1 - Forge 1.19.4 Uploaded on: 04/25/2024 - 11:46   File size: 3.73 MB
Changelog

**Version 12.0 \[The Effect Armor Rework]**
(Major changes in **bold**)

Effect Armor changes:
- **Reworked Effect Armor so that it no longer uses durability to give its effects.**
- **Added Energy Vial** to store Effect Energy, which powers Effect Armor. This is a curios-equippable item which can be upgraded to increase capacity.
- **Added Energy Vial GUI** for fuelling the vial with Effect Energy, as well as toggling the effects of Effect Armor without needing to take any armor off.
- **Added keybind for accessing the Energy Vial GUI.** By default, this is set to V.
- Added Enriched Blaze Powder for fuelling Energy Vials with Effect Energy. It can be upgraded to increase its potency.
- Cactus Shirts and Crying Obsidian Helmets are no longer considered Effect Armor, as they do not use Effect Energy.
- Nerfed Diamond Encrusted Magma Chestplate from Strength level 2 to 1.
- Hearty Shirt now restores 1 Absorption HP every 5s, until a limit is reached. This uses Effect Energy and only happens if the player hasn't taken damage in the last 10s.
- Winged Boots now passively grant a Double Jump effect, where Effect Energy is used up **per jump**.
- Glass Armor can now be mixed-and-matched between the different upgrade sets.
- **Effect Armor recipes no longer require another piece of armor, or any brewing ingredients.**
- Reworked the item tagging system for Effect Armor.
- Replaced the advancements which required the player to collect all types of Effect Armor.
- Changed the creative tab icon for the Effect Armor tab, since the Cactus Shirt is no longer considered to be Effect Armor.

Other changes:
- **Added Mystic Potion**, brewed with Ultra Enriched Blaze Powder, which is used to brew more powerful potions in the mod. It applies a random effect to the player when consumed.
- **Changed the recipes for Experience Potion and Potion of Lost Souls** to use a Mystic Potion, rather than an Awkward Potion.
- Added key bindings category for Better Tools and Armor.
- Frozen creepers exploding no longer leave behind a floating Ice Block Display entity.
- Crying Obsidian Helmet no longer activates for deaths to the void.
- Crying Obsidian Helmet now has a dynamic tooltip, showing whether its durability threshold is reached.
- Added JEI information for Crying Obsidian Helmet
- Players can no longer Double Jump while in water.
- The 'extra jumps' counter for a player with Double Jump is now reset when they are in water.
- Players can now Double Jump while moving upwards, if it has been at least 0.2s since their last jump.
- Added Purple Metal Signs to the creative inventory.

 

Patch notes for older updates available on CurseForge.

Looks pretty great, but I would avoid putting licensed music in your mod since you most likely don't have the rights to use it in this way.