(1.19.2+ versions need this library to work: https://legacy.curseforge.com/minecraft/mc-mods/geckolib)
Welcome to my metroid mod! - - (The only version supported is 1.19.4)
This mod focuses on the Metroid as a specie and some other stuff related to them, such as Chozodium, a new metal that can be used to craft the Power Suit or the Samus Armcannon (aaand this can be upgraded in the Enhacing table, after pressing V you can change the beam).
Metroids are very powerful mobs, who can auto-regenerate health and drain it from opponents. To confront any metroid is recommendable to first freeze them with the Ice Beam or with the enchantment Frozen Blade. Once frozen, they can't auto-regenerate life and their movement is reduced.
After defeating an Alpha or Gamma metroid they can drop Scales Scraps, wich combined form a Scale that can be used to upgrade your Netherite gear and tools! If you can't find one of theese metroid forms, you can mutate them by using Alpha, Gamma, Zeta or Omega Genes.
Next planned updates will add: -New materials
- Other metroid Upgrades
etc.
Also added new Tameable Metroids, you can mutate a wild Metroid egg (found in structures in Metroid Lairs) in a new block called Metroid Modificator with Acid and a Varia Dross to obtain a Tameable Metroid egg. Once hatched they need to kill entities to increse their level and grown into adults.
Hope you like it! I'll love to hear feedback!
Curseforge link: https://www.curseforge.com/minecraft/mc-mods/klsts-metroid
Check out my other mods:
https://mcreator.net/modification/93377/klsts-wasps-mod -- Adds Angry Dangerous Wasps! (Released)
https://mcreator.net/modification/95694/beyond - - Adds 3 new upgrades to netherite! (Released)
https://mcreator.net/modification/92537/klsts-weapons-mod -- My weapons/ores mod! (In development)
https://mcreator.net/modification/71363/klstss-adventure-mod -- My big, big, dimension mod! (Canceled)
https://mcreator.net/modification/82875/klsts-material-ages -- Changes the game progression (Released)
https://mcreator.net/modification/93646/klsts-cave-biomes - - Adds new Cave Biomes! (Released)
Also also most sound effects are ripped from Metroid Prime I and III, so credit to Retro Studios and Team Ninja for making the games and to knarkleo and Unknowni123 for ripping the sounds.
(IF YOU PUT THIS MOD IN A ALREADY CREATED WORLD AND FIND YOUR MAX HP LOWER THAN USUAL, PLEASE USE THE COMMAND RestoreMaxHP)
0.3.0 (1.18.2)
This version is built from scrach, my pc died and I lost all data. So there are a lot of differences in this new version.
-Reworked Brinstarian Woods in to Chozo Ruins
-Added new Nether Biome Metroid Lairs (Metroids now spawn in structures in this biome)
-Added new entities: Bountyhunters and Zombie Bountyhunters. Spawn nearby villagers/zombies and can be used to trade/cure them.
-Added new liquids: Acid and Dark Water.
-Added Tameable Metroids
-Added skins to the Power/Varia/gravity suits as new materials:Denzium, Retro Varium and Bendezium
-Added new mini-boss: Chozo Ghosts (spawn in a big Sky Temple in Chozo Ruins)
-Added new Special Enchantments (colored in yellow) (not obteinable by trading nor looting) dropped by Chozo Ghosts.
-Added Storm Missiles
-Added new structures
-Added new blocks and items.
-Enhanced Alpha Metroids strats and attacks
-[Working on] Gamma and Zeta Metroids. They will have an improved battle, with new moves and strats
-[Removed] Pirate Steel
0.4.0
-Added more pages to the Guide
-Re-Added Gamma Metroids, with new AI and attacks
-Added Dark, Super and Phazon Metroids
-Added Super Tameable Metroids
-Added a new underground biome: Phazon Mines
-Added a new Dimension: Phaaze
-Added new materials and toolsets: Phazite, Phazon
-Added two new wood sets. Red Bristarian and Blueroot
-Replaced Chozo Ruins dirt with Craterian Mycelium
-Added new Chozo Containers: Water, Lava, Powder Snow, Milk and Brute Phazon
-Added new entities: Zoomers, Geemers, Corrupted Space Pirates, Phazon Blobs, Phazon Puffers, Phazon Humanoids, Heat Puffers and Firefleas
-Added new mecanic: Reserve Tanks
-Added a lot of new items, blocks and structures
0.5.0
- Added a Bestiary for the mod entities.
- Added X Parasites. They infect other entities and make then stronger. Spawn in Metroid Lairs if there are no Metroids around.
- Added Metroid Vaccine. Changed Fusion Suit recipes to use Metroid Vaccines.
- Added new Space Pirates: Veteran, Dark, Pink, Golden, X.
- Added Crawltanks and Hyper Crawltanks.
- Added Password Executers.
-Added Metroid Lair biome sounds.
-Added Hudite Vases
-Added new Commands: ChangeAmmoOverlay, UnlockAeionDrive
-Added new Ammo overlay features.
-Added new Gamerules: Xmagedon (All entities spawn infected by X), DoXParasiteSpawn, AmmoSpawnChance.
-Added new Potions.
-Remade Aeion Drive textures.
-Nerfed Red Phazon.
-Changed some structure generation rate.
-Added Craterian Mycelium and Hudite Nylium Bone Meal effects. You can also spread the block by bonemealing nearby Craterian Dirt/Phazon Rock/Hudite.
-Added new Power Beam shooting particle.
-Corrected some minor bugs.
0.6.0
-Updated to 1.19.2.
- Readded Zeta Metroids.
-Corrected Metroid behaviour and balance.
-Added Advanced Metroid (stronger Alpha, Gamma and Zeta variants)
-Added Roaming Metroids (weaker Metroids that spawn in Metroid Lairs if there are not other Metroids around. Has same behaviour as normal Metroids)
-Added Metroids skins depending of their remaining HP.
-Reworked some stats of the Suits.
-Added extra range to War Lances and added Phazon War Lance
-Added new Enchantments: Aeion Overdrive (boosts damage based on Aeion), Mighty Scales (increases Armor Points), Acid Walker (similar to Frost Walker, applied to Acid fluid)
-Added Beta Acid. Is rare than regular Acid, can damage Metroids and interacts with some blocks.
-Added new X infested mobs.
-Corrected and reworked X Parasites.
-Added new items and blocks.
-Corrected some wrong recipes.
-Fixed Alpha and Gamma Genes (didn't work as intended).
-Added new gamerules: AllowAdvanceMetroid (allows to spawn Advance Metroids), XInfecteSpawnRate (chance of spawning an X Parasite by an X Infected mob)
-Enhanced Guidebook performance.
-Corrected some minor bugs.
0.6.1
- Added differents stats modiffiers to Tameable Metroids
- Added Personalities to Metroids. Personalities modifies stats and adds new attacks to the Metroids.
- Now you can give Beam Upgrades to the Metroids to change their beam attack.
-Added new entries to the guidebook, wich explain the Tameable Metroids related topics.
-Added sneak peek of the next update: the Dark Suit.
-Corrected minor bugs.
0.7.0
- (THE MOD NOW NEEDS GECKOLIB TO WORK)
- Added new animations to mobs
- Reverted (temporaly) Tameable Metroid Beams and Personalities
-Reworked the Armcannon. Now can be charged like in the Metroid Games.
-Added Affinity weapons (Battlehammer, Volt Driver, Judicator, Magmaul, Shock Coil and Imperialist). This are different beams for the Armcannon.
-Left clicking the armcannon now shoots missiles.
-Added new Missile Select and Beam Selects GUIs
-Reworked the High Jump enchantment, now is the Space Jump.
-Updated Mod Guide and Bestiary. Added Phazon Mobs Bestiary.
-Added 3 new Villager Jobs: Chozo Expert, Metroid Researcher and Phazon Collector.
-Removed Bountyhunter trading feature.
-Added new Cave Biome: Craterian Caves.
-Added new dimension: SR388. It just works as a extension of the Metroid Lairs Nether biome, just with some new exclusive blocks.
-Added new mobs: Snomer, Metallic Zoomer, Black Space Pirate, Pirate Trooper, Zombie X, Genesis X, Core and Armored Core X, Inglet
-Added new Metroid Tameable feature: Depending of the dimension will evolve into one phase or another.
-Added new Structures.
-Remade some models.
-Added new potions: Weight Potion and Phazon Resistance Potion.
-Added new wood type: Mutated Wood.
-Added new blocks and items.
-Balanced Metroid attacks. Added new attacks.
-Added new gamerules: AnimalsConvertToGenesis, VillagersConvertToZombieX, ZombiesConvertToZombieX, GeronGeneration. All related to X Parasite infecting other mobs.
(This version hasn't been very tested so I'll be glad if people give feedback and report bugs to me, thanks :) )
yea that's a glithch due to one of the pluggings. I used a procedure called "Stop Triggerting Entity", wich helped to build the AI of X Parasites. Because last update does not work anymore, I have to manualy program every mob X Parasites would attack. Maybe I'll do that X Infected mob attacks won't do damage to X. Also, do you like the animations so far?
Yeah The new Animations are awesome and they feel great and really flush with the rest of the model and texture. also i know what its like to work with mc creator and i know that sometimes there arent enought procedures and then you have to resort to community made ones that may or may not work (sorry in case my english isnt good i have dyslexia and i also dont speak it natively)
Thank You very much i didnt know that the genes only worked in the nether, i didnt read the beatiary in case it was written in there sorry for the hassle