Farout is a space exploration mod that goes where no mod has ever go before. these are the three reasons why this mod will set it apart from other space exploration mods.
Once you start going to other planets, the fuel mass required for chemical engines are immense, so this mod has other propulsion types, from retro nuclear thermal rockets, near future ion drives, to the far future fusion engines at the end of the game.
This mod allows for interstellar travel to another star system, Formalon, only a mere 0.05 light years away. this star is only reachable by constructing a starship in orbit. More stars will be added in the future.
This mod takes place in the Sandos system, with 5 planets and 5 moons to explore. explore worlds like Proxmai, with it's crushing gravity and nonexistant atmosphere, or Oceanus, a jungle world.
Tutorial for the mod: https://docs.google.com/document/d/1XfLpFX2x_G3SVVG_I4y6dkzYSBI7otoXRpO7vUDkhk0/edit?usp=drive_link
Found bugs? Want to suggest features? Just want to chat? Join the official Farout server!: https://discord.gg/zDj2YKnmT6
NOTE: I have tried this mod with some shaders, and aside for the optifine internal shader, THIS MOD DOES NOT SUPPORT SHADERS. The custom suns and moons phase through the landscape.
0.10:
Fixed no resources when starting the game bug.
Changed biomes of silican
Fixed bug where you are not able to return to your departure body.
Added recipes.
Revamped model for nuclear reactor
Other stuff that I forgot]
0.10 HOTFIX:
fixed bug where starship info panel would display incorrect information
Fixed bug where lander would not spawn when visiting celestial body
0.12:
Added structures for lore
overwritten minecraft gravity for more realistic model
added more recipes
Mate, dont overwork yourself, nor stress yourself out about release dates, just do it when you want to, and work on it when you want to.
Cuss trust me, setting release dates and then keep having to delay is very stressful, so just, build the update, wait till the time feels right, and announce a release date.
devlogs may keep the people at bay a bit, dont spoil to much, otherwise its for noting.
The issues do not stop coming. I will release the update when I release it.